rust/hwphysics/src/lib.rs
author alfadur
Thu, 29 Aug 2019 00:06:31 +0300
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child 15388 701ad89a9f2a
permissions -rw-r--r--
add gravity
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pub mod collision;
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pub mod common;
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mod data;
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mod grid;
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pub mod physics;
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pub mod time;
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use integral_geometry::Size;
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use land2d::Land2D;
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use crate::{
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    collision::CollisionProcessor,
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    common::{GearAllocator, GearId, Millis},
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    data::GearDataManager,
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    physics::PhysicsProcessor,
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    time::TimeProcessor,
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};
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pub struct World {
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    allocator: GearAllocator,
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    data: GearDataManager,
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    physics: PhysicsProcessor,
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    collision: CollisionProcessor,
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    time: TimeProcessor,
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}
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impl World {
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    pub fn new(world_size: Size) -> Self {
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        let mut data = GearDataManager::new();
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        PhysicsProcessor::register_components(&mut data);
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        CollisionProcessor::register_components(&mut data);
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        Self {
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            data,
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            allocator: GearAllocator::new(),
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            physics: PhysicsProcessor::new(),
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            collision: CollisionProcessor::new(world_size),
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            time: TimeProcessor::new(),
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        }
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    }
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    #[inline]
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    pub fn new_gear(&mut self) -> Option<GearId> {
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        self.allocator.alloc()
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    }
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    #[inline]
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    pub fn delete_gear(&mut self, gear_id: GearId) {
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        self.data.remove_all(gear_id);
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        self.collision.remove(gear_id);
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        self.time.cancel(gear_id);
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        self.allocator.free(gear_id)
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    }
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    pub fn step(&mut self, time_step: Millis, land: &Land2D<u32>) {
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        let updates = self.physics.process(&mut self.data, time_step);
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        let collisions = self.collision.process(land, &updates);
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        let events = self.time.process(time_step);
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    }
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    #[inline]
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    pub fn add_gear_data<T: Clone + 'static>(&mut self, gear_id: GearId, data: &T) {
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        self.data.add(gear_id, data);
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    }
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}
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#[cfg(test)]
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mod tests {
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    use crate::{
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        collision::{CircleBounds, CollisionData},
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        common::Millis,
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        physics::{PositionData, VelocityData},
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        World,
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    };
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    use fpnum::{fp, FPNum, FPPoint};
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    use integral_geometry::Size;
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    use land2d::Land2D;
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    #[test]
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    fn data_flow() {
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        let world_size = Size::new(2048, 2048);
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        let mut world = World::new(world_size);
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        let gear_id = world.new_gear().unwrap();
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        world.add_gear_data(gear_id, &PositionData(FPPoint::zero()));
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        world.add_gear_data(gear_id, &VelocityData(FPPoint::unit_y()));
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        world.add_gear_data(
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            gear_id,
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            &CollisionData {
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                bounds: CircleBounds {
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                    center: FPPoint::zero(),
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                    radius: fp!(10),
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                },
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            },
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        );
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        let land = Land2D::new(Size::new(world_size.width - 2, world_size.height - 2), 0);
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        world.step(Millis::new(1), &land);
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    }
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}