author | nemo |
Thu, 18 Jun 2009 14:44:43 +0000 | |
changeset 2169 | 4d711cbd8946 |
parent 2023 | 41d3afaa20c7 |
child 2177 | c045698e044f |
permissions | -rw-r--r-- |
71 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
26 |
Angle, Power: LongInt; |
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27 |
ExplX, ExplY, ExplR: LongInt; |
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28 |
AttackPutX, AttackPutY: LongInt; |
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29 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1507 | 41 |
TAmmoTest = record |
42 |
proc: TAmmoTestProc; |
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flags: Longword; |
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44 |
end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: nil; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amUFO |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: nil; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: nil; flags: 0), // amBanana |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
77 |
(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0) // amSniperRifle |
1507 | 86 |
); |
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439 | 88 |
const BadTurn = Low(LongInt) div 4; |
369 | 89 |
|
4 | 90 |
implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 94 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 96 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 99 |
var Vx, Vy, r: hwFloat; |
498 | 100 |
rTime: LongInt; |
371 | 101 |
Score, EX, EY: LongInt; |
102 |
Result: LongInt; |
|
4 | 103 |
|
371 | 104 |
function CheckTrace: LongInt; |
351 | 105 |
var x, y, dX, dY: hwFloat; |
371 | 106 |
t: LongInt; |
107 |
Result: LongInt; |
|
4 | 108 |
begin |
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x:= Me^.X; |
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y:= Me^.Y; |
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dX:= Vx; |
112 |
dY:= -Vy; |
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498 | 113 |
t:= rTime; |
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repeat |
115 |
x:= x + dX; |
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y:= y + dY; |
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dX:= dX + cWindSpeed; |
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dY:= dY + cGravity; |
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dec(t) |
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until TestColl(hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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Result:= RateExplosion(Me, EX, EY, 101); |
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if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= Result |
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end; |
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begin |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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Result:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
498 | 138 |
if not (r > _1) then |
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begin |
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Score:= CheckTrace; |
141 |
if Result <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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ap.ExplY:= EY; |
143 | 148 |
Result:= Score |
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end; |
4 | 150 |
end |
375 | 151 |
until (rTime > 4250); |
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TestBazooka:= Result |
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end; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 156 |
const tDelta = 24; |
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var Vx, Vy, r: hwFloat; |
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Score, EX, EY, Result: LongInt; |
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TestTime: Longword; |
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371 | 161 |
function CheckTrace: LongInt; |
351 | 162 |
var x, y, dY: hwFloat; |
371 | 163 |
t: LongInt; |
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164 |
begin |
374 | 165 |
x:= Me^.X; |
166 |
y:= Me^.Y; |
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167 |
dY:= -Vy; |
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168 |
t:= TestTime; |
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169 |
repeat |
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170 |
x:= x + Vx; |
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171 |
y:= y + dY; |
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172 |
dY:= dY + cGravity; |
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173 |
dec(t) |
374 | 174 |
until TestColl(hwRound(x), hwRound(y), 5) or (t = 0); |
175 |
EX:= hwRound(x); |
|
176 |
EY:= hwRound(y); |
|
177 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
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994 | 178 |
else CheckTrace:= BadTurn |
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179 |
end; |
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181 |
begin |
70 | 182 |
Result:= BadTurn; |
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183 |
TestTime:= 0; |
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ap.ExplR:= 0; |
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185 |
repeat |
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186 |
inc(TestTime, 1000); |
498 | 187 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
188 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 189 |
r:= Distance(Vx, Vy); |
498 | 190 |
if not (r > _1) then |
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191 |
begin |
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192 |
Score:= CheckTrace; |
70 | 193 |
if Result < Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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197 |
ap.Time:= TestTime; |
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198 |
ap.ExplR:= 100; |
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199 |
ap.ExplX:= EX; |
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ap.ExplY:= EY; |
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201 |
Result:= Score |
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202 |
end; |
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203 |
end |
439 | 204 |
until (TestTime = 4000); |
374 | 205 |
TestGrenade:= Result |
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206 |
end; |
375 | 207 |
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994 | 208 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
209 |
const tDelta = 24; |
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1001 | 210 |
var Vx, Vy: hwFloat; |
994 | 211 |
Score, EX, EY, Result: LongInt; |
212 |
TestTime: Longword; |
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213 |
||
214 |
function CheckTrace: LongInt; |
|
215 |
var x, y, dY: hwFloat; |
|
998 | 216 |
Result: LongInt; |
994 | 217 |
begin |
998 | 218 |
x:= Me^.X; |
219 |
y:= Me^.Y; |
|
220 |
dY:= -Vy; |
|
221 |
||
222 |
repeat |
|
223 |
x:= x + Vx; |
|
224 |
y:= y + dY; |
|
225 |
dY:= dY + cGravity; |
|
226 |
EX:= hwRound(x); |
|
227 |
EY:= hwRound(y); |
|
228 |
until TestColl(EX, EY, 5) or (EY > 1000); |
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230 |
if (EY < 1000) and not dY.isNegative then |
998 | 231 |
begin |
232 |
Result:= RateExplosion(Me, EX, EY, 91); |
|
233 |
if (Result = 0) then |
|
234 |
if (dY > _0_15) then |
|
1024 | 235 |
Result:= - abs(Targ.Y - EY) div 32 |
998 | 236 |
else |
237 |
Result:= BadTurn |
|
238 |
else if (Result < 0) then Result:= BadTurn |
|
239 |
end |
|
240 |
else |
|
241 |
Result:= BadTurn; |
|
242 |
||
243 |
CheckTrace:= Result |
|
994 | 244 |
end; |
245 |
||
246 |
function Solve: LongWord; |
|
247 |
var A, B, D, T: hwFloat; |
|
248 |
C: LongInt; |
|
249 |
begin |
|
998 | 250 |
A:= hwSqr(cGravity) * _0_25; |
251 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
|
252 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
|
253 |
D:= hwSqr(B) - (A * C * 4); |
|
994 | 254 |
if D.isNegative = false then |
998 | 255 |
begin |
256 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
|
257 |
if D.isNegative = false then |
|
258 |
T:= hwSqrt(D) |
|
259 |
else |
|
260 |
T:= _0; |
|
261 |
Solve:= hwRound(T) |
|
262 |
end else Solve:= 0 |
|
994 | 263 |
end; |
264 |
||
265 |
begin |
|
266 |
Result:= BadTurn; |
|
267 |
ap.ExplR:= 0; |
|
268 |
||
998 | 269 |
if (Level > 2) then exit(BadTurn); |
994 | 270 |
|
271 |
TestTime:= Solve; |
|
272 |
||
998 | 273 |
if TestTime = 0 then exit(BadTurn); |
994 | 274 |
|
275 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
276 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
277 |
||
278 |
Score:= CheckTrace; |
|
279 |
if Result < Score then |
|
280 |
begin |
|
281 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
282 |
ap.Power:= 1; |
|
283 |
ap.ExplR:= 100; |
|
284 |
ap.ExplX:= EX; |
|
285 |
ap.ExplY:= EY; |
|
286 |
Result:= Score |
|
287 |
end; |
|
288 |
||
289 |
TestMortar:= Result |
|
290 |
end; |
|
291 |
||
543
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diff
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|
292 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 293 |
const |
294 |
MIN_RANGE = 80; |
|
295 |
MAX_RANGE = 400; |
|
351 | 296 |
var Vx, Vy, x, y: hwFloat; |
375 | 297 |
rx, ry, Result: LongInt; |
1941 | 298 |
range: integer; |
375 | 299 |
begin |
543
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|
300 |
ap.ExplR:= 0; |
465e2ec8f05f
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534
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|
301 |
ap.Time:= 0; |
465e2ec8f05f
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changeset
|
302 |
ap.Power:= 1; |
1941 | 303 |
range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y); |
304 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
|
498 | 305 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
306 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 307 |
x:= Me^.X; |
308 |
y:= Me^.Y; |
|
543
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diff
changeset
|
309 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 310 |
repeat |
311 |
x:= x + vX; |
|
312 |
y:= y + vY; |
|
375 | 313 |
rx:= hwRound(x); |
314 |
ry:= hwRound(y); |
|
315 |
if TestColl(rx, ry, 2) then |
|
70 | 316 |
begin |
509 | 317 |
x:= x + vX * 8; |
318 |
y:= y + vY * 8; |
|
319 |
Result:= RateShotgun(Me, rx, ry) * 2; |
|
375 | 320 |
if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
143 | 321 |
else dec(Result, Level * 4000); |
375 | 322 |
exit(Result) |
70 | 323 |
end |
1941 | 324 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT); |
375 | 325 |
TestShotgun:= BadTurn |
70 | 326 |
end; |
438 | 327 |
|
543
465e2ec8f05f
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parents:
534
diff
changeset
|
328 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 329 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 330 |
d: Longword; |
438 | 331 |
Result: LongInt; |
75 | 332 |
begin |
543
465e2ec8f05f
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parents:
534
diff
changeset
|
333 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
334 |
ap.Time:= 0; |
465e2ec8f05f
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parents:
534
diff
changeset
|
335 |
ap.Power:= 1; |
498 | 336 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 337 |
exit(BadTurn); |
498 | 338 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
339 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
340 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 341 |
x:= Me^.X; |
342 |
y:= Me^.Y; |
|
543
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unc0rr
parents:
534
diff
changeset
|
343 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 344 |
d:= 0; |
1941 | 345 |
|
75 | 346 |
repeat |
347 |
x:= x + vX; |
|
348 |
y:= y + vY; |
|
1753 | 349 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 350 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
1941 | 351 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200); |
352 |
||
498 | 353 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then Result:= max(0, (4 - d div 50) * 7 * 1024) |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
354 |
else Result:= BadTurn; |
438 | 355 |
TestDesertEagle:= Result |
75 | 356 |
end; |
438 | 357 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
358 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 359 |
var Result: LongInt; |
79 | 360 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
361 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
362 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 363 |
exit(BadTurn); |
364 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
365 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
366 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
367 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
368 |
else ap.Angle:= - cMaxAngle div 4; |
498 | 369 |
Result:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
433 | 370 |
if Result <= 0 then Result:= BadTurn else inc(Result); |
371 |
TestBaseballBat:= Result |
|
79 | 372 |
end; |
373 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
374 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
433 | 375 |
var i, Result: LongInt; |
82 | 376 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
377 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
378 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
379 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
380 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
381 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
382 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
383 |
begin |
1296
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
384 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
385 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
1293 | 386 |
Result:= Succ(BadTurn) |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
387 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
388 |
Result:= BadTurn; |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
389 |
exit(Result) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
390 |
end; |
433 | 391 |
|
82 | 392 |
Result:= 0; |
393 |
for i:= 0 to 4 do |
|
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
394 |
Result:= Result + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 395 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
396 |
if Result <= 0 then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
397 |
Result:= BadTurn |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
398 |
else |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
399 |
inc(Result); |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
400 |
|
433 | 401 |
TestFirePunch:= Result |
82 | 402 |
end; |
433 | 403 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
404 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
405 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
406 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
407 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
408 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
409 |
fexit: boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
410 |
i, t, Result: LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
411 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
412 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
413 |
ap.Time:= 0; |
554 | 414 |
if (Level > 3) then exit(BadTurn); |
415 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
416 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
417 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
418 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
419 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
420 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
421 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
422 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
423 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
424 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
425 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
426 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
427 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
428 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
429 |
Result:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
430 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
431 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
432 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
433 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
434 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
435 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
436 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
437 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
438 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
439 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
440 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
441 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
442 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
444 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
445 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
446 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
447 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
448 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
449 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
450 |
for i:= 0 to 5 do inc(Result, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
451 |
t:= Result; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
452 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
453 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
454 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
455 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
456 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
457 |
inc(t, dmg[i + 6]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
458 |
if t > Result then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
459 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
460 |
Result:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
461 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
462 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
463 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
464 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
465 |
if Result <= 0 then Result:= BadTurn; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
466 |
TestAirAttack:= Result |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
467 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
468 |
|
4 | 469 |
end. |