author | koda |
Sat, 23 Jan 2010 21:57:24 +0000 | |
changeset 2702 | 48fc46a922fd |
parent 2695 | ed789a7ef68d |
child 2948 | 3f21a9dc93d0 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
71 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
|
71 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
71 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uAIAmmoTests; |
22 |
interface |
|
351 | 23 |
uses SDLh, uGears, uConsts, uFloat; |
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24 |
const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
1507 | 27 |
Time: Longword; |
28 |
Angle, Power: LongInt; |
|
29 |
ExplX, ExplY, ExplR: LongInt; |
|
30 |
AttackPutX, AttackPutY: LongInt; |
|
31 |
end; |
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433 | 32 |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
994 | 35 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1507 | 43 |
TAmmoTest = record |
44 |
proc: TAmmoTestProc; |
|
45 |
flags: Longword; |
|
46 |
end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
1507 | 49 |
( |
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Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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50 |
(proc: nil; flags: 0), // amNothing |
1507 | 51 |
(proc: @TestGrenade; flags: 0), // amGrenade |
52 |
(proc: nil; flags: 0), // amClusterBomb |
|
53 |
(proc: @TestBazooka; flags: 0), // amBazooka |
|
54 |
(proc: nil; flags: 0), // amUFO |
|
55 |
(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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57 |
(proc: nil; flags: 0), // amSkip |
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58 |
(proc: nil; flags: 0), // amRope |
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59 |
(proc: nil; flags: 0), // amMine |
|
60 |
(proc: @TestDesertEagle; flags: 0), // amDEagle |
|
61 |
(proc: nil; flags: 0), // amDynamite |
|
62 |
(proc: @TestFirePunch; flags: 0), // amFirePunch |
|
63 |
(proc: nil; flags: 0), // amWhip |
|
64 |
(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
|
65 |
(proc: nil; flags: 0), // amParachute |
|
66 |
(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
|
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(proc: nil; flags: 0), // amMineStrike |
|
68 |
(proc: nil; flags: 0), // amBlowTorch |
|
69 |
(proc: nil; flags: 0), // amGirder |
|
70 |
(proc: nil; flags: amtest_OnTurn), // amTeleport |
|
71 |
(proc: nil; flags: 0), // amSwitch |
|
72 |
(proc: @TestMortar; flags: 0), // amMortar |
|
73 |
(proc: nil; flags: 0), // amKamikaze |
|
74 |
(proc: nil; flags: 0), // amCake |
|
75 |
(proc: nil; flags: 0), // amSeduction |
|
76 |
(proc: nil; flags: 0), // amBanana |
|
77 |
(proc: nil; flags: 0), // amHellishBomb |
|
1573 | 78 |
(proc: nil; flags: 0), // amNapalm |
2017 | 79 |
(proc: nil; flags: 0), // amDrill |
80 |
(proc: nil; flags: 0), // amBallgun |
|
1849 | 81 |
(proc: nil; flags: 0), // amRCPlane |
82 |
(proc: nil; flags: 0), // amLowGravity |
|
83 |
(proc: nil; flags: 0), // amExtraDamage |
|
84 |
(proc: nil; flags: 0), // amInvulnerable |
|
1854 | 85 |
(proc: nil; flags: 0), // amExtraTime |
2017 | 86 |
(proc: nil; flags: 0), // amLaserSight |
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87 |
(proc: nil; flags: 0), // amVampiric |
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Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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88 |
(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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90 |
(proc: nil; flags: 0) // amMolotov |
1507 | 91 |
); |
4 | 92 |
|
439 | 93 |
const BadTurn = Low(LongInt) div 4; |
369 | 94 |
|
4 | 95 |
implementation |
75 | 96 |
uses uMisc, uAIMisc, uLand; |
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97 |
|
371 | 98 |
function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 99 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 101 |
end; |
102 |
||
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103 |
function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 104 |
var Vx, Vy, r: hwFloat; |
498 | 105 |
rTime: LongInt; |
371 | 106 |
Score, EX, EY: LongInt; |
2695 | 107 |
valueResult: LongInt; |
4 | 108 |
|
371 | 109 |
function CheckTrace: LongInt; |
351 | 110 |
var x, y, dX, dY: hwFloat; |
371 | 111 |
t: LongInt; |
2695 | 112 |
value: LongInt; |
4 | 113 |
begin |
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114 |
x:= Me^.X; |
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115 |
y:= Me^.Y; |
4 | 116 |
dX:= Vx; |
117 |
dY:= -Vy; |
|
498 | 118 |
t:= rTime; |
4 | 119 |
repeat |
120 |
x:= x + dX; |
|
121 |
y:= y + dY; |
|
122 |
dX:= dX + cWindSpeed; |
|
123 |
dY:= dY + cGravity; |
|
124 |
dec(t) |
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until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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127 |
EY:= hwRound(y); |
2695 | 128 |
value:= RateExplosion(Me, EX, EY, 101); |
129 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
|
130 |
CheckTrace:= value; |
|
4 | 131 |
end; |
132 |
||
133 |
begin |
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ap.Time:= 0; |
375 | 135 |
rTime:= 350; |
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136 |
ap.ExplR:= 0; |
2695 | 137 |
valueResult:= BadTurn; |
4 | 138 |
repeat |
375 | 139 |
rTime:= rTime + 300 + Level * 50 + random(300); |
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140 |
Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
498 | 141 |
Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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142 |
r:= Distance(Vx, Vy); |
498 | 143 |
if not (r > _1) then |
4 | 144 |
begin |
64 | 145 |
Score:= CheckTrace; |
2695 | 146 |
if valueResult <= Score then |
64 | 147 |
begin |
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148 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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149 |
ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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150 |
ap.ExplR:= 100; |
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151 |
ap.ExplX:= EX; |
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|
152 |
ap.ExplY:= EY; |
2695 | 153 |
valueResult:= Score |
64 | 154 |
end; |
4 | 155 |
end |
375 | 156 |
until (rTime > 4250); |
2695 | 157 |
TestBazooka:= valueResult |
39 | 158 |
end; |
374 | 159 |
|
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160 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 161 |
const tDelta = 24; |
351 | 162 |
var Vx, Vy, r: hwFloat; |
2695 | 163 |
Score, EX, EY, valueResult: LongInt; |
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164 |
TestTime: Longword; |
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165 |
|
371 | 166 |
function CheckTrace: LongInt; |
351 | 167 |
var x, y, dY: hwFloat; |
371 | 168 |
t: LongInt; |
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|
169 |
begin |
374 | 170 |
x:= Me^.X; |
171 |
y:= Me^.Y; |
|
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|
172 |
dY:= -Vy; |
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|
173 |
t:= TestTime; |
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|
174 |
repeat |
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|
175 |
x:= x + Vx; |
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|
176 |
y:= y + dY; |
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|
177 |
dY:= dY + cGravity; |
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|
178 |
dec(t) |
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6e2b341dc408
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nemo
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|
179 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 180 |
EX:= hwRound(x); |
181 |
EY:= hwRound(y); |
|
182 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 183 |
else CheckTrace:= BadTurn |
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|
184 |
end; |
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|
185 |
|
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|
186 |
begin |
2695 | 187 |
valueResult:= BadTurn; |
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|
188 |
TestTime:= 0; |
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189 |
ap.ExplR:= 0; |
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|
190 |
repeat |
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|
191 |
inc(TestTime, 1000); |
498 | 192 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
193 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 194 |
r:= Distance(Vx, Vy); |
498 | 195 |
if not (r > _1) then |
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|
196 |
begin |
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|
197 |
Score:= CheckTrace; |
2695 | 198 |
if valueResult < Score then |
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|
199 |
begin |
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|
200 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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201 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
202 |
ap.Time:= TestTime; |
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|
203 |
ap.ExplR:= 100; |
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|
204 |
ap.ExplX:= EX; |
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|
205 |
ap.ExplY:= EY; |
2695 | 206 |
valueResult:= Score |
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|
207 |
end; |
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|
208 |
end |
439 | 209 |
until (TestTime = 4000); |
2695 | 210 |
TestGrenade:= valueResult |
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|
211 |
end; |
375 | 212 |
|
994 | 213 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
214 |
const tDelta = 24; |
|
1001 | 215 |
var Vx, Vy: hwFloat; |
2695 | 216 |
Score, EX, EY, valueResult: LongInt; |
994 | 217 |
TestTime: Longword; |
218 |
||
219 |
function CheckTrace: LongInt; |
|
220 |
var x, y, dY: hwFloat; |
|
2695 | 221 |
value: LongInt; |
994 | 222 |
begin |
998 | 223 |
x:= Me^.X; |
224 |
y:= Me^.Y; |
|
225 |
dY:= -Vy; |
|
2376 | 226 |
|
998 | 227 |
repeat |
228 |
x:= x + Vx; |
|
229 |
y:= y + dY; |
|
230 |
dY:= dY + cGravity; |
|
231 |
EX:= hwRound(x); |
|
232 |
EY:= hwRound(y); |
|
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|
233 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000); |
2376 | 234 |
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Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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|
235 |
if (EY < 1000) and not dY.isNegative then |
998 | 236 |
begin |
2695 | 237 |
value:= RateExplosion(Me, EX, EY, 91); |
238 |
if (value = 0) then |
|
998 | 239 |
if (dY > _0_15) then |
2695 | 240 |
value:= - abs(Targ.Y - EY) div 32 |
998 | 241 |
else |
2695 | 242 |
value:= BadTurn |
243 |
else if (value < 0) then value:= BadTurn |
|
998 | 244 |
end |
245 |
else |
|
2695 | 246 |
value:= BadTurn; |
998 | 247 |
|
2695 | 248 |
CheckTrace:= value; |
994 | 249 |
end; |
250 |
||
251 |
function Solve: LongWord; |
|
252 |
var A, B, D, T: hwFloat; |
|
253 |
C: LongInt; |
|
254 |
begin |
|
998 | 255 |
A:= hwSqr(cGravity) * _0_25; |
256 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
|
257 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
|
258 |
D:= hwSqr(B) - (A * C * 4); |
|
994 | 259 |
if D.isNegative = false then |
998 | 260 |
begin |
261 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
|
262 |
if D.isNegative = false then |
|
263 |
T:= hwSqrt(D) |
|
264 |
else |
|
265 |
T:= _0; |
|
266 |
Solve:= hwRound(T) |
|
267 |
end else Solve:= 0 |
|
994 | 268 |
end; |
269 |
||
270 |
begin |
|
2695 | 271 |
valueResult:= BadTurn; |
994 | 272 |
ap.ExplR:= 0; |
273 |
||
998 | 274 |
if (Level > 2) then exit(BadTurn); |
994 | 275 |
|
276 |
TestTime:= Solve; |
|
277 |
||
998 | 278 |
if TestTime = 0 then exit(BadTurn); |
994 | 279 |
|
280 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
281 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
282 |
||
283 |
Score:= CheckTrace; |
|
2695 | 284 |
if valueResult < Score then |
994 | 285 |
begin |
286 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
287 |
ap.Power:= 1; |
|
288 |
ap.ExplR:= 100; |
|
289 |
ap.ExplX:= EX; |
|
290 |
ap.ExplY:= EY; |
|
2695 | 291 |
valueResult:= Score |
994 | 292 |
end; |
293 |
||
2695 | 294 |
TestMortar:= valueResult; |
994 | 295 |
end; |
296 |
||
543
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diff
changeset
|
297 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 298 |
const |
299 |
MIN_RANGE = 80; |
|
300 |
MAX_RANGE = 400; |
|
351 | 301 |
var Vx, Vy, x, y: hwFloat; |
2695 | 302 |
rx, ry, valueResult: LongInt; |
1941 | 303 |
range: integer; |
375 | 304 |
begin |
543
465e2ec8f05f
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parents:
534
diff
changeset
|
305 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
306 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
307 |
ap.Power:= 1; |
1941 | 308 |
range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y); |
309 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
|
498 | 310 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
311 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 312 |
x:= Me^.X; |
313 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
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parents:
534
diff
changeset
|
314 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 315 |
repeat |
316 |
x:= x + vX; |
|
317 |
y:= y + vY; |
|
375 | 318 |
rx:= hwRound(x); |
319 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
320 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 321 |
begin |
509 | 322 |
x:= x + vX * 8; |
323 |
y:= y + vY * 8; |
|
2695 | 324 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
325 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
326 |
else dec(valueResult, Level * 4000); |
|
327 |
exit(valueResult) |
|
70 | 328 |
end |
1941 | 329 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT); |
375 | 330 |
TestShotgun:= BadTurn |
70 | 331 |
end; |
438 | 332 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
333 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 334 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 335 |
d: Longword; |
2695 | 336 |
valueResult: LongInt; |
75 | 337 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
338 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
339 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
340 |
ap.Power:= 1; |
498 | 341 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 342 |
exit(BadTurn); |
498 | 343 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
344 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
345 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 346 |
x:= Me^.X; |
347 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
348 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 349 |
d:= 0; |
1941 | 350 |
|
75 | 351 |
repeat |
352 |
x:= x + vX; |
|
353 |
y:= y + vY; |
|
1753 | 354 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 355 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
1941 | 356 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200); |
357 |
||
2695 | 358 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024) |
359 |
else valueResult:= BadTurn; |
|
360 |
TestDesertEagle:= valueResult |
|
75 | 361 |
end; |
438 | 362 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
363 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 364 |
var valueResult: LongInt; |
79 | 365 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
366 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
367 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 368 |
exit(BadTurn); |
369 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
370 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
371 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
372 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
373 |
else ap.Angle:= - cMaxAngle div 4; |
2695 | 374 |
valueResult:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
375 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
|
376 |
TestBaseballBat:= valueResult; |
|
79 | 377 |
end; |
378 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
379 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 380 |
var i, valueResult: LongInt; |
82 | 381 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
382 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
383 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
384 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
385 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
386 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
387 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
388 |
begin |
1296
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
389 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
d7fffad44b7e
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
unc0rr
parents:
1293
diff
changeset
|
390 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
2695 | 391 |
valueResult:= Succ(BadTurn) |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
392 |
else |
2695 | 393 |
valueResult:= BadTurn; |
394 |
exit(valueResult) |
|
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
395 |
end; |
433 | 396 |
|
2695 | 397 |
valueResult:= 0; |
82 | 398 |
for i:= 0 to 4 do |
2695 | 399 |
valueResult:= valueResult + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 400 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
2695 | 401 |
if valueResult <= 0 then |
402 |
valueResult:= BadTurn |
|
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
403 |
else |
2695 | 404 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
405 |
|
2695 | 406 |
TestFirePunch:= valueResult; |
82 | 407 |
end; |
433 | 408 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
409 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
410 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
411 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
412 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
413 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
414 |
fexit: boolean; |
2695 | 415 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
416 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
417 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
418 |
ap.Time:= 0; |
554 | 419 |
if (Level > 3) then exit(BadTurn); |
420 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
421 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
422 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
423 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
424 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
425 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
426 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
427 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
428 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
429 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
430 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
431 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
432 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
433 |
end; |
2695 | 434 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
435 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
436 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
437 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
438 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
439 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
440 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
441 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
442 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
443 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
444 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
445 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
446 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
447 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
448 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
449 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
450 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
451 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
452 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
453 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
454 |
|
2695 | 455 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
456 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
457 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
458 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
459 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
460 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
461 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
462 |
inc(t, dmg[i + 6]); |
2695 | 463 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
464 |
begin |
2695 | 465 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
466 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
467 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
468 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
469 |
|
2695 | 470 |
if valueResult <= 0 then valueResult:= BadTurn; |
471 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
472 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
473 |
|
4 | 474 |
end. |