gameServer2/src/server/client.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 26 Jul 2018 13:03:35 +0200
changeset 13560 43b72629d453
parent 13534 662f7df89d06
child 13803 4664da990556
permissions -rw-r--r--
Prevent saving weapon scheme if name was already taken This is case-insensitive.
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use super::coretypes::ClientId;
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bitflags!{
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    pub struct ClientFlags: u8 {
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        const IS_ADMIN = 0b0000_0001;
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        const IS_MASTER = 0b0000_0010;
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        const IS_READY = 0b0000_0100;
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        const IS_IN_GAME = 0b0000_1000;
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        const IS_JOINED_MID_GAME = 0b0001_0000;
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        const NONE = 0b0000_0000;
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        const DEFAULT = Self::NONE.bits;
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    }
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}
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pub struct HWClient {
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    pub id: ClientId,
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    pub room_id: Option<usize>,
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    pub nick: String,
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    pub protocol_number: u16,
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    pub flags: ClientFlags,
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    pub teams_in_game: u8,
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    pub team_indices: Vec<u8>,
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    pub clan: Option<u8>
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}
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impl HWClient {
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    pub fn new(id: ClientId) -> HWClient {
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        HWClient {
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            id,
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            room_id: None,
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            nick: String::new(),
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            protocol_number: 0,
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            flags: ClientFlags::DEFAULT,
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            teams_in_game: 0,
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            team_indices: Vec::new(),
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            clan: None,
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        }
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    }
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    fn contains(& self, mask: ClientFlags) -> bool {
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        self.flags.contains(mask)
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    }
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    fn set(&mut self, mask: ClientFlags, value: bool) {
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        self.flags.set(mask, value);
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    }
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    pub fn is_admin(&self)-> bool { self.contains(ClientFlags::IS_ADMIN) }
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    pub fn is_master(&self)-> bool { self.contains(ClientFlags::IS_MASTER) }
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    pub fn is_ready(&self)-> bool { self.contains(ClientFlags::IS_READY) }
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    pub fn is_in_game(&self)-> bool { self.contains(ClientFlags::IS_IN_GAME) }
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    pub fn is_joined_mid_game(&self)-> bool { self.contains(ClientFlags::IS_JOINED_MID_GAME) }
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    pub fn set_is_admin(&mut self, value: bool) { self.set(ClientFlags::IS_ADMIN, value) }
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    pub fn set_is_master(&mut self, value: bool) { self.set(ClientFlags::IS_MASTER, value) }
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    pub fn set_is_ready(&mut self, value: bool) { self.set(ClientFlags::IS_READY, value) }
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    pub fn set_is_in_game(&mut self, value: bool) { self.set(ClientFlags::IS_IN_GAME, value) }
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    pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(ClientFlags::IS_JOINED_MID_GAME, value) }
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}