hedgewars/uAI.pas
author unc0rr
Sat, 08 Jul 2006 21:40:03 +0000
changeset 74 42257fee61ae
parent 71 5f56c6979496
child 75 d2b737858ff7
permissions -rw-r--r--
- Unicode support for team and hedgehogs names - Clouds move in vertical direction also - Many fixes to hedgehog physics - Support for different images in 16 and 32 bit screen resolution - Fixed bots behavior after attack - Fixed camera behavior right after the game start
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     2
 * Hedgewars, a worms-like game
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 48
diff changeset
     3
 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     5
 * Distributed under the terms of the BSD-modified licence:
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     6
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     7
 * Permission is hereby granted, free of charge, to any person obtaining a copy
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 * of this software and associated documentation files (the "Software"), to deal
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     9
 * with the Software without restriction, including without limitation the
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    10
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    11
 * sell copies of the Software, and to permit persons to whom the Software is
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    12
 * furnished to do so, subject to the following conditions:
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    14
 * 1. Redistributions of source code must retain the above copyright notice,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    15
 *    this list of conditions and the following disclaimer.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    16
 * 2. Redistributions in binary form must reproduce the above copyright notice,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *    this list of conditions and the following disclaimer in the documentation
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
 *    and/or other materials provided with the distribution.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
 * 3. The name of the author may not be used to endorse or promote products
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
 *    derived from this software without specific prior written permission.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
 *
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    23
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    24
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    27
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    28
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    29
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    30
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    32
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    33
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    34
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    35
interface
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    36
{$INCLUDE options.inc}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    37
procedure ProcessBot;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    38
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    39
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    40
implementation
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    41
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    42
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    43
var BestActions: TActions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    44
    ThinkThread: PSDL_Thread = nil;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    45
    StopThinking: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    46
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    47
procedure FreeActionsList;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    48
begin
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    49
if ThinkThread <> nil then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    50
   begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    51
   StopThinking:= true;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    52
   SDL_WaitThread(ThinkThread, nil);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    53
   ThinkThread:= nil
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    54
   end;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    55
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    56
BestActions.Pos:= 0
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    57
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    59
procedure TestAmmos(var Actions: TActions; Me: PGear);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    60
var Time: Longword;
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    61
    Angle, Power, Score, ExplX, ExplY, ExplR: integer;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    62
    i: integer;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    63
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    64
begin
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    65
for i:= 0 to Pred(Targets.Count) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    66
    if Targets.ar[i].Score >= 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    67
       begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    68
       if (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0)
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    69
          then with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    70
                    a:= Ammo[CurSlot, CurAmmo].AmmoType
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    71
          else a:= Low(TAmmoType);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    72
       aa:= a;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    73
       repeat
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    74
        if Assigned(AmmoTests[a]) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    75
           begin
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    76
           Score:= AmmoTests[a](Me, Targets.ar[i].Point, Time, Angle, Power, ExplX, ExplY, ExplR);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    77
           if Actions.Score + Score + Targets.ar[i].Score > BestActions.Score then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    78
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    79
              BestActions:= Actions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    80
              inc(BestActions.Score, Score + Targets.ar[i].Score);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    81
              AddAction(BestActions, aia_Weapon, Longword(a), 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    82
              if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    83
              if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    84
              else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    85
              Angle:= integer(Me.Angle) - Abs(Angle);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    86
              if Angle > 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    87
                 begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    88
                 AddAction(BestActions, aia_Up, aim_push, 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    89
                 AddAction(BestActions, aia_Up, aim_release, Angle)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    90
                 end else if Angle < 0 then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    91
                 begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    92
                 AddAction(BestActions, aia_Down, aim_push, 500);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    93
                 AddAction(BestActions, aia_Down, aim_release, -Angle)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    94
                 end;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
    95
              AddAction(BestActions, aia_attack, aim_push, 800);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    96
              AddAction(BestActions, aia_attack, aim_release, Power);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    97
              if ExplR > 0 then
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    98
                 AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    99
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   100
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   101
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   102
                               else inc(a)
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   103
       until (a = aa) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   104
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   105
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   106
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   107
procedure Walk(Me: PGear);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   108
var Actions: TActions;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   109
    BackMe: TGear;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   110
    Dir, steps, maxsteps: integer;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   111
    BestRate, Rate: integer;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   112
begin
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   113
Actions.Score:= 0;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   114
Actions.Count:= 0;
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   115
Actions.Pos:= 0;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   116
BestActions.Count:= 0;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   117
if (Me.State and gstAttacked) = 0 then maxsteps:= (TurnTimeLeft - 4000) div cHHStepTicks
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   118
                                  else maxsteps:= TurnTimeLeft div cHHStepTicks;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   119
BackMe:= Me^;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   120
if (Me.State and gstAttacked) = 0 then TestAmmos(Actions, Me);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   121
BestRate:= RatePlace(Me);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   122
for Dir:= aia_Left to aia_Right do
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   123
    begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   124
    Me.Message:= Dir;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   125
    steps:= 0;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   126
    while HHGo(Me) and (steps < maxsteps) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   127
       begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   128
       inc(steps);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   129
       Actions.Count:= 0;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   130
       AddAction(Actions, Dir, aim_push, 250);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   131
       AddAction(Actions, aia_WaitX, round(Me.X), 0);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   132
       AddAction(Actions, Dir, aim_release, 0);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   133
       Rate:= RatePlace(Me);
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   134
       if Rate > BestRate then
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   135
          begin
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   136
          BestActions:= Actions;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   137
          BestRate:= Rate;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   138
          Me.State:= Me.State or gstAttacked // we have better place, go there and don't use ammo
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   139
          end
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   140
       else if Rate < BestRate then
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   141
               if BestRate > 0 then exit
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   142
                               else break;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   143
       if ((Me.State and gstAttacked) = 0)
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   144
           and ((steps mod 4) = 0) then TestAmmos(Actions, Me);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   145
       if StopThinking then exit;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   146
       end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   147
    Me^:= BackMe
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   148
    end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   149
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   150
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   151
procedure Think(Me: PGear); cdecl;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   152
var BackMe, WalkMe: TGear;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   153
    StartTicks: Longword;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   154
begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   155
StartTicks:= GameTicks;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   156
BestActions.Count:= 0;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   157
BestActions.Pos:= 0;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   158
BestActions.Score:= Low(integer);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   159
BackMe:= Me^;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   160
WalkMe:= BackMe;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   161
if (Me.State and gstAttacked) = 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   162
   if Targets.Count > 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   163
      begin
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   164
      Walk(@WalkMe);
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   165
      if (StartTicks > GameTicks - 1500) then SDL_Delay(2000);
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   166
      end else OutError('AI: no targets!?')
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   167
else begin
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   168
      Walk(@WalkMe);
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   169
      while (not StopThinking) and (BestActions.Count = 0) do
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   170
            begin
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   171
            SDL_Delay(100);
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   172
            FillBonuses(true);
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   173
            WalkMe:= BackMe;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   174
            Walk(@WalkMe)
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   175
            end;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   176
      AwareOfExplosion(0, 0, 0)
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   177
      end;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   178
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   179
Me.State:= Me.State and not gstHHThinking;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   180
ThinkThread:= nil
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   181
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   182
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   183
procedure StartThink(Me: PGear);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   184
begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   185
if ((Me.State and gstAttacking) <> 0) or isInMultiShoot then exit;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   186
Me.State:= Me.State or gstHHThinking;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   187
StopThinking:= false;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   188
ThinkingHH:= Me;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   189
FillTargets;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   190
FillBonuses((Me.State and gstAttacked) <> 0);
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   191
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF}
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   192
ThinkThread:= SDL_CreateThread(@Think, Me)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   193
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   194
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   195
procedure ProcessBot;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   196
begin
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   197
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   198
     if (Gear <> nil)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   199
        and ((Gear.State and gstHHDriven) <> 0)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   200
        and (TurnTimeLeft < 29990)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   201
        and ((Gear.State and gstHHThinking) = 0) then
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   202
           if (BestActions.Pos = BestActions.Count) then StartThink(Gear)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   203
                                                    else ProcessAction(BestActions, Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   204
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   205
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   206
end.