equal
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21 */ |
21 */ |
22 |
22 |
23 #import <UIKit/UIKit.h> |
23 #import <UIKit/UIKit.h> |
24 #import "SDL_video.h" |
24 #import "SDL_video.h" |
25 |
25 |
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26 @class GameSetup; |
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27 |
26 @interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> { |
28 @interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> { |
27 UIWindow *window; |
29 UIWindow *window; |
28 SDL_WindowID windowID; |
30 SDL_WindowID windowID; |
29 UITabBarController *controller; |
31 UITabBarController *controller; |
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32 GameSetup *setup; |
30 } |
33 } |
31 |
34 |
32 // the outlets are set in MainWindow.xib |
35 // the outlets are set in MainWindow.xib |
33 @property (readwrite, retain) IBOutlet UIWindow *window; |
36 @property (readwrite, retain) IBOutlet UIWindow *window; |
34 @property (readwrite, assign) SDL_WindowID windowID; |
37 @property (readwrite, assign) SDL_WindowID windowID; |
35 @property (nonatomic, retain) IBOutlet UITabBarController *controller; |
38 @property (nonatomic, retain) IBOutlet UITabBarController *controller; |
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39 @property (nonatomic, retain) GameSetup *setup; |
36 |
40 |
37 +(SDLUIKitDelegate *)sharedAppDelegate; |
41 +(SDLUIKitDelegate *)sharedAppDelegate; |
38 -(void) startSDLgame; |
42 -(void) startSDLgame; |
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43 +(void) resetFrontend; |
39 |
44 |
40 int forward_argc; |
45 int forward_argc; |
41 char **forward_argv; |
46 char **forward_argv; |
42 @end |
47 @end |