hedgewars/uStats.pas
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 7932 ebe1d112e439
child 7977 4987f6f83cdf
child 8717 6e1ccd678e8a
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uConsts, uTypes;
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var TotalRounds: LongInt;
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    FinishedTurnsTotal: LongInt;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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procedure Skipped;
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procedure TurnReaction;
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procedure SendStats;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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implementation
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uDebug, uMisc, uConsole;
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var DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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    SkippedTurns: LongWord = 0;
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    isTurnSkipped: boolean = false;
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    vpHurtSameClan: PVoicepack = nil;
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    vpHurtEnemy: PVoicepack = nil;
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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begin
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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    vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
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else
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    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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//////////////////////////
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inc(Attacker^.stats.StepDamageGiven, Damage);
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inc(Attacker^.stats.DamageGiven, Damage);
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inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
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if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
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if killed then
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    begin
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    inc(Attacker^.stats.StepKills);
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    inc(Kills);
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    inc(KillsTotal);
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    inc(Attacker^.Team^.stats.Kills);
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    if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
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        begin
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        inc(Attacker^.Team^.stats.TeamKills);
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        inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
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    end;
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    if Gear = Attacker^.Gear then
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        inc(Attacker^.Team^.stats.Suicides);
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    if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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        inc(KillsClan);
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    end;
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inc(DamageTotal, Damage)
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end;
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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end;
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procedure TurnReaction;
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var i, t: LongInt;
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begin
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TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
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inc(FinishedTurnsTotal);
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if FinishedTurnsTotal <> 0 then
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    begin
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    inc(CurrentHedgehog^.stats.FinishedTurns);
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    if (CurrentHedgehog^.stats.DamageGiven = DamageTotal) and (DamageTotal > 0) then
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        AddVoice(sndFirstBlood, CurrentTeam^.voicepack)
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    else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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        begin
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        AddVoice(sndStupid, PreviousTeam^.voicepack);
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        if CurrentHedgehog^.stats.DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then 
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            AddCaption(Format(GetEventString(eidHurtSelf), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if DamageClan <> 0 then
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        if DamageTotal > DamageClan then
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            if random(2) = 0 then
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                AddVoice(sndNutter, CurrentTeam^.voicepack)
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            else
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                AddVoice(sndWatchIt, vpHurtSameClan)
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        else
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            if random(2) = 0 then
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                AddVoice(sndSameTeam, vpHurtSameClan)
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            else
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                AddVoice(sndTraitor, vpHurtSameClan)
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    else if CurrentHedgehog^.stats.StepDamageGiven <> 0 then
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        if Kills > 0 then
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            AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
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        else
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            AddVoice(sndRegret, vpHurtEnemy)
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    else if AmmoDamagingUsed then
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        AddVoice(sndMissed, PreviousTeam^.voicepack)
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    else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
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        begin end// nothing ?
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    else if isTurnSkipped then
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        begin
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        AddVoice(sndBoring, PreviousTeam^.voicepack);
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        AddCaption(Format(GetEventString(eidTurnSkipped), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if not PlacingHogs then
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        AddVoice(sndCoward, PreviousTeam^.voicepack);
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    end;
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for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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    with TeamsArray[t]^ do
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i].stats do
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                begin
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                inc(DamageRecv, StepDamageRecv);
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                inc(DamageGiven, StepDamageGiven);
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                if StepDamageRecv > MaxStepDamageRecv then
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                    MaxStepDamageRecv:= StepDamageRecv;
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                if StepDamageGiven > MaxStepDamageGiven then
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                    MaxStepDamageGiven:= StepDamageGiven;
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                if StepKills > MaxStepKills then
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                    MaxStepKills:= StepKills;
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                StepKills:= 0;
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                StepDamageRecv:= 0;
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                StepDamageGiven:= 0
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                end;
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for t:= 0 to Pred(ClansCount) do
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    with ClansArray[t]^ do
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        begin
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        SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
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        end;
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Kills:= 0;
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KillsClan:= 0;
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DamageClan:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false;
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isTurnSkipped:= false
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end;
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procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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end;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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begin
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if time > 4000 then
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    begin
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    WriteLnToConsole('FLIGHT');
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    WriteLnToConsole(Gear^.Hedgehog^.Team^.TeamName);
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    WriteLnToConsole(inttostr(time));
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    WriteLnToConsole( '');
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    end
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end;
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procedure SendStats;
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var i, t: LongInt;
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    msd, msk: Longword; msdhh, mskhh: PHedgehog;
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    mskcnt: Longword;
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    maxTeamKills : Longword;
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    maxTeamKillsName : shortstring;
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    maxTurnSkips : Longword;
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    maxTurnSkipsName : shortstring;
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    maxTeamDamage : Longword;
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    maxTeamDamageName : shortstring;
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    winnersClan : PClan;
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begin
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msd:= 0; msdhh:= nil;
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msk:= 0; mskhh:= nil;
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mskcnt:= 0;
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maxTeamKills := 0;
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maxTurnSkips := 0;
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maxTeamDamage := 0;
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winnersClan:= nil;
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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    begin
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        if not ExtDriven then
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            SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
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        for i:= 0 to cMaxHHIndex do
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            begin
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            if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
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                begin
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                msdhh:= @Hedgehogs[i];
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                msd:= Hedgehogs[i].stats.MaxStepDamageGiven
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                end;
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            if Hedgehogs[i].stats.MaxStepKills >= msk then
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                if Hedgehogs[i].stats.MaxStepKills = msk then
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                    inc(mskcnt)
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                else
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                    begin
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                    mskcnt:= 1;
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                    mskhh:= @Hedgehogs[i];
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                    msk:= Hedgehogs[i].stats.MaxStepKills
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                    end;
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        end;
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        { send player stats for winner teams }
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        if Clan^.ClanHealth > 0 then
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            begin
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            winnersClan:= Clan;
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            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                IntToStr(stats.Kills) + ' ' + TeamName);
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   244
        end;
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        { determine maximum values of TeamKills, TurnSkips, TeamDamage }
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        if stats.TeamKills > maxTeamKills then
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   248
            begin
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            maxTeamKills := stats.TeamKills;
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            maxTeamKillsName := TeamName;
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        end;
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        if stats.TurnSkips > maxTurnSkips then
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   253
            begin
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            maxTurnSkips := stats.TurnSkips;
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            maxTurnSkipsName := TeamName;
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   256
        end;
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        if stats.TeamDamage > maxTeamDamage then
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   258
            begin
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            maxTeamDamage := stats.TeamDamage;
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            maxTeamDamageName := TeamName;
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   261
        end;
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75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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   263
    end;
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75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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{ now send player stats for loser teams }
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for t:= 0 to Pred(TeamsCount) do
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    begin
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   268
    with TeamsArray[t]^ do
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        begin
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        if Clan^.ClanHealth = 0 then
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   271
            begin
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            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                IntToStr(stats.Kills) + ' ' + TeamName);
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        end;
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    end;
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end;
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if msdhh <> nil then
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   279
    SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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if mskcnt = 1 then
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    SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
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   282
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if maxTeamKills > 1 then
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   284
    SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
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if maxTurnSkips > 2 then
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    SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
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if maxTeamDamage > 30 then
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   288
    SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
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   289
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if KilledHHs > 0 then
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    SendStat(siKilledHHs, IntToStr(KilledHHs));
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   293
// now to console
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   294
if winnersClan <> nil then 
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   295
    begin
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   296
    WriteLnToConsole('WINNERS');
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    for t:= 0 to winnersClan^.TeamsNumber - 1 do
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   298
        WriteLnToConsole(winnersClan^.Teams[t]^.TeamName);
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    end
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else
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    WriteLnToConsole('DRAW');
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WriteLnToConsole('');
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end;
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procedure initModule;
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begin
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    TotalRounds:= -1;
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    FinishedTurnsTotal:= -1;
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end;
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procedure freeModule;
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begin
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end;
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end.