--- a/hedgewars/uStats.pas Wed Jan 14 21:59:11 2009 +0000
+++ b/hedgewars/uStats.pas Wed Jan 14 22:53:22 2009 +0000
@@ -45,20 +45,29 @@
implementation
uses uTeams, uSound, uMisc;
var DamageGiven : Longword = 0;
- DamageClan : Longword = 0;
- DamageTotal : Longword = 0;
- KillsClan : LongWord = 0;
- Kills : LongWord = 0;
- KillsTotal : LongWord = 0;
- AmmoUsedCount : Longword = 0;
- AmmoDamagingUsed : boolean = false;
- SkippedTurns: LongWord = 0;
- isTurnSkipped: boolean = false;
+ DamageClan : Longword = 0;
+ DamageTotal : Longword = 0;
+ KillsClan : LongWord = 0;
+ Kills : LongWord = 0;
+ KillsTotal : LongWord = 0;
+ AmmoUsedCount : Longword = 0;
+ AmmoDamagingUsed : boolean = false;
+ SkippedTurns: LongWord = 0;
+ isTurnSkipped: boolean = false;
+ vpHurtSameClan: PVoicepack = nil;
+ vpHurtEnemy: PVoicepack = nil;
procedure HedgehogDamaged(Gear: PGear);
begin
+if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then
+ vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
+else
+ vpHurtEnemy:= CurrentHedgehog^.Team^.voicepack;
+
if bBetweenTurns then exit;
+//////////////////////////
+
if Gear <> CurrentHedgehog^.Gear then
inc(CurrentHedgehog^.stats.StepDamageGiven, Gear^.Damage);
@@ -97,34 +106,34 @@
PlaySound(sndFirstBlood, false, CurrentTeam^.voicepack)
else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
- PlaySound(sndStupid, false, CurrentTeam^.voicepack)
+ PlaySound(sndStupid, false, PreviousTeam^.voicepack)
else if DamageClan <> 0 then
if DamageTotal > DamageClan then
if random(2) = 0 then
PlaySound(sndNutter, false, CurrentTeam^.voicepack)
else
- PlaySound(sndWatchIt, false, CurrentTeam^.voicepack)
+ PlaySound(sndWatchIt, false, vpHurtSameClan)
else
if random(2) = 0 then
- PlaySound(sndSameTeam, false, CurrentTeam^.voicepack)
+ PlaySound(sndSameTeam, false, vpHurtSameClan)
else
- PlaySound(sndTraitor, false, CurrentTeam^.voicepack)
+ PlaySound(sndTraitor, false, vpHurtSameClan)
else if DamageGiven <> 0 then
if Kills > 0 then
PlaySound(sndEnemyDown, false, CurrentTeam^.voicepack)
else
- PlaySound(sndRegret, false, CurrentTeam^.voicepack)
+ PlaySound(sndRegret, false, vpHurtEnemy)
else if AmmoDamagingUsed then
- PlaySound(sndMissed, false, CurrentTeam^.voicepack)
+ PlaySound(sndMissed, false, PreviousTeam^.voicepack)
else if (AmmoUsedCount > 0) and not isTurnSkipped then
// nothing ?
else if isTurnSkipped then
- PlaySound(sndBoring, false, CurrentTeam^.voicepack)
+ PlaySound(sndBoring, false, PreviousTeam^.voicepack)
else
- PlaySound(sndCoward, false, CurrentTeam^.voicepack);
+ PlaySound(sndCoward, false, PreviousTeam^.voicepack);
end;