hedgewars/hwLibrary.pas
author unc0rr
Tue, 01 Dec 2015 23:40:38 +0300
branchqmlfrontend
changeset 11443 1a6148b4de3b
parent 11439 23912c93935a
child 11848 01f88c3b7b66
permissions -rw-r--r--
Rename uFLData to uFLThemes
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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(*
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 * When engine is compiled as library this unit will export functions
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 * as C declarations for convenient library usage in your application
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 * and language of choice.
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 *
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 * See also: C declarations on Wikipedia
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 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
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 *)
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Library hwLibrary;
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uses hwengine
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    , uTypes
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    , uConsts
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    , uVariables
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    , uSound
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    , uCommands
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    , uUtils
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    , uLocale
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    {$IFDEF ANDROID}, jni{$ENDIF}
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    , uFLTypes
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    , uFLGameConfig
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    , uFLIPC
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    , uPhysFSLayer
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    , uFLThemes
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    , uFLTeams
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    , uFLScripts
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    , uFLSchemes
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    , uFLAmmo
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    , uFLNet
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    , uFLNetProtocol
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    , uFLUICallback
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    , uFLRunQueue
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    ;
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{$INCLUDE "config.inc"}
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// retrieve protocol information
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl;
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begin
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    netProto^:= cNetProtoVersion;
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    versionStr^:= cVersionString;
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end;
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function HW_versionString: PChar; cdecl;
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begin
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    exit(cVersionString + '-r' + cRevisionString + ' (' + cHashString + ')');
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end;
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// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
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procedure HW_terminate(closeFrontend: boolean); cdecl;
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begin
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    closeFrontend:= closeFrontend; // avoid hint
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    ParseCommand('forcequit', true);
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end;
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl;
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begin
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    HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl;
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begin
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    HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;
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function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl;
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begin
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    HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
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end;*)
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function HW_getNumberOfWeapons: LongInt; cdecl;
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begin
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    HW_getNumberOfWeapons:= ord(high(TAmmoType));
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end;
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function HW_getMaxNumberOfHogs: LongInt; cdecl;
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begin
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    HW_getMaxNumberOfHogs:= cMaxHHIndex + 1;
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end;
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function HW_getMaxNumberOfTeams: LongInt; cdecl;
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begin
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    HW_getMaxNumberOfTeams:= cMaxTeams;
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end;
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procedure HW_memoryWarningCallback; cdecl;
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begin
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    ReleaseSound(false);
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end;
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procedure flibInit(localPrefix, userPrefix: PChar); cdecl;
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begin
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    initIPC;
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    uPhysFSLayer.initModule(localPrefix, userPrefix);
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    uFLNet.initModule;
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end;
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procedure flibFree; cdecl;
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begin
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    uFLNet.freeModule;
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    uPhysFSLayer.freemodule;
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    freeIPC;
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end;
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{$IFDEF ANDROID}
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function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl;
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begin
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    env:= env; // avoid hint
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    obj:= obj; // avoid hint
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    JNI_HW_versionInfoNet:= cNetProtoVersion;
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end;
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function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl;
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var envderef : JNIEnv;
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begin
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    obj:= obj; // avoid hint
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    envderef:= @env;
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    JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString));
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end;
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procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl;
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begin
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    GenLandPreview(port);
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end;
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exports
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    JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto',
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    JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion',
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    JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview',
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    HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons',
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    HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs',
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    HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams',
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    Game;
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{$ELSE}
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exports
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    runQuickGame,
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    runLocalGame,
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    getPreview,
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    registerUIMessagesCallback,
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    flibInit,
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    flibFree,
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    //game config
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    resetGameConfig,
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    setSeed,
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    getSeed,
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    setTheme,
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    setScript,
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    setScheme,
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    setAmmo,
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    getThemesList,
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    freeThemesList,
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    getThemeIcon,
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    getScriptsList,
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    getSchemesList,
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    getAmmosList,
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    getTeamsList,
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    tryAddTeam,
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    tryRemoveTeam,
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    changeTeamColor,
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    // network
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    connectOfficialServer,
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    passNetData,
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    passFlibEvent,
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    sendChatLine,
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    joinRoom,
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    partRoom,
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    // dunno what these are
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    RunEngine,
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    LoadLocaleWrapper,
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    HW_versionInfo,
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    HW_versionString,
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    HW_terminate,
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    HW_getNumberOfWeapons,
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    HW_getMaxNumberOfHogs,
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    HW_getMaxNumberOfTeams,
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    HW_getWeaponNameByIndex,
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    HW_memoryWarningCallback;
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{$ENDIF}
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begin
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end.