share/hedgewars/Data/Missions/Scenario/User_Mission_-_Dangerous_Ducklings.lua
author Wuzzy <Wuzzy2@mail.ru>
Wed, 01 Aug 2018 15:50:39 +0200
changeset 13588 141cdfe0f3ca
parent 13501 cbda0f842364
child 13745 2bb7141496a9
permissions -rw-r--r--
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color Missing: fruit02, HedgeEditor
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Achievements.lua")
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local player = nil -- This variable will point to the hog's gear
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local instructor = nil
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local enemy = nil
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local speechStage = 0
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local gameLost = false
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local gameWon = false
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local notListening = false
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local endTimer = 0
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function onGameInit()
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	-- Things we don't modify here will use their default values.
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	Seed = 0 -- The base number for the random number generator
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	GameFlags = gfInfAttack -- Game settings and rules
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	TurnTime = 60000 -- The time the player has to move each round (in ms)
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	CaseFreq = 0 -- The frequency of crate drops
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	MinesNum = 0 -- The number of mines being placed
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	Explosives = 0 -- The number of explosives being placed
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	Delay = 0 -- The delay between each round
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	Map = "Bath" -- The map to be played
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	Theme = "Bath" -- The theme to be used
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	-- Disable Sudden Death
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	HealthDecrease = 0
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	WaterRise = 0
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	AddTeam(loc("Bloody Rookies"), -1, "Rubberduck", "Island", "Default", "cm_duckhead")
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	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
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	instructor = AddHog(loc("Instructor"), 0, 100, "sf_vega")
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	AddTeam(loc("Blue Team"), -2, "bubble", "Island", "Default", "somalia")
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	enemy = AddHog(loc("Filthy Blue"), 1, 100, "Skull")
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	SetGearPosition(player,146,902)
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	SetGearPosition(instructor,317,902)
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	SetGearPosition(enemy,1918,837)
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	HogSay(player, ".............................", SAY_THINK)
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	HogTurnLeft(instructor, true)
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end
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function onGameStart()
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	SpawnSupplyCrate(475,476,amRope)
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	SpawnSupplyCrate(1729,476,amFirePunch)
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	FollowGear(player)
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	ShowMission(loc("Dangerous Ducklings"), loc("Scenario"), loc("Eliminate the Blue Team before the time runs out."), -amRope, 5000);
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end
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function onGameTick()
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	-- opening speech
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	if (notListening == false) and (gameLost == false) then
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		if (TurnTimeLeft == 58000) and (speechStage == 0)  then
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			HogSay(instructor, loc("Listen up, maggot!"), SAY_SHOUT)
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			speechStage = 1
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		elseif (TurnTimeLeft == 57000) and (speechStage == 1) then
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			HogSay(player,loc("!"),SAY_SHOUT)
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		elseif (TurnTimeLeft == 55000) and (speechStage == 1) then
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			HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY)
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			speechStage = 2
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		elseif (TurnTimeLeft == 49000) and (speechStage == 2) then
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			FollowGear(enemy)
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		elseif (TurnTimeLeft == 46500) and (speechStage == 2) then
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			FollowGear(instructor)
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			HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY)
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			speechStage = 3
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		elseif (TurnTimeLeft == 43500) and (speechStage == 3) then
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			HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT)
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			speechStage = 4
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			givenSpeech = true
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		end
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	end
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	-- if player falls in water or if player ignores speech
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	if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then
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		if (GetY(player) > WaterLine) and (gameLost == false) then
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			HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT)
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			gameLost = true
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		end
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		if (GetX(player) > 300) and (GetY(player) > 880) and (notListening == false) and (speechStage < 3) then
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			HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT)
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			notListening = true
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		end
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	end
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	--player out of time
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	if (TurnTimeLeft == 1) and (gameWon == false) then
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		SetHealth(player, 0)
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	end
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	-- meh
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	if gameLost == true then
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		endTimer = endTimer + 1
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		if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then
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			if endTimer >= 3000 then
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				--SetHealth(instructor,0)
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				TurnTimeLeft = 1
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				DismissTeam(loc("Bloody Rookies"))
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			end
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			ShowMission(loc("Dangerous Ducklings"), loc("MISSION FAILED"), loc("You've failed. Try again."), -amRope, 5000);
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		end
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amFirePunch, 0, 0, 0, 1)
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	SetAmmo(amParachute, 1, 0, 0, 0)
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	SetAmmo(amRope, 0, 0, 0, 1)
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end
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function onGearDelete(gear)
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	if GetGearType(gear) == gtHedgehog then
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		if gear == player then
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			gameLost = true
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		elseif (gear == instructor) and (GetY(gear) > WaterLine) then
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			HogSay(player, loc("See ya!"), SAY_THINK)
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			TurnTimeLeft = 3000
13501
cbda0f842364 Standardize hidden mission achievement in new Lua library "Achievements"
Wuzzy <Wuzzy2@mail.ru>
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			awardAchievement(loc("Naughty Ninja"))
10290
42efccba0711 lua api: DismissTeam(teamname)
sheepluva
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			DismissTeam(loc("Blue Team"))
9088
553355472675 Fix broken x/y values on Dangerous Ducklings
mikade <redgrinner@gmail.com>
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			gameWon = true
4662
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		elseif gear == enemy then
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			HogSay(player, loc("Enjoy the swim..."), SAY_THINK)
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			gameWon = true
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			TurnTimeLeft = 3000
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		end
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	end
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end