hedgewars/uWorld.pas
author koda
Sat, 31 Jul 2010 10:42:40 +0200
changeset 3693 09892cdb8f95
parent 3680 aaf832c6fbd7
parent 3691 34fe2149f75d
child 3695 c11abf387a7d
permissions -rw-r--r--
merge
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1045
diff changeset
     2
 * Hedgewars, a free turn based strategy game
3236
4ab3917d7d44 Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents: 3204
diff changeset
     3
 * Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    23
uses SDLh, uGears, uConsts, uFloat, uRandom;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2619
diff changeset
    24
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
    25
type TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    27
var FollowGear: PGear;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    28
    WindBarWidth: LongInt;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    29
    bShowAmmoMenu: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    30
    bSelected: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    31
    bShowFinger: boolean;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    32
    Frames: Longword;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    33
    WaterColor, DeepWaterColor: TSDL_Color;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    34
    WorldDx: LongInt;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    35
    WorldDy: LongInt;
3248
8d4c61f6f30c - Added SkyOffset, HorizontOffset as global vars
palewolf
parents: 3240
diff changeset
    36
    SkyOffset: LongInt;
8d4c61f6f30c - Added SkyOffset, HorizontOffset as global vars
palewolf
parents: 3240
diff changeset
    37
    HorizontOffset: LongInt;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    38
{$IFDEF COUNTTICKS}
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    39
    cntTicks: LongWord;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    40
{$ENDIF}
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
    41
    cOffsetY: LongInt;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
    42
    
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
    43
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
    44
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    45
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    46
procedure InitWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    47
procedure DrawWorld(Lag: LongInt);
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
    48
procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
2905
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
    49
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
    50
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
    51
procedure HideMission;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
    52
procedure ShakeCamera(amount: LongWord);
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3629
diff changeset
    53
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    54
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    55
implementation
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    56
uses    uStore, uMisc, uTeams, uIO, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, GLunit;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    57
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
type TCaptionStr = record
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
    59
                   Tex: PTexture;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    60
                   EndTime: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    61
                   end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    62
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
    63
var cWaveWidth, cWaveHeight: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    64
    Captions: array[TCapGroup] of TCaptionStr;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
    65
    AMSlotSize, AMxOffset, AMyOffset, AMWidth, AMxShift, SlotsNum: LongInt;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    66
    tmpSurface: PSDL_Surface;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
    67
    fpsTexture: PTexture;
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
    68
    timeTexture: PTexture;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    69
    FPS: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    70
    CountTicks: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    71
    SoundTimerTicks: Longword;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
    72
    prevPoint: TPoint;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
    73
    amSel: TAmmoType = amNothing;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
    74
    missionTex: PTexture;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
    75
    missionTimer: LongInt;
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
    76
    stereoDepth: GLfloat = 0;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
    77
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
    78
const cStereo_Sky     = 0.0750;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
    79
      cStereo_Horizon = 0.0250;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
    80
      cStereo_Water   = 0.0125;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    81
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    82
procedure InitWorld;
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    83
var i, t: LongInt;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
    84
    cp: PClan;
2863
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
    85
    g: ansistring;
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
    86
2904
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    87
    // helper functions to create the goal/game mode string
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
    88
    function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring;
2905
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
    89
    var t: ansistring;
2904
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    90
    begin
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    91
        if (GameFlags and gf) <> 0 then
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    92
            begin
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    93
            t:= inttostr(i);
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    94
            s:= s + format(trgoal[si], t) + '|'
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    95
            end;
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    96
        AddGoal:= s;
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    97
    end;
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
    98
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
    99
    function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring;
2863
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   100
    begin
2904
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
   101
        if (GameFlags and gf) <> 0 then
209a0c573917 Engine:
smxx
parents: 2903
diff changeset
   102
            s:= s + trgoal[si] + '|';
2863
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   103
        AddGoal:= s;
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   104
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   105
begin
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   106
    missionTimer:= 0;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   107
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   108
if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   109
   begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   110
   for i:= 0 to ClansCount * 4 do
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   111
      begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   112
      t:= GetRandom(ClansCount);
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   113
      if t <> 0 then
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   114
         begin
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   115
         cp:= ClansArray[0];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   116
         ClansArray[0]:= ClansArray[t];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   117
         ClansArray[t]:= cp;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   118
         ClansArray[t]^.ClanIndex:= t;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   119
         ClansArray[0]^.ClanIndex:= 0;
2856
cc70797a0b75 Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents: 2855
diff changeset
   120
         if (LocalClan = t) then LocalClan:= 0
cc70797a0b75 Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo
parents: 2855
diff changeset
   121
         else if (LocalClan = 0) then LocalClan:= t
2704
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   122
         end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   123
      end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   124
   CurrentTeam:= ClansArray[0]^.Teams[0];
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   125
   end;
51cda17b7c3b Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo
parents: 2699
diff changeset
   126
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   127
// if special game flags/settings are changed, add them to the game mode notice window and then show it
2863
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   128
g:= ''; // no text/things to note yet
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   129
2958
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   130
// check different game flags (goals/game modes first for now)
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   131
g:= AddGoal(g, gfKing, gidKing); // king?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   132
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   133
// other important flags
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   134
g:= AddGoal(g, gfForts, gidForts); // forts?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   135
g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   136
g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   137
g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   138
g:= AddGoal(g, gfKarma, gidKarma); // karma?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   139
g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   140
g:= AddGoal(g, gfArtillery, gidArtillery); // artillery?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   141
g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   142
g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo?
e6f7620da87e Engine:
smxx
parents: 2948
diff changeset
   143
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   144
// modified damage modificator?
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   145
if cDamagePercent <> 100 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   146
    g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent);
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   147
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
   148
// fade in
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
   149
ScreenFade:= sfFromBlack;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
   150
ScreenFadeValue:= sfMax;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
   151
ScreenFadeSpeed:= 1;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
   152
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   153
// modified mine timers?
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   154
if cMinesTime <> 3000 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   155
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   156
    if cMinesTime = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   157
        g:= AddGoal(g, gfMines, gidNoMineTimer)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   158
    else if cMinesTime < 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   159
        g:= AddGoal(g, gfMines, gidRandomMineTimer)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   160
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   161
        g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   162
    end;
2908
bd1909984a09 Engine:
smxx
parents: 2905
diff changeset
   163
2863
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   164
// if the string has been set, show it for (default timeframe) seconds
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   165
if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0);
9eb53b1f1842 Engine:
smxx
parents: 2857
diff changeset
   166
1825
c929f9111141 Nemo's patch allowing different water sprites size
unc0rr
parents: 1812
diff changeset
   167
cWaveWidth:= SpritesData[sprWater].Width;
2268
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
   168
//cWaveHeight:= SpritesData[sprWater].Height;
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
   169
cWaveHeight:= 32;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   170
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   171
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   172
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   173
prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   174
prevPoint.Y:= cScreenHeight div 2;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   175
WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
2139
5a083e71a71d Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents: 2119
diff changeset
   176
WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   177
AMSlotSize:= 33;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   178
{$IFDEF IPHONEOS}
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   179
AMxOffset:= 10;
3464
cdb0ddeb38ba unbreak build (everyone saw this coming)
koda
parents: 3463
diff changeset
   180
AMyOffset:= 10 + 123;   // moved downwards
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   181
AMWidth:= (cMaxSlotAmmoIndex + 1) * AMSlotSize + AMxOffset;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   182
{$ELSE}
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   183
AMxOffset:= 10;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   184
AMyOffset:= 60;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   185
AMWidth:= (cMaxSlotAmmoIndex + 2) * AMSlotSize + AMxOffset;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   186
{$ENDIF}
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   187
AMxShift:= AMWidth;
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   188
SkyOffset:= 0;
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   189
HorizontOffset:= 0;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   190
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   191
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   192
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   193
procedure ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   194
const MENUSPEED = 15;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   195
const BORDERSIZE = 2;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   196
var x, y, i, t, g: LongInt;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   197
    Slot, Pos, STurns: LongInt;
2855
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents: 2851
diff changeset
   198
    Ammo: PHHAmmo;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   199
begin
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   200
if  (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   201
if bShowAmmoMenu then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   202
   begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   203
   FollowGear:= nil;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   204
   if AMxShift = AMWidth then prevPoint.X:= 0;
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   205
   if (cReducedQuality and rqSlowMenu) <> 0 then
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   206
       AMxShift:= 0
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   207
   else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   208
       if AMxShift > MENUSPEED then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   209
      	   dec(AMxShift, MENUSPEED)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   210
       else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   211
           AMxShift:= 0;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   212
   end else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   213
   begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   214
   if AMxShift = 0 then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   215
      begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   216
      CursorPoint.X:= cScreenWidth shr 1;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   217
      CursorPoint.Y:= cScreenHeight shr 1;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   218
      prevPoint:= CursorPoint;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   219
      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   220
      end;
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   221
   if (cReducedQuality and rqSlowMenu) <> 0 then
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   222
       AMxShift:= AMWidth
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   223
   else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   224
       if AMxShift < (AMWidth - MENUSPEED) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   225
           inc(AMxShift, MENUSPEED)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   226
       else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   227
           AMxShift:= AMWidth;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   228
   end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   229
Ammo:= nil;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   230
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   231
   Ammo:= CurrentHedgehog^.Ammo
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   232
else if (LocalAmmo <> -1) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   233
   Ammo:= GetAmmoByNum(LocalAmmo);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   234
Pos:= -1;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   235
if Ammo = nil then
2971
c65929077646 Ensure ammo menu is flagged false if no ammo
nemo
parents: 2970
diff changeset
   236
    begin
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   237
    bShowAmmoMenu:= false;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   238
    exit
2971
c65929077646 Ensure ammo menu is flagged false if no ammo
nemo
parents: 2970
diff changeset
   239
    end;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   240
SlotsNum:= 0;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   241
x:= (cScreenWidth shr 1) - AMWidth + AMxShift;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   242
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   243
{$IFDEF IPHONEOS}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   244
Slot:= cMaxSlotIndex;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   245
x:= x - cOffsetY;
3464
cdb0ddeb38ba unbreak build (everyone saw this coming)
koda
parents: 3463
diff changeset
   246
y:= AMyOffset;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   247
dec(y, BORDERSIZE);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   248
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   249
for i:= 0 to cMaxSlotAmmoIndex do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   250
	DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   251
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   252
inc(y, BORDERSIZE);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   253
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   254
for i:= 0 to cMaxSlotIndex do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   255
    if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   256
        begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   257
        if (cScreenHeight - CursorPoint.Y >= y) and (cScreenHeight - CursorPoint.Y < y + AMSlotSize) then Slot:= i;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   258
        inc(SlotsNum);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   259
        DrawSprite(sprAMBorderVertical, x - BORDERSIZE, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   260
        t:= 0;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   261
        g:= 0;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   262
        while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   263
            begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   264
            DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   265
            if (Ammo^[i, t].AmmoType <> amNothing) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   266
                begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   267
                STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   268
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   269
                if STurns >= 0 then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   270
                    begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   271
                    DrawSprite(sprAMAmmosBW, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   272
                    if STurns < 100 then DrawSprite(sprTurnsLeft, x + (g + 1) * AMSlotSize - 16, y + AMSlotSize - 16, STurns);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   273
                    end else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   274
                    DrawSprite(sprAMAmmos, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   275
                if (Slot = i)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   276
                and (CursorPoint.X >= x + g * AMSlotSize)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   277
                and (CursorPoint.X < x + (g + 1) * AMSlotSize) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   278
                    begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   279
                    if (STurns < 0) then DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   280
                    Pos:= t;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   281
                    end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   282
                inc(g)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   283
                end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   284
                inc(t)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   285
            end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   286
        for g:= g to cMaxSlotAmmoIndex do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   287
            DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   288
        DrawSprite(sprAMBorderVertical, x + AMWidth - AMxOffset, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   289
        inc(y, AMSlotSize);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   290
        end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   291
        
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   292
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 2);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   293
for i:= 0 to cMaxSlotAmmoIndex do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   294
	DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   295
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 3);
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   296
{$ELSE}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   297
Slot:= 0;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   298
y:= cScreenHeight - AMyOffset;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   299
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 2);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   300
for i:= 0 to cMaxSlotAmmoIndex + 1 do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   301
	DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   302
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 3);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   303
dec(y, AMSlotSize);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   304
DrawSprite(sprAMBorderVertical, x - BORDERSIZE, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   305
for i:= 0 to cMaxSlotAmmoIndex do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   306
	DrawSprite(sprAMSlot, x + i * AMSlotSize, y, 2);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   307
DrawSprite(sprAMSlot, x + (cMaxSlotAmmoIndex + 1) * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   308
DrawSprite(sprAMBorderVertical, x + AMWidth - AMxOffset, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   309
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   310
for i:= cMaxSlotIndex downto 0 do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   311
    if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   312
        begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   313
        if (cScreenHeight - CursorPoint.Y >= y - AMSlotSize) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   314
        dec(y, AMSlotSize);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   315
        inc(SlotsNum);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   316
        DrawSprite(sprAMBorderVertical, x - BORDERSIZE, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   317
        DrawSprite(sprAMSlot, x, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   318
        DrawSprite(sprAMSlotKeys, x, y + 1, i);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   319
        t:= 0;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   320
        g:= 1;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   321
        while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   322
            begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   323
            DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   324
            if (Ammo^[i, t].AmmoType <> amNothing) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   325
                begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   326
                STurns:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   327
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   328
                if STurns >= 0 then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   329
                    begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   330
                    DrawSprite(sprAMAmmosBW, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   331
                    if STurns < 100 then DrawSprite(sprTurnsLeft, x + (g + 1) * AMSlotSize - 16, y + AMSlotSize - 16, STurns);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   332
                    end else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   333
                    DrawSprite(sprAMAmmos, x + g * AMSlotSize, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   334
                if (Slot = i)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   335
                and (CursorPoint.X >= x + g * AMSlotSize)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   336
                and (CursorPoint.X < x + (g + 1) * AMSlotSize) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   337
                    begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   338
                    if (STurns < 0) then DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   339
                    Pos:= t;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   340
                    end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   341
                inc(g)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   342
                end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   343
                inc(t)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   344
            end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   345
        for g:= g to cMaxSlotAmmoIndex + 1 do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   346
            DrawSprite(sprAMSlot, x + g * AMSlotSize, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   347
        DrawSprite(sprAMBorderVertical, x + AMWidth - AMxOffset, y, 1);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   348
        end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   349
        
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   350
dec(y, BORDERSIZE);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   351
DrawSprite(sprAMCorners, x - BORDERSIZE, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   352
for i:= 0 to cMaxSlotAmmoIndex + 1 do
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   353
	DrawSprite(sprAMBorderHorizontal, x + i * AMSlotSize, y, 0);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   354
DrawSprite(sprAMCorners, x + AMWidth - AMxOffset, y, 1);
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   355
{$ENDIF}
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   356
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   357
if (Pos >= 0) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   358
    begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   359
    if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   360
        if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   361
            begin
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   362
            amSel:= Ammo^[Slot, Pos].AmmoType;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   363
            RenderWeaponTooltip(amSel)
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   364
            end;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   365
            
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   366
{$IFDEF IPHONEOS}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   367
        DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   368
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   369
        if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   370
            DrawTexture(cScreenWidth div 2 + AMxOffset - 45, AMyOffset - 25, CountTexz[Ammo^[Slot, Pos].Count]);
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   371
{$ELSE}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   372
        DrawTexture(cScreenWidth div 2 - (AMWidth - 10) + AMxShift, cScreenHeight - AMyOffset - 25, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   373
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   374
        if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   375
            DrawTexture(cScreenWidth div 2 + AMxOffset - 45, cScreenHeight - AMyOffset - 25, CountTexz[Ammo^[Slot, Pos].Count]);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3611
diff changeset
   376
{$ENDIF}
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   377
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   378
        if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   379
            begin
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   380
            bShowAmmoMenu:= false;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   381
            SetWeapon(Ammo^[Slot, Pos].AmmoType);
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   382
            bSelected:= false;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   383
            FreeWeaponTooltip;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   384
            exit
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   385
            end;
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   386
    end
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   387
else
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   388
    FreeWeaponTooltip;
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3641
diff changeset
   389
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   390
{$IFDEF IPHONEOS}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   391
    ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, AMyOffset - 1);
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   392
{$ELSE}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   393
    ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, min(y + 1, cScreenHeight - WeaponTooltipTex^.h - 40));
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3390
diff changeset
   394
{$ENDIF}
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   395
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   396
bSelected:= false;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   397
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   400
procedure DrawWater(Alpha: byte; OffsetY: LongInt);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   401
var VertexBuffer: array [0..3] of TVertex2f;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   402
    r: TSDL_Rect;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   403
    lw, lh: GLfloat;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   404
begin
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   405
    WaterColorArray[0].a := Alpha;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   406
    WaterColorArray[1].a := Alpha;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   407
    WaterColorArray[2].a := Alpha;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   408
    WaterColorArray[3].a := Alpha;
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   409
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   410
    lw:= cScreenWidth / cScaleFactor;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   411
    lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   412
    
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   413
    // Water
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   414
    r.y:= OffsetY + WorldDy + cWaterLine;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   415
    if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   416
    begin
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   417
        if r.y < 0 then
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   418
            r.y:= 0;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   419
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   420
        glDisable(GL_TEXTURE_2D);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   421
        VertexBuffer[0].X:= -lw;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   422
        VertexBuffer[0].Y:= r.y;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   423
        VertexBuffer[1].X:= lw;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   424
        VertexBuffer[1].Y:= r.y;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   425
        VertexBuffer[2].X:= lw;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   426
        VertexBuffer[2].Y:= lh;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   427
        VertexBuffer[3].X:= -lw;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   428
        VertexBuffer[3].Y:= lh;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   429
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3638
diff changeset
   430
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3638
diff changeset
   431
        glEnableClientState(GL_COLOR_ARRAY);
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   432
        glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   433
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   434
        glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   435
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   436
        glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   437
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   438
        glDisableClientState(GL_COLOR_ARRAY);
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3638
diff changeset
   439
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   440
        glColor4ub($FF, $FF, $FF, $FF); // must not be Tint() as color array seems to stay active and color reset is required
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   441
        glEnable(GL_TEXTURE_2D);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   442
    end;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   443
end;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   444
3376
faee68a28b82 Engine:
smxx
parents: 3304
diff changeset
   445
procedure DrawWaves(Dir, dX, dY: LongInt; tnt: Byte);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   446
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   447
    lw, waves, shift: GLfloat;
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   448
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   449
lw:= cScreenWidth / cScaleFactor;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   450
waves:= lw * 2 / cWaveWidth;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   451
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   452
Tint(LongInt(tnt) * WaterColorArray[2].r div 255 + 255 - tnt,
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   453
     LongInt(tnt) * WaterColorArray[2].g div 255 + 255 - tnt,
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   454
     LongInt(tnt) * WaterColorArray[2].b div 255 + 255 - tnt,
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   455
     255
3089
8ad00781be08 First go at water depth
palewolf
parents: 3045
diff changeset
   456
);
8ad00781be08 First go at water depth
palewolf
parents: 3045
diff changeset
   457
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   458
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   459
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   460
VertexBuffer[0].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   461
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   462
VertexBuffer[1].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   463
VertexBuffer[1].Y:= VertexBuffer[0].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   464
VertexBuffer[2].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   465
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   466
VertexBuffer[3].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   467
VertexBuffer[3].Y:= VertexBuffer[2].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   468
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   469
shift:= - lw / cWaveWidth;
2495
b6b9523e06bf Fix warning
unc0rr
parents: 2447
diff changeset
   470
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   471
TextureBuffer[0].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   472
TextureBuffer[1].X:= TextureBuffer[0].X + waves;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   473
TextureBuffer[1].Y:= TextureBuffer[0].Y;
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   474
TextureBuffer[2].X:= TextureBuffer[1].X;
2553
7d8d62a5566e Smaxx: fix water sprites rendering
unc0rr
parents: 2495
diff changeset
   475
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   476
TextureBuffer[3].X:= TextureBuffer[0].X;
2447
08d623a494e6 Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents: 2434
diff changeset
   477
TextureBuffer[3].Y:= TextureBuffer[2].Y;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   478
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   479
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   480
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   481
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   482
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   483
3390
1d4926d10a9e Engine:
smxx
parents: 3381
diff changeset
   484
Tint($FF, $FF, $FF, $FF);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   485
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   486
{for i:= -1 to cWaterSprCount do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   487
    DrawSprite(sprWater,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   488
        i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   489
        cWaterLine + WorldDy + dY,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   490
        0)}
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   491
end;
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   492
3089
8ad00781be08 First go at water depth
palewolf
parents: 3045
diff changeset
   493
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt);
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   494
var i, w, h, lw, lh, rw, rh, sw: LongInt;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   495
begin
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   496
    sw:= round(cScreenWidth / cScaleFactor);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   497
    if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   498
    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   499
        w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   500
        h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   501
        i:= Shift mod w;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   502
        if i > 0 then dec(i, w);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   503
        dec(i, w * (sw div w + 1));
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   504
        repeat
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   505
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale);
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   506
            inc(i, w)
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   507
        until i > sw
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   508
    end
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   509
    else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   510
    begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   511
        w:= SpritesData[spr].Width * SpritesData[spr].Texture^.Scale;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   512
        h:= SpritesData[spr].Height * SpritesData[spr].Texture^.Scale;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   513
        lw:= SpritesData[sprL].Width * SpritesData[spr].Texture^.Scale;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   514
        lh:= SpritesData[sprL].Height * SpritesData[spr].Texture^.Scale;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   515
        rw:= SpritesData[sprR].Width * SpritesData[spr].Texture^.Scale;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   516
        rh:= SpritesData[sprR].Height * SpritesData[spr].Texture^.Scale;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   517
        dec(Shift, w div 2);
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   518
        DrawTexture(Shift, WorldDy + LAND_HEIGHT + OffsetY - h, SpritesData[spr].Texture, SpritesData[spr].Texture^.Scale);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   519
    
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   520
        i:= Shift - lw;
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   521
        while i >= -sw - lw do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   522
        begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   523
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - lh, SpritesData[sprL].Texture, SpritesData[sprL].Texture^.Scale);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   524
            dec(i, lw);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   525
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   526
        
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   527
        i:= Shift + w;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   528
        while i <= sw do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   529
        begin
3537
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   530
            DrawTexture(i, WorldDy + LAND_HEIGHT + OffsetY - rh, SpritesData[sprR].Texture, SpritesData[sprR].Texture^.Scale);
8f5b3108f29c New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents: 3523
diff changeset
   531
            inc(i, rw)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   532
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   533
    end
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   534
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   535
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   536
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   537
procedure DrawWorld(Lag: LongInt);
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   538
var cc: array[0..3] of GLfloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   539
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   540
    if not isPaused then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   541
    begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   542
        if ZoomValue < zoom then
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   543
        begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   544
            zoom:= zoom - 0.002 * Lag;
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   545
            if ZoomValue > zoom then 
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   546
                zoom:= ZoomValue
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   547
        end 
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   548
    else 
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   549
        if ZoomValue > zoom then
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   550
        begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   551
            zoom:= zoom + 0.002 * Lag;
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   552
            if ZoomValue < zoom then
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   553
                zoom:= ZoomValue
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   554
            end
3444
9d501dc22f71 * no zooming when game is paused
sheepluva
parents: 3434
diff changeset
   555
        end
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   556
    else
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   557
        ZoomValue:= zoom;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   558
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   559
    // Sky
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   560
    glClear(GL_COLOR_BUFFER_BIT);
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   561
    //glPushMatrix;
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   562
    //glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   563
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   564
    if not isPaused then
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   565
        MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   566
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   567
    if not isStereoEnabled then
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   568
    begin
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   569
        glClear(GL_COLOR_BUFFER_BIT);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   570
        DrawWorldStereo(Lag, rmDefault)
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   571
    end
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   572
    else
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   573
    begin
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   574
        // create left fb
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   575
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   576
        glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   577
        DrawWorldStereo(Lag, rmLeftEye);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   578
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   579
        // create right fb
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   580
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   581
        glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   582
        DrawWorldStereo(0, rmRightEye);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   583
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   584
        // detatch drawing from fbs
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   585
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   586
        glGetFloatv(GL_COLOR_CLEAR_VALUE, @cc);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   587
        glClearColor(0, 0, 0, 0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   588
        glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   589
        glClearColor(cc[0], cc[1], cc[2], cc[3]);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   590
        SetScale(cDefaultZoomLevel);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   591
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   592
        // enable gl stuff
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   593
        glEnable(GL_TEXTURE_2D);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   594
        glEnable(GL_BLEND);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   595
        glBlendFunc(GL_ONE, GL_ONE);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   596
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   597
        // draw left frame
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   598
        glBindTexture(GL_TEXTURE_2D, texl);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   599
        glColor3f(0.0, 1.0, 1.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   600
        glBegin(GL_QUADS);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   601
            glTexCoord2f(0.0, 0.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   602
            glVertex2d(cScreenWidth / -2, cScreenHeight);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   603
            glTexCoord2f(1.0, 0.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   604
            glVertex2d(cScreenWidth / 2, cScreenHeight);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   605
            glTexCoord2f(1.0, 1.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   606
            glVertex2d(cScreenWidth / 2, 0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   607
            glTexCoord2f(0.0, 1.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   608
            glVertex2d(cScreenWidth / -2, 0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   609
        glEnd();
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   610
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   611
        // draw right frame
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   612
        glBindTexture(GL_TEXTURE_2D, texr);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   613
        glColor3f(1.0, 0.0, 0.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   614
        glBegin(GL_QUADS);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   615
            glTexCoord2f(0.0, 0.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   616
            glVertex2d(cScreenWidth / -2, cScreenHeight);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   617
            glTexCoord2f(1.0, 0.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   618
            glVertex2d(cScreenWidth / 2, cScreenHeight);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   619
            glTexCoord2f(1.0, 1.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   620
            glVertex2d(cScreenWidth / 2, 0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   621
            glTexCoord2f(0.0, 1.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   622
            glVertex2d(cScreenWidth / -2, 0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   623
        glEnd();
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   624
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   625
        // reset
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   626
        glColor3f(1.0, 1.0, 1.0);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   627
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   628
        SetScale(zoom);
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   629
    end
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   630
end;
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   631
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   632
procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   633
begin
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   634
    if rm = rmDefault then exit
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   635
    else if rm = rmRightEye then d:= -d;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   636
    stereoDepth:= stereoDepth + d;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   637
    glMatrixMode(GL_PROJECTION);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   638
    glTranslatef(d, 0, 0);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   639
    glMatrixMode(GL_MODELVIEW)
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   640
end;
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   641
 
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   642
procedure ResetDepth(rm: TRenderMode);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   643
begin
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   644
    if rm = rmDefault then exit;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   645
    glMatrixMode(GL_PROJECTION);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   646
    glTranslatef(-stereoDepth, 0, 0);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   647
    glMatrixMode(GL_MODELVIEW);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   648
    stereoDepth:= 0;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   649
end;
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   650
 
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   651
procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   652
var i, t: LongInt;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   653
    r: TSDL_Rect;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   654
    tdx, tdy: Double;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   655
    grp: TCapGroup;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   656
    s: string[15];
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   657
    highlight: Boolean;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   658
    offset, offsetX, offsetY, screenBottom: LongInt;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   659
    scale: GLfloat;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   660
    VertexBuffer: array [0..3] of TVertex2f;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   661
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   662
    if (cReducedQuality and rqNoBackground) = 0 then
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   663
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   664
        // Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   665
        ScreenBottom:= (WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine);
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   666
        offsetY:= 10 * min(0, -145 - ScreenBottom);
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   667
        SkyOffset:= offsetY div 35 + cWaveHeight;
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   668
        HorizontOffset:= SkyOffset;
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   669
        if ScreenBottom > SkyOffset then
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   670
            HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   671
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   672
        // background
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   673
        ChangeDepth(RM, cStereo_Sky);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   674
        DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   675
        ChangeDepth(RM, -cStereo_Horizon);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   676
        DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);
3691
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   677
    end
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   678
    else
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   679
        ChangeDepth(RM, cStereo_Sky - cStereo_Horizon);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   680
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   681
    DrawVisualGears(0);
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   682
    
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   683
    if (cReducedQuality and rq2DWater) = 0 then
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   684
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   685
        // Waves
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   686
        DrawWater(255, SkyOffset); 
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   687
        ChangeDepth(RM, -cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   688
        DrawWaves( 1,  0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 64);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   689
        ChangeDepth(RM, -cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   690
        DrawWaves( -1,  25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 48);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   691
        ChangeDepth(RM, -cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   692
        DrawWaves( 1,  75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 32);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   693
        ChangeDepth(RM, -cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   694
        DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 24);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   695
    end
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   696
    else
3691
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   697
    begin
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   698
        ChangeDepth(RM, -4 * cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   699
        DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)), 0);
3691
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   700
    end;
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   701
    ResetDepth(RM);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   702
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   703
    DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   704
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   705
    DrawWater(255, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   706
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   707
// Attack bar
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   708
    if CurrentTeam <> nil then
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   709
        case AttackBar of
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   710
(*        1: begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   711
        r:= StuffPoz[sPowerBar];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   712
        {$WARNINGS OFF}
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   713
        r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   714
        {$WARNINGS ON}
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   715
        DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   716
        end;*)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   717
        2: with CurrentHedgehog^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   718
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   719
                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   720
                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   721
                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   722
                    DrawSprite(sprPower,
3580
85bd667955f2 engine: apply weapon offset to charge animation
sheepluva
parents: 3551
diff changeset
   723
                            hwRound(Gear^.X) + GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Gear^.dX), Gear^.Angle) + round(WorldDx + tdx * (24 + i * 2)) - 16,
85bd667955f2 engine: apply weapon offset to charge animation
sheepluva
parents: 3551
diff changeset
   724
                            hwRound(Gear^.Y) + GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Gear^.Angle) + round(WorldDy + tdy * (24 + i * 2)) - 16,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   725
                            i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   726
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   727
        end;
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   728
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   729
    DrawVisualGears(1);
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   730
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   731
    DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   732
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   733
    DrawVisualGears(2);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   734
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   735
    DrawWater(cWaterOpacity, 0);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   736
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   737
    // Waves
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   738
    ChangeDepth(RM, cStereo_Water);
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   739
    DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 12);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   740
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   741
    if (cReducedQuality and rq2DWater) = 0 then
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   742
    begin
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   743
        //DrawWater(cWaterOpacity, - offsetY div 40);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   744
        ChangeDepth(RM, cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   745
        DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 8);
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   746
        DrawWater(cWaterOpacity, - offsetY div 20);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   747
        ChangeDepth(RM, cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   748
        DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 2);
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   749
        DrawWater(cWaterOpacity, - offsetY div 10);
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   750
        ChangeDepth(RM, cStereo_Water);
3594
aeca3d8f1b29 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents: 3582
diff changeset
   751
        DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0);
3265
5fe62296fdea - Parallax effect for horizont when water is out of sight
palewolf
parents: 3249
diff changeset
   752
    end
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   753
    else
3691
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   754
    begin
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   755
        ChangeDepth(RM, cStereo_Water);
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3594
diff changeset
   756
        DrawWaves(-1, 50, - (cWaveHeight shr 1), 0);
3691
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   757
    end;
34fe2149f75d Engine:
smaxx
parents: 3688
diff changeset
   758
    ResetDepth(RM);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   759
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   760
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   761
// Target
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   762
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   763
    begin
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   764
    with PHedgehog(CurrentHedgehog)^ do
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   765
        begin
3110
c8d7c852e26a Engine:
smxx
parents: 3107
diff changeset
   766
        if (Ammo^[CurSlot, CurAmmo].AmmoType = amBee) then
c8d7c852e26a Engine:
smxx
parents: 3107
diff changeset
   767
            DrawRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
c8d7c852e26a Engine:
smxx
parents: 3107
diff changeset
   768
        else
3104
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   769
            DrawRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   770
        end;
6cdc45b3b8a6 - Bee sprites for target and HH hand
palewolf
parents: 3093
diff changeset
   771
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   772
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   773
3523
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   774
// this scale is used to keep the various widgets at the same dimension at all zoom levels
6592fbb969da fix zoom smoothness
koda
parents: 3513
diff changeset
   775
SetScale(cDefaultZoomLevel);
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   776
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   777
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   778
// Turn time
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   779
{$IFDEF IPHONEOS}
3025
01682ec58eb0 update project for ipad target
koda
parents: 2999
diff changeset
   780
offsetX:= cScreenHeight - 13;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   781
{$ELSE}
3025
01682ec58eb0 update project for ipad target
koda
parents: 2999
diff changeset
   782
offsetX:= 48;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   783
{$ENDIF}
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   784
offsetY:= cOffsetY;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   785
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   786
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   787
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   788
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   789
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   790
                  else t:= 80;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   791
   DrawSprite(sprFrame, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   792
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   793
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   794
         dec(t, 32);
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   795
         DrawSprite(sprBigDigit, -(cScreenWidth shr 1) + t + offsetY, cScreenHeight - offsetX, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   796
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   797
         end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   798
   DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4 + offsetY, cScreenHeight - offsetX, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   799
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   800
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   801
{$IFNDEF IPHONEOS}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   802
// Timetrial
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   803
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   804
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   805
    if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   806
    t:= 272;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   807
    // right frame
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   808
    DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   809
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   810
    // 1 ms
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   811
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); 
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   812
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   813
    i:= i div 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   814
    // 10 ms
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   815
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   816
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   817
    i:= i div 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   818
    // 100 ms
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   819
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   820
    dec(t, 16);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   821
    // Point
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   822
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   823
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   824
    i:= i div 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   825
    // 1 s
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   826
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   827
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   828
    i:= i div 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   829
    // 10s
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   830
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   831
    dec(t, 16);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   832
    // Point
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   833
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   834
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   835
    i:= i div 6;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   836
    // 1 m
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   837
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   838
    dec(t, 32);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   839
    i:= i div 10;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   840
    // 10 m
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   841
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   842
    // left frame
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   843
    DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   844
    end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   845
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   846
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   847
// Captions
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   848
{$IFDEF IPHONEOS}
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2786
diff changeset
   849
offset:= 40;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   850
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   851
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   852
else offset:= 8;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   853
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   854
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   855
    for grp:= Low(TCapGroup) to High(TCapGroup) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   856
        with Captions[grp] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   857
            if Tex <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   858
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   859
                DrawCentered(0, offset, Tex);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   860
                inc(offset, Tex^.h + 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   861
                if EndTime <= RealTicks then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   862
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   863
                    FreeTexture(Tex);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   864
                    Tex:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   865
                    EndTime:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   866
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   867
            end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   868
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   869
// Teams Healths
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   870
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   871
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   872
      begin
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   873
      highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   874
      
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   875
      if highlight then
3445
1ce844170014 Engine:
smxx
parents: 3444
diff changeset
   876
         Tint(Clan^.Color);
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   877
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   878
      // draw name
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   879
      DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   880
      
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   881
      // draw flag
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   882
      DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   883
      
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   884
      // draw health bar
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   885
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   886
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   887
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   888
      r.h:= HealthTex^.h;
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   889
      DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   890
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   891
      // draw health bar's right border
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   892
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   893
      r.w:= 3;
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   894
      DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   895
      // if highlighted, draw flag and other contents again to keep their colors
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   896
      // this approach should be faster than drawing all borders one by one tinted or not
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   897
      if highlight then
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   898
         begin
3390
1d4926d10a9e Engine:
smxx
parents: 3381
diff changeset
   899
         Tint($FF, $FF, $FF, $FF);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   900
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   901
         // draw name
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   902
         r.x:= 2;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   903
         r.y:= 2;
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   904
         r.w:= NameTagTex^.w - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   905
         r.h:= NameTagTex^.h - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   906
         DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex);
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   907
         // draw flag
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   908
         r.w:= 22;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   909
         r.h:= 15;
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   910
         DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex);
2839
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   911
         // draw health bar
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   912
         r.w:= TeamHealthBarWidth + 1;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   913
         r.h:= HealthTex^.h - 4;
95977f876122 Engine:
smxx
parents: 2803
diff changeset
   914
         DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex);
2747
7889a3a9724f Server:
smxx
parents: 2735
diff changeset
   915
         end;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   916
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   917
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   918
// Lag alert
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   919
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   920
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   921
// Wind bar
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   922
{$IFDEF IPHONEOS}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   923
    offsetX:= cScreenHeight - 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   924
    offsetY:= (cScreenWidth shr 1) + 74;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   925
{$ELSE}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   926
    offsetX:= 30;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   927
    offsetY:= 180;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   928
{$ENDIF}
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   929
    DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   930
    if WindBarWidth > 0 then
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   931
    begin
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   932
        {$WARNINGS OFF}
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   933
        r.x:= 8 - (RealTicks shr 6) mod 8;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   934
        {$WARNINGS ON}
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   935
        r.y:= 0;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   936
        r.w:= WindBarWidth;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   937
        r.h:= 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   938
        DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   939
    end
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   940
    else
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   941
        if WindBarWidth < 0 then
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   942
        begin
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   943
            {$WARNINGS OFF}
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   944
            r.x:= (Longword(WindBarWidth) + RealTicks shr 6) mod 8;
3405
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   945
            {$WARNINGS ON}
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   946
            r.y:= 0;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   947
            r.w:= - WindBarWidth;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   948
            r.h:= 13;
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   949
            DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0);
8fdb08497bf1 js' patch that restores Vsync on snow leopard
koda
parents: 3395
diff changeset
   950
        end;
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   951
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   952
// AmmoMenu
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
   953
if (AMxShift < AMWidth) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   954
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   955
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   956
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   957
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   958
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   959
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   960
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   961
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   962
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   963
3304
8690a3aa93b5 Engine:
smxx
parents: 3265
diff changeset
   964
if not isFirstFrame and ((missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm)) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   965
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   966
    if missionTimer > 0 then dec(missionTimer, Lag);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   967
    if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   968
    if missionTex <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   969
        DrawCentered(0, min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
   970
    end;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
   971
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   972
// fps
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   973
{$IFDEF IPHONEOS}
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   974
offsetX:= 8;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   975
{$ELSE}
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   976
offsetX:= 10;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   977
{$ENDIF}
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
   978
offsetY:= cOffsetY;
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   979
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   980
// don't increment fps when drawing the right frame
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   981
if (RM = rmDefault) or (RM = rmLeftEye) then
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
   982
begin
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   983
    inc(Frames);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
   984
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   985
    if cShowFPS or (GameType = gmtDemo) then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   986
        inc(CountTicks, Lag);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   987
    if (GameType = gmtDemo) and (CountTicks >= 1000) then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   988
    begin
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   989
        i:=GameTicks div 1000;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   990
        t:= i mod 60;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   991
        s:= inttostr(t);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   992
        if t < 10 then s:= '0' + s;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   993
        i:= i div 60;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   994
        t:= i mod 60;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   995
        s:= inttostr(t) + ':' + s;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   996
        if t < 10 then s:= '0' + s;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   997
        s:= inttostr(i div 60) + ':' + s;
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   998
   
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
   999
        if timeTexture <> nil then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1000
            FreeTexture(timeTexture);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1001
        timeTexture:= nil;
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1002
    
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1003
        tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1004
        tmpSurface:= doSurfaceConversion(tmpSurface);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1005
        timeTexture:= Surface2Tex(tmpSurface, false);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1006
        SDL_FreeSurface(tmpSurface)
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1007
    end;
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1008
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1009
    if timeTexture <> nil then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1010
        DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetY, offsetX + timeTexture^.h+5, timeTexture);
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1011
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1012
    if cShowFPS then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1013
    begin
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1014
        if CountTicks >= 1000 then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1015
        begin
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1016
            FPS:= Frames;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1017
            Frames:= 0;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1018
            CountTicks:= 0;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1019
            s:= inttostr(FPS) + ' fps';
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1020
            if fpsTexture <> nil then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1021
                FreeTexture(fpsTexture);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1022
            fpsTexture:= nil;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1023
            tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1024
            tmpSurface:= doSurfaceConversion(tmpSurface);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1025
            fpsTexture:= Surface2Tex(tmpSurface, false);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1026
            SDL_FreeSurface(tmpSurface)
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1027
        end;
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1028
        if fpsTexture <> nil then
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1029
            DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture);
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1030
    end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1031
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1032
    if CountTicks >= 1000 then CountTicks:= 0;
2850
f6f8db825ce7 A little clock for convenience in finding things in demos
nemo
parents: 2839
diff changeset
  1033
3688
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1034
    // lag warning (?)
fd8c22a358de add some comments and fix indentation
koda
parents: 3686
diff changeset
  1035
    inc(SoundTimerTicks, Lag);
3686
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
  1036
end;
617d00c850b0 creating a new branch for experimental 3d stereographic rendering
koda
parents: 3663
diff changeset
  1037
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1038
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1039
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1040
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1041
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1042
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1043
      str(ChangeVolume(cVolumeDelta), s);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2609
diff changeset
  1044
      AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
  1045
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
  1046
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
  1047
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
  1048
if GameState = gsConfirm then
3025
01682ec58eb0 update project for ipad target
koda
parents: 2999
diff changeset
  1049
    DrawCentered(0, (cScreenHeight shr 1), ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
  1050
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1051
if ScreenFade <> sfNone then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1052
    begin
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1053
    if not isFirstFrame then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1054
        case ScreenFade of
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1055
            sfToBlack, sfToWhite:     if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1056
                                          inc(ScreenFadeValue, Lag * ScreenFadeSpeed)
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1057
                                      else
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1058
                                          ScreenFadeValue:= sfMax;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1059
            sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1060
                                          dec(ScreenFadeValue, Lag * ScreenFadeSpeed)
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1061
                                      else
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1062
                                          ScreenFadeValue:= 0;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1063
            end;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1064
    if ScreenFade <> sfNone then
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1065
        begin
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1066
        case ScreenFade of
3376
faee68a28b82 Engine:
smxx
parents: 3304
diff changeset
  1067
            sfToBlack, sfFromBlack: Tint(0, 0, 0, ScreenFadeValue * 255 div 1000);
faee68a28b82 Engine:
smxx
parents: 3304
diff changeset
  1068
            sfToWhite, sfFromWhite: Tint($FF, $FF, $FF, ScreenFadeValue * 255 div 1000);
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1069
            end;
3113
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1070
        
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1071
        VertexBuffer[0].X:= -cScreenWidth;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1072
        VertexBuffer[0].Y:= cScreenHeight;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1073
        VertexBuffer[1].X:= -cScreenWidth;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1074
        VertexBuffer[1].Y:= 0;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1075
        VertexBuffer[2].X:= cScreenWidth;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1076
        VertexBuffer[2].Y:= 0;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1077
        VertexBuffer[3].X:= cScreenWidth;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1078
        VertexBuffer[3].Y:= cScreenHeight;
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1079
         
3376
faee68a28b82 Engine:
smxx
parents: 3304
diff changeset
  1080
        glDisable(GL_TEXTURE_2D);
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3638
diff changeset
  1081
3113
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1082
        glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2829ea0dd47c * port fadeout to opengles
koda
parents: 3110
diff changeset
  1083
        glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3638
diff changeset
  1084
3376
faee68a28b82 Engine:
smxx
parents: 3304
diff changeset
  1085
        glEnable(GL_TEXTURE_2D);
3390
1d4926d10a9e Engine:
smxx
parents: 3381
diff changeset
  1086
        Tint($FF, $FF, $FF, $FF);
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1087
        if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then ScreenFade:= sfNone
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1088
        end
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1089
    end;
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1090
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1091
SetScale(zoom);
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1092
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1093
// Cursor
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1094
if isCursorVisible then
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1095
   begin
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1096
   if not bShowAmmoMenu then
3204
65222383bf7d Engine:
smxx
parents: 3165
diff changeset
  1097
     begin
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1098
     with CurrentHedgehog^ do
3582
4debed8656d7 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva
parents: 3580
diff changeset
  1099
       if (Gear <> nil) and ((Gear^.State and gstHHChooseTarget) <> 0) then
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1100
         begin
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1101
         i:= Ammo^[CurSlot, CurAmmo].Pos;
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1102
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1103
           if PosCount > 1 then
3204
65222383bf7d Engine:
smxx
parents: 3165
diff changeset
  1104
             DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i);
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1105
         end;
3204
65222383bf7d Engine:
smxx
parents: 3165
diff changeset
  1106
     DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
65222383bf7d Engine:
smxx
parents: 3165
diff changeset
  1107
     end
3123
b0a02930a1dc Engine:
smxx
parents: 3113
diff changeset
  1108
   end;
3107
1fa539758c10 Engine:
smxx
parents: 3104
diff changeset
  1109
isFirstFrame:= false
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1110
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1111
2905
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
  1112
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1113
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
  1114
//if Group in [capgrpGameState] then WriteLnToConsole(s);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1115
    if Captions[Group].Tex <> nil then 
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1116
        FreeTexture(Captions[Group].Tex);
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1117
    Captions[Group].Tex:= nil;
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
  1118
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1119
    Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1120
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1121
    case Group of
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1122
        capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1123
    else
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1124
        Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1125
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1126
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1127
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
  1128
procedure MoveCamera;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
  1129
var EdgesDist,  wdy: LongInt;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3629
diff changeset
  1130
    PrevSentPointTime: LongWord = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1131
begin
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3537
diff changeset
  1132
{$IFNDEF IPHONEOS}
2970
011075f93746 Let's try this too (override following remote if in ammo menu)
nemo
parents: 2959
diff changeset
  1133
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus then
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3537
diff changeset
  1134
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1135
    SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1136
    CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1137
    CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3537
diff changeset
  1138
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3537
diff changeset
  1139
{$ENDIF}
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
  1140
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2747
diff changeset
  1141
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1142
    if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1143
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1144
        FollowGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1145
        prevPoint:= CursorPoint;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1146
        exit
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1147
    end
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1148
    else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1149
    begin
2970
011075f93746 Let's try this too (override following remote if in ammo menu)
nemo
parents: 2959
diff changeset
  1150
        CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
011075f93746 Let's try this too (override following remote if in ammo menu)
nemo
parents: 2959
diff changeset
  1151
        CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1152
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1153
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
  1154
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
  1155
if WorldDy < wdy then WorldDy:= wdy;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
  1156
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
  1157
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1158
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1159
if AMxShift < AMWidth then
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1160
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
  1161
{$IFDEF IPHONEOS}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1162
    if CursorPoint.X < cScreenWidth div 2 + AMxShift - AMWidth then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMWidth;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1163
    if CursorPoint.X > cScreenWidth div 2 + AMxShift - AMxOffset then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMxOffset;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1164
    if CursorPoint.Y < cScreenHeight - AMyOffset - SlotsNum * AMSlotSize then CursorPoint.Y:= cScreenHeight - AMyOffset - SlotsNum * AMSlotSize;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1165
    if CursorPoint.Y > cScreenHeight - AMyOffset then CursorPoint.Y:= cScreenHeight - AMyOffset;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
  1166
{$ELSE}
3434
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1167
    if CursorPoint.X < cScreenWidth div 2 + AMxShift - AMWidth + AMSlotSize then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMWidth + AMSlotSize;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1168
    if CursorPoint.X > cScreenWidth div 2 + AMxShift - AMxOffset then CursorPoint.X:= cScreenWidth div 2 + AMxShift - AMxOffset;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1169
    if CursorPoint.Y > AMyOffset + (SlotsNum + 1) * AMSlotSize then CursorPoint.Y:= AMyOffset + (SlotsNum + 1) * AMSlotSize;
6af73e7f2438 Henek makes AmmoMenu more flexible
nemo
parents: 3407
diff changeset
  1170
    if CursorPoint.Y < AMyOffset + AMSlotSize then CursorPoint.Y:= AMyOffset + AMSlotSize;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
  1171
{$ENDIF}
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1172
    prevPoint:= CursorPoint;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1173
    if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1174
    exit
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1175
end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
  1176
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1177
if isCursorVisible then
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1178
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1179
    if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1180
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1181
        SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1182
        PrevSentPointTime:= GameTicks
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1183
    end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1184
    EdgesDist:= cCursorEdgesDist
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1185
end
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1186
else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1187
    EdgesDist:= cGearScrEdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1188
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1189
// this generates the border around the screen that moves the camera when cursor is near it
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1190
if isCursorVisible or (FollowGear <> nil) then
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1191
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1192
    if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1193
    begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1194
        WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1195
        CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1196
    end
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1197
    else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1198
        if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1199
        begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1200
            WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1201
            CursorPoint.X:= cScreenWidth div 2 - EdgesDist
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1202
        end;
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1203
    if CursorPoint.Y < EdgesDist then
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1204
    begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1205
        WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1206
        CursorPoint.Y:= EdgesDist
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1207
    end
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1208
    else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1209
        if CursorPoint.Y > cScreenHeight - EdgesDist then
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1210
        begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1211
           WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1212
           CursorPoint.Y:= cScreenHeight - EdgesDist
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1213
        end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1214
end
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1215
else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1216
    if cHasFocus then
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1217
    begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1218
        WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1219
        WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1220
        CursorPoint.X:= 0;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1221
        CursorPoint.Y:= cScreenHeight div 2;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1222
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
  1223
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3663
diff changeset
  1224
// this moves the camera according to CursorPoint X and Y
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1225
prevPoint:= CursorPoint;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
  1226
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1227
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
  1228
if WorldDy < wdy then WorldDy:= wdy;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
  1229
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
  1230
if WorldDx > 1024 then WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1231
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1232
2905
f3c79f7193a9 Engine:
smxx
parents: 2904
diff changeset
  1233
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1234
var r: TSDL_Rect;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1235
begin
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1236
r.w:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1237
r.h:= 32;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1238
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1239
if time = 0 then time:= 5000;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1240
missionTimer:= time;
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1241
if missionTex <> nil then 
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1242
    FreeTexture(missionTex);
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3483
diff changeset
  1243
missionTex:= nil;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1244
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1245
if icon > -1 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1246
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1247
    r.x:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1248
    r.y:= icon * 32;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1249
    missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1250
    end
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1251
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1252
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1253
    r.x:= ((-icon - 1) shr 5) * 32;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1254
    r.y:= ((-icon - 1) mod 32) * 32;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1255
    missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1256
    end;
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1257
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1258
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1259
procedure HideMission;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1260
begin
3045
41732f986b4f Clean Augean stables
unc0rr
parents: 3038
diff changeset
  1261
    missionTimer:= 0;
41732f986b4f Clean Augean stables
unc0rr
parents: 3038
diff changeset
  1262
    if missionTex <> nil then FreeTexture(missionTex);
2786
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1263
end;
85f6425a4d74 Engine:
smxx
parents: 2765
diff changeset
  1264
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1265
procedure ShakeCamera(amount: LongWord);
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1266
begin
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1267
    amount:= max(1, amount);
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1268
    WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2));
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1269
    WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2));
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1270
end;
9c190d3c165b Insert commit message here
palewolf
parents: 3025
diff changeset
  1271
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1272
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
  1273
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1274
    fpsTexture:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1275
    FollowGear:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1276
    WindBarWidth:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1277
    bShowAmmoMenu:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1278
    bSelected:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1279
    bShowFinger:= false;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1280
    Frames:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1281
    WorldDx:= -512;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1282
    WorldDy:= -256;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  1283
    
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1284
    FPS:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1285
    CountTicks:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1286
    SoundTimerTicks:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1287
    prevPoint.X:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1288
    prevPoint.Y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1289
    missionTimer:= 0;
3240
smxx
parents: 3236
diff changeset
  1290
    missionTex:= nil;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3445
diff changeset
  1291
    cOffsetY:= 0;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1292
    
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2931
diff changeset
  1293
    FillChar(Captions, sizeof(Captions), 0)
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
  1294
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1295
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3032
diff changeset
  1296
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  1297
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  1298
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
  1299
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1300
end.