--- a/RandomNotes.wiki Fri Feb 23 16:11:56 2018 +0000
+++ b/RandomNotes.wiki Fri Feb 23 19:03:39 2018 +0000
@@ -5,24 +5,6 @@
This page is intentionally chaotic and may change rapidliy at any time.
-= Undocumented LuaAPI functions =
-Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php.
-
- * `CampaignLock`
- * Marked as “TODO” in source code
- * `CampaignUnlock`
- * Marked as “TODO” in source code
- * `SetGearCollisionMask(gearUid, mask)`
- * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered.
- * `GetGearCollisionMask(gearUid)`
- * `DeclareAchievement(achievementId, teamname, location, value)`
- * `EndLuaTest(state)`
- * state is `TEST_SUCCESSFUL` or `TEST_FAILED)`
- * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)`
- * `SetGearAIHints(gearUid, aiHints)`
- * `onAchievementsDeclaration()`
- * `onSpecialPoint(x, y, flags)`
-
= How to add a settings option =
* `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
* `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values