# HG changeset patch # User Wuzzy # Date 1519412619 0 # Node ID c4a843642c21f8c4dc747c2571231460eec1d34f # Parent 5011c573bded75d690c8de4e8b90df9fe5dcba51 RandomNotes: undocumented functions are done diff -r 5011c573bded -r c4a843642c21 RandomNotes.wiki --- a/RandomNotes.wiki Fri Feb 23 16:11:56 2018 +0000 +++ b/RandomNotes.wiki Fri Feb 23 19:03:39 2018 +0000 @@ -5,24 +5,6 @@ This page is intentionally chaotic and may change rapidliy at any time. -= Undocumented LuaAPI functions = -Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php. - - * `CampaignLock` - * Marked as “TODO” in source code - * `CampaignUnlock` - * Marked as “TODO” in source code - * `SetGearCollisionMask(gearUid, mask)` - * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered. - * `GetGearCollisionMask(gearUid)` - * `DeclareAchievement(achievementId, teamname, location, value)` - * `EndLuaTest(state)` - * state is `TEST_SUCCESSFUL` or `TEST_FAILED)` - * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)` - * `SetGearAIHints(gearUid, aiHints)` - * `onAchievementsDeclaration()` - * `onSpecialPoint(x, y, flags)` - = How to add a settings option = * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values