RandomNotes: undocumented functions are done
authorWuzzy
Fri, 23 Feb 2018 19:03:39 +0000
changeset 1237 c4a843642c21
parent 1236 5011c573bded
child 1238 11ecdec25bf3
RandomNotes: undocumented functions are done
RandomNotes.wiki
--- a/RandomNotes.wiki	Fri Feb 23 16:11:56 2018 +0000
+++ b/RandomNotes.wiki	Fri Feb 23 19:03:39 2018 +0000
@@ -5,24 +5,6 @@
 
 This page is intentionally chaotic and may change rapidliy at any time.
 
-= Undocumented LuaAPI functions =
-Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php.
-
- * `CampaignLock`
-  * Marked as “TODO” in source code
- * `CampaignUnlock`
-  * Marked as “TODO” in source code
- * `SetGearCollisionMask(gearUid, mask)`
-  * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered.
- * `GetGearCollisionMask(gearUid)`
- * `DeclareAchievement(achievementId, teamname, location, value)`
- * `EndLuaTest(state)`
-  * state is `TEST_SUCCESSFUL` or `TEST_FAILED)`
- * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)`
- * `SetGearAIHints(gearUid, aiHints)`
- * `onAchievementsDeclaration()`
- * `onSpecialPoint(x, y, flags)`
-
 = How to add a settings option =
  * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
  * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values