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+#summary Lua library documentation: !SimpleMission
+#labels !LuaLibrary
+
+= Lua library: `SimpleMission` =
+This is a simple library intended to make setting up simple missions an easy task for Lua scripters. The entire game logic and coding is abstracted away in a single function which you just need to feed a large definition table in which you define gears, goals, etc.
+
+This is ideal for missions in which you set up the entire scenario from the start and don't need any complex in-mission events. BUT! This is *not* suited for missions with scripted events, cut-scenes, branching story, etc.
+
+This library has the following features:
+ * Add teams, clans, hogs
+ * Spawn gears
+ * Sensible defaults for almost everything
+ * Set custom goals or use the default one (kill all enemies)
+ * Add non-goals to fail the mission
+ * Checks victory and failure automatically
+
+To use this library, you first have to load it and to call `SimpleMission` once with the appropriate parameters.
+
+== `SimpleMission(params)` ==
+
+This function sets up the *entire* mission and needs one argument: params. The argument `params` is a table containing fields which describe the mission.
+
+```
+Mandatory fields:
+- teams: Table of teams. There must be 1-8 teams.
+
+Optional fields
+- ammoConfig Table containing basic ammo values (default: infinite skip only)
+- initVars Table where you set up environment parameters such as MinesNum.
+- wind If set, the wind will permanently set to this value (-100..100). Implies gfDisableWind
+- gears: Table of objects.
+- girders Table of girders
+- rubbers Table of rubbers
+
+AMMO
+- ammoType ammo type
+- delay delay (default: 0)
+- numberInCrate ammo per crate (default: 1)
+- count default starter ammo for everyone, 9 for infinite (default: 0)
+- probability probability in crates (default: 0)
+
+TEAM DATA
+- hogs table of hedgehogs in this team (must contain at least 1 hog)
+- name team name
+- clanID ID of the clan to which this team belongs to. Counting starts at 0.
+ By default, each team goes into its own clan.
+ Important: The clan of the player and allies MUST be 0.
+ Important: You MUST either set the clan ID explicitly for all teams or none of them.
+- flag flag name (default: hedgewars)
+- grave grave name (has default grave for each team)
+- fort fort name (default: Castle)
+
+HEDGEHOG DATA:
+- id optional identifier for goals
+- name hog name
+- x, y hog position (default: spawns randomly on land)
+- botLevel 1-5: Bot level (lower=stronger). 0=human player (default: 0)
+- hat hat name (default: NoHat)
+- health hog health (default: 100)
+- poisoned if true, hedgehog starts poisoned with 5 poison damage. Set to a number for other poison damage (default: false)
+- frozen if true, hedgehogs starts frozen (default: false)
+- faceLeft initial facing direction. true=left, false=false (default: false)
+- ammo table of ammo types
+
+GEAR TYPES:
+- type gear type
+ALL types:
+ id optional identifier for goals
+ x x coordinate of starting position (default: 0)
+ y y coordinate of starting position (default: 0)
+ dx initial x speed (default: 0)
+ dy initial y speed (default: 0)
+- type=gtMine Mine
+ timer Mine timer (only for non-duds). Default: MinesTime
+ isDud Whether the mine is a dud. default: false
+ isFrozen Whether the mine is frozen. If true, it implies being a dud as well. Default: false
+ health Initial health of dud mines. Has no effect if isDud=false. Default: 36
+- type=gtSMine Sticky mine
+ timer Timer. Default: 500
+- type=gtAirMine Air mine
+ timer Timer. Default: (MinesTime/1000 * 250)
+- type=gtExplosives Barrel
+ health Initial health. Default: 60
+ isFrozen Whether the barrel is frozen. Default: true with health > 60, false otherwise
+ isRolling Whether the barrel starts in “rolling” state. Default: false
+- type=gtCase Crate
+ crateType "health": Health crate
+ "supply": Ammo or utility crate (select crate type automatically)
+ "supply_ammo_explicit": Ammo crate (not recommened)
+ "supply_utility_explicit": Utility crate (not recommededn)
+ ammoType Contained ammo (only for ammo and utility crates).
+ health Contained health (only for health crates). Default: HealthCaseAmount
+ isFrozen Whether the crate is frozen. Default: false
+- type=gtKnife Cleaver
+- type=gtTarget Target
+
+GOALS:
+Note: If there are at least two opposing teams, a default goal is used, which is to defeat all the enemies of the
+player's team. If this is what you want, you can skip this section.
+
+The default goal is overwritten as if customGoals has been set. Set customGoals and other related parameters for
+defining your own special goals. In this case, the mission is won if all customGoals are completed.
+Note the mission will always fail if the player's hedgehogs and all their allies have been defeated.
+If there is only one team (for the player), there is no default goal and one must be set explicitly.
+- customGoals Table of custom goals (see below). All of them must be met to win. Some goal types might fail,
+ rendering the mission unwinnable and leading to the loss of the mission. An example is
+ blowing up a crate which you should have collected.ed.
+- customNonGoals Table of non-goals, the player loses if one of them is achieved
+- customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd"
+
+- missionTitle: The name of the mission (highly recommended)
+- missionIcon: Icon of the mission panel, see documentation of ShowMission in the Lua API
+- goalText: A short string explaining the goal of the mission (use this if you set custom goals).
+
+GOAL TYPES:
+- type name of goal type
+- failText Optional. For non-goals, this text will be shown in the stats if mission fails due to this non-goal
+ being completed. For goals which fail, this text will be displayed at failure. Note that
+ all normal goals have sensible default fail texts.
+- type="destroy" Gear must be destroyed
+ - id Gear to destroy
+- type="teamDefeat" Team must be defeated
+ - teamName Name of team to defeat
+- type="collect" Crate must be collected
+ FAIL CONDITION: Crate taken by enemy, or destroyed
+ - id ID of crate gear to collect
+ - collectors Optional table of gear IDs, any one of which must collect the gear (but nobody else!).
+ By default, this is for the player's teams and allies.
+- type="turns" Achieved when a number of turns has been played
+ - turns Number of played turns
+- type="rounds" Achieved when a number of rounds has been played
+ - rounds Number of played rounds
+- type="suddenDeath" Sudden Death has started
+- type="inZone" A gear is within given coordinate bounds. Each of xMin, xMax, yMin and yMax is a sub-goal.
+ Each sub-goal is only checked if not nil.
+ You can use this to check if a gear left, right, above or below a given coordinate.
+ To check if the gear is within a rectangle, just set all 4 sub-goals.
+ FAIL CONDITION: Gear destroyed
+ - id Gear to watch
+ - xMin gear's X coordinate must be lower than this
+ - xMax gear's X coordinate must be higher than this
+ - yMin gear's Y coordinate must be lower than this
+ - yMax gear's Y coordinate must be higher than this
+- type="distGearPos" Distance between a gear and a fixed position
+ FAIL CONDITION: Gear destroyed
+ - distance goal distance to compare to
+ - relationship "greaterThan" or "lowerThan"
+ - id gear to watch
+ - x x coordinate to reach
+ - y y coordinate to reach
+- type="distGearGear" Distance between two gears
+ FAIL CONDITION: Any of both gears destroyed
+ - distance goal distance to compare to
+ - relationship "greaterThan" or "lowerThan"
+ - id1 first gear to compare
+ - id2 second gear to compare
+- type="damage" Gear took damage or was destroyed
+ - id Gear to watch
+ - damage Minimum amount of damage to take at a single blow. Default: 1
+ - canDestroy If false, this goal will fail if the gear was destroyed without taking the required damage
+- type="drown" Gear has drowned
+ FAIL CONDITION: Gear destroyed by other means
+ - id Gear to watch
+- type="poison" Gear must be poisoned
+ FAIL CONDITION: Gear destroyed
+ - id Gear to be poisoned
+- type="cure" Gear must exist and be free from poisoning
+ FAIL CONDITION: Gear destroyed
+ - id Gear to check
+- type="freeze" Gear must exist and be frozen
+ FAIL CONDITION: Gear destroyed
+ - id Gear to be frozen
+- type="melt" Gear must exist and be unfrozen
+ FAIL CONDITION: Gear destroyed
+ - id Gear to check
+- type="waterSkip" Gear must have skipped over water
+ FAIL CONDITION: Gear destroyed before it reached the required number of skips
+ - id
+ - skips Total number of water skips required at least (default: 1)
+```
+
+=== Examples ===
+A couple of scenarios are using `SimpleMission`. Look into `Data/Missions/Scenarios` of your Hedgears installation. Check out the source code of the mission “Bazooka Battlefield” for a typical mission created with this library.