VisualGearTypes: vgtStraightShot
authorWuzzy
Fri, 09 Feb 2018 21:54:53 +0000
changeset 1178 58ef0e44ea88
parent 1177 e156273d1b38
child 1179 0d4a6bda7614
VisualGearTypes: vgtStraightShot
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Fri Feb 09 21:39:21 2018 +0000
+++ b/VisualGearTypes.wiki	Fri Feb 09 21:54:53 2018 +0000
@@ -38,6 +38,7 @@
 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade ||
 || `vgtShell` || Bullet shell ||
 || `vgtBulletHit` || Bullet impact animation ||
+|| `vgtLineTrail` || Straight shot line from e.g. desert eagle and the likes ||
 
 == HUD ==
 || *Variable name* || *Short description* ||
@@ -53,7 +54,7 @@
 == Misc. ==
 || *Variable name* || *Short description* ||
 || `vgtStraightShot` || Moving sprite, such as shots from desert eagle || 
-|| `vgtLineTrail` || ??? ||
+
 
 = Detailed visual gear reference =
 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears.
@@ -91,4 +92,11 @@
 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite.
 
  * `State`: ID of the custom sprite (use an ID from `Sprites`)
- * `FrameTicks`: ???
\ No newline at end of file
+ * `FrameTicks`: ???
+
+== `vgtLineTrail` ==
+A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
+
+ * `X`, `Y`: Start point of line
+ * `dX`, `dY`: End point of line
+ * `Timer`: Life time
\ No newline at end of file