--- a/LuaGameplay.wiki Fri Jun 21 23:19:31 2019 +0100
+++ b/LuaGameplay.wiki Fri Jun 21 23:23:16 2019 +0100
@@ -448,10 +448,10 @@
=== <tt>!GetCampaignVar(varname)</tt> ===
Returns the value of the campaign variable `varname` as a string. See also `SaveCampaignVar`.
-=== <tt>!SaveMissionVar(varname, value)</tt> (0.9.25) ===
+=== <tt>!SaveMissionVar(varname, value)</tt> (1.0.0) ===
Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions.
-=== <tt>!GetMissionVar(varname)</tt> (0.9.25) ===
+=== <tt>!GetMissionVar(varname)</tt> (1.0.0) ===
Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`.
== Randomness ==