# HG changeset patch # User Wuzzy # Date 1561155796 -3600 # Node ID 55255a1feba70acdd4588fa764f9ab4f87c4ac12 # Parent f03a8c73065ad8d98d6bceca243f51310efc3248 LuaGameplay: Fix version of *MissionVar diff -r f03a8c73065a -r 55255a1feba7 LuaGameplay.wiki --- a/LuaGameplay.wiki Fri Jun 21 23:19:31 2019 +0100 +++ b/LuaGameplay.wiki Fri Jun 21 23:23:16 2019 +0100 @@ -448,10 +448,10 @@ === !GetCampaignVar(varname) === Returns the value of the campaign variable `varname` as a string. See also `SaveCampaignVar`. -=== !SaveMissionVar(varname, value) (0.9.25) === +=== !SaveMissionVar(varname, value) (1.0.0) === Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions. -=== !GetMissionVar(varname) (0.9.25) === +=== !GetMissionVar(varname) (1.0.0) === Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`. == Randomness ==