# HG changeset patch
# User Wuzzy
# Date 1561155796 -3600
# Node ID 55255a1feba70acdd4588fa764f9ab4f87c4ac12
# Parent f03a8c73065ad8d98d6bceca243f51310efc3248
LuaGameplay: Fix version of *MissionVar
diff -r f03a8c73065a -r 55255a1feba7 LuaGameplay.wiki
--- a/LuaGameplay.wiki Fri Jun 21 23:19:31 2019 +0100
+++ b/LuaGameplay.wiki Fri Jun 21 23:23:16 2019 +0100
@@ -448,10 +448,10 @@
=== !GetCampaignVar(varname) ===
Returns the value of the campaign variable `varname` as a string. See also `SaveCampaignVar`.
-=== !SaveMissionVar(varname, value) (0.9.25) ===
+=== !SaveMissionVar(varname, value) (1.0.0) ===
Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions.
-=== !GetMissionVar(varname) (0.9.25) ===
+=== !GetMissionVar(varname) (1.0.0) ===
Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`.
== Randomness ==