LuaGameplay.wiki
changeset 2104 c5600e75b33c
parent 2088 a08ac623b597
child 2106 2835503f0144
equal deleted inserted replaced
2103:612f6f103787 2104:c5600e75b33c
   327     -- clears input mask, allowing player to take actions
   327     -- clears input mask, allowing player to take actions
   328     SetInputMask(0xFFFFFFFF) 
   328     SetInputMask(0xFFFFFFFF) 
   329 		</code>
   329 		</code>
   330 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
   330 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
   331 
   331 
   332 *Note*: This function is used internally in the Animate [LuaLibraries library].
   332 *Note*: If you use the [LuaLibraryAnimate Animate library], you should not call `SetInputMask` directly and use `AnimSetInputMask` from the library instead. This is because the Animate library uses `SetInputMask` internally.
   333 
   333 
   334 See also [GearMessages].
   334 See also [GearMessages].
   335 
   335 
   336 === <tt>!GetInputMask()</tt> ===
   336 === <tt>!GetInputMask()</tt> ===
   337 Returns the current input mask of the player.
   337 Returns the current input mask of the player.