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327 -- clears input mask, allowing player to take actions |
327 -- clears input mask, allowing player to take actions |
328 SetInputMask(0xFFFFFFFF) |
328 SetInputMask(0xFFFFFFFF) |
329 </code> |
329 </code> |
330 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. |
330 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. |
331 |
331 |
332 *Note*: This function is used internally in the Animate [LuaLibraries library]. |
332 *Note*: If you use the [LuaLibraryAnimate Animate library], you should not call `SetInputMask` directly and use `AnimSetInputMask` from the library instead. This is because the Animate library uses `SetInputMask` internally. |
333 |
333 |
334 See also [GearMessages]. |
334 See also [GearMessages]. |
335 |
335 |
336 === <tt>!GetInputMask()</tt> === |
336 === <tt>!GetInputMask()</tt> === |
337 Returns the current input mask of the player. |
337 Returns the current input mask of the player. |