LuaGameplay.wiki
changeset 2106 2835503f0144
parent 2104 c5600e75b33c
child 2188 a6f98b1311f6
equal deleted inserted replaced
2105:205fc7f87cf4 2106:2835503f0144
   451 === <tt>!SetClanColor(clan, color)</tt> ===
   451 === <tt>!SetClanColor(clan, color)</tt> ===
   452 Sets the RGBA color of the chosen clan by its number. The color argument works the same as in `AddTeam`. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams).
   452 Sets the RGBA color of the chosen clan by its number. The color argument works the same as in `AddTeam`. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams).
   453 
   453 
   454 Note: The stats graph does not support clan colors that change in mid-game. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`).
   454 Note: The stats graph does not support clan colors that change in mid-game. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`).
   455 
   455 
   456 == Campaign management ==
   456 == Campaign/mission management ==
   457 === <tt>!SaveCampaignVar(varname, value)</tt> ===
   457 === <tt>!SaveCampaignVar(varname, value)</tt> ===
   458 Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
   458 Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
   459 
   459 
   460 There are some special campaign variables which are used by Hedgewars to determine which missions to display in the campaign menu. This is described [ConfigurationFiles#%5BCampaign%20%3CCAMPAIGN_NAME%3E%5D here].
   460 There are some special campaign variables which are used by Hedgewars to determine which missions to display in the campaign menu. This is described [ConfigurationFiles#%5BCampaign%20%3CCAMPAIGN_NAME%3E%5D here].
   461 
   461