equal
deleted
inserted
replaced
56 || `vgtStraightShot` || Moving sprite || |
56 || `vgtStraightShot` || Moving sprite || |
57 |
57 |
58 = Detailed visual gear reference = |
58 = Detailed visual gear reference = |
59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. |
59 Here you will find a (more or less) detailed references of the various possible values for the visual gears (for `SetVisualGearValues`). This is useful to customize your visual gears. |
60 |
60 |
|
61 If not specified otherwise, the visual gear values have the meaning as defined in `SetVisualGearValues` (See [LuaGears]). |
|
62 |
61 This section is still under construction! |
63 This section is still under construction! |
62 |
64 |
63 == `vgtCircle` == |
65 == `vgtCircle` == |
64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity. |
66 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity. |
65 |
67 |