VisualGearTypes.wiki
changeset 2064 61552dc89169
parent 2061 893f86b6138b
child 2065 5d8cecc058bf
equal deleted inserted replaced
2063:8d01c449a0ea 2064:61552dc89169
    94 
    94 
    95  * `Frame`: ID of the gear to which the speech bubble belongs
    95  * `Frame`: ID of the gear to which the speech bubble belongs
    96  * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
    96  * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
    97 
    97 
    98 == `vgtStraightShot` ==
    98 == `vgtStraightShot` ==
    99 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. The sprite it uses can be changed, so this can be used to display nearly every sprite.
    99 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time.
   100 
   100 
   101  * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
   101  * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
   102  * `Frame`: Frame of custom sprite (default: 0)
   102  * `Frame`: Frame of custom sprite (default: 0)
   103  * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500)
   103  * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500)
   104 
   104