equal
deleted
inserted
replaced
94 |
94 |
95 * `Frame`: ID of the gear to which the speech bubble belongs |
95 * `Frame`: ID of the gear to which the speech bubble belongs |
96 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
96 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
97 |
97 |
98 == `vgtStraightShot` == |
98 == `vgtStraightShot` == |
99 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
99 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. |
100 |
100 |
101 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
101 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
102 * `Frame`: Frame of custom sprite (default: 0) |
102 * `Frame`: Frame of custom sprite (default: 0) |
103 * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) |
103 * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) |
104 |
104 |