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363 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding. |
363 This section follows the same format as in `settings.ini`, with one addition: The key code `default` is used for using the default (global) key binding. |
364 |
364 |
365 ==== Values ==== |
365 ==== Values ==== |
366 The special value “`default`” is for the default keybinding as specified in the game preferences. |
366 The special value “`default`” is for the default keybinding as specified in the game preferences. |
367 |
367 |
368 Regarding other keys: See [Binds] of settings.ini. |
368 Regarding other keys: See the [ConfigurationFiles#%5BBinds%5D “Binds” section of settings.ini]. |
369 |
369 |
370 |
370 |
371 === {{{[Campaign%20<CAMPAIGN_NAME>]}}} === |
371 === {{{[Campaign%20<CAMPAIGN_NAME>]}}} === |
372 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”. |
372 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”. |
373 |
373 |