author | Wuzzy |
Sat, 12 Oct 2019 16:39:38 +0100 | |
changeset 2036 | dedce712a325 |
parent 1710 | f99ab21a3e34 |
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#summary List of the most important known bugs in Hedgewars releases |
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#labels Featured |
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0150f3a0a845
New page for collecting known bugs about various hedgewars releases! (what a nice GCI task this could have been XD)
sheepyluva@gmail.com
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On this page we collect a few of the most *important* known bugs in *recent* versions. Note *this page is not meant to be complete* and only gives a rough overview. For a more complete list, [https://issues.hedgewars.org/describecomponents.cgi?product=Hedgewars see the list of bugs on the bug tracker]. |
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<wiki:toc max_depth="2" /> |
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New page for collecting known bugs about various hedgewars releases! (what a nice GCI task this could have been XD)
sheepyluva@gmail.com
parents:
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0150f3a0a845
New page for collecting known bugs about various hedgewars releases! (what a nice GCI task this could have been XD)
sheepyluva@gmail.com
parents:
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= Release 0.9.25 = |
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== Hogs push each other out of the way and occasionally cause invisible solid hogs == |
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|| Details || When any hogs overlap and the current player does any movement, one hog will be shoved immediately out of the way. Ghost collisions may also be checked in causing hogs to walk over invisible "hog bodies". This also breaks some typical shoppa actions. || |
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|| See also || https://hg.hedgewars.org/hedgewars/rev/e0af4ce7d8bc || |
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|| Status || FIXED || |
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= Release 0.9.24.1 = |
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== Hogs may sometimes be unable to walk == |
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|| Details || If a hog uses sniper rifle but fails to use both shots before the turn ends, that hog will be unable to walk or jump in future turns (as if it were in Artillery mode) || |
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|| Partial workaround || It is possible to make “crippled” hogs walk again. Just use the sniper rifle again, but fire both shots. Unfortunately, no better workaround is known. || |
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078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
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|| See also || https://issues.hedgewars.org/show_bug.cgi?id=617 || |
078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
parents:
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|| Status || FIXED || |
078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
parents:
1659
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078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
parents:
1659
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== 32 bit x86 builds are non-functional (Linux and probably BSD) == |
078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
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|| Details || Due to an FPC alignment bug and an undisableable optimisation in SDL2, 32 bit builds crash immediately on launching a game. || |
078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
parents:
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|| See also || https://hedgewars.org/node/7028 || |
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|| Status || FIXED || |
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= Release 0.9.23 = |
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== Chat input starts with chat letter already entered == |
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|| Details || If you hit the chat key in Windows, the chat letter is sometimes pre-entered in the chat line. E.g. you see the letter “t” in chat when you hit the chat key “t”. || |
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|| See also || https://issues.hedgewars.org/show_bug.cgi?id=552 || |
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|| Status || FIXED || |
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= Release 0.9.22 = |
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== Drill-Strike is dropped off-center (released from plane half the drill-rocket-gap too early) == |
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|| Details || A regular drill strike has 6 drills, therefore 3 drills should go on each side of the target-*X* without hitting the *X* itself. However in 0.9.22 the alignment is incorrect and one drill will hit the *X* directly, while 3 drills will go in front of the *X*, 2 will go behind it || |
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|| Status || FIXED || |
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= Release 0.9.21 = |
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== Rubberband shows/places pixels in unexpected locations == |
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|| Preconditions || The Rubberband is placed/selected in strictly vertical or in rising diagonal (low left end, high right end) orientation. || |
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|| Details || In Rubberband's above mentioned orientations (= sprite frames) edge pixels of other orientations are visible/placed. || |
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|| Workaround || If you do *NOT* play on official server you could replace your Rubberband's spritesheet (Data/Graphics/amRubber.png) with the [https://hg.hedgewars.org/hedgewars/raw-file/076aa3b2587dc539033a3eb60305e01e763e1bef/share/hedgewars/Data/Graphics/amRubber.png fixed version]. If you intend to play over a private server or over local network make sure you only play together with people having the exact same fix or else the game might desync and aborts due to different game/map state information || |
30c5f1ebd552
global replace of http with https for hedgewars.org wiki links
nemo
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|| See also || [https://hedgewars.org/files/rubberpixglitch.png screenshot (by Wuzzy)] issue 903 [https://hg.hedgewars.org/hedgewars/rev/076aa3b2587dc539033a3eb60305e01e763e1bef fix 076aa3b2587dc539033a3eb60305e01e763e1bef] || |
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078ea096e287
add the 32 bit broken to known bugs in hopes people writing feedback click on this link. They certainly don't visit front page of site..
nemo
parents:
1659
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|| Status || FIXED || |