2011-12-07 koda ios italian translation
2011-12-07 unc0rr Format code a bit
2011-12-07 unc0rr Further progress on dealing with namespaces
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07 unc0rr - Fix type2C id2C call
2011-12-07 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07 unc0rr "System" unit to help converter
2011-12-06 unc0rr Ok, State monad instead
2011-12-06 Terrington_Snyde nicer graphic
2011-12-06 unc0rr Convert into Reader monad
2011-12-06 nemo Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-06 nemo with statement considered harmful
2011-12-06 mikade Don't forget about Rope Training.
2011-12-06 mikade oops
2011-12-06 mikade merge
2011-12-05 nemo ...
2011-12-05 nemo ...
2011-12-05 mikade Add some (slightly modified) GCI missions.
2011-12-05 unc0rr Let .hs be native eol format too
2011-12-05 unc0rr Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-02 unc0rr Some tiny optimizations
2011-12-04 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04 koda update the ios data script for the new audio mono location
2011-12-04 koda audio mono is back
2011-12-04 koda ios port working again, mono audio is missing
2011-12-04 Kimsey0 GCI task: iOS Danish
2011-12-03 unc0rr No more nested functions in code
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-12-03 unc0rr Add base type tags to identifiers
2011-12-03 Xeli android: moved the different objects representing the different game parameters to a different package
2011-12-03 Xeli android: rename TouchInterface package to UserInput
2011-12-03 Xeli android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03 Xeli android: hopefully prevents a FC, I can't reproduce it though..
2011-12-03 koda fix exe flags of new translations
2011-12-03 huseyinaksu GCI task: iOS _language_ (Turkish)
2011-12-03 Leonard GCI task: iOS German
2011-12-03 Kimsey0 GCI task: Danish translation
2011-12-03 koda italian typo, fix issue 324
2011-12-03 koda minor cleanup
2011-12-03 koda cleanup and example
2011-12-03 Oranger GCI task: describez
2011-12-03 koda neeeeeeeemoooooooooooooooo
2011-12-03 koda .hgignore update
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-12-01 unc0rr Why 'And'? (help parser)
2011-11-30 Henek present somthing that could be taken as a structure
2011-11-30 blackmetalowiec further updates to iOS polish translation
2011-11-29 blackmetalowiec polish iOS translation update
2011-11-28 nemo remove placeholder values that snuck in in the merge
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-29 unc0rr - Improve parsing of prefix operators
2011-11-28 unc0rr merge
2011-11-28 Xeli typo... >,<
2011-11-28 unc0rr More verbose progress log, dump the result
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-28 Xeli typo... >,<
2011-11-28 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-28 Xeli android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 Xeli update android version
2011-11-28 Xeli android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 unc0rr More verbose progress log, dump the result
2011-11-28 Xeli update android version
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr More work on the parser
2011-11-28 jose1711 Updated Slovak translation
2011-11-27 unc0rr - Improvement to the parser
2011-11-27 jose1711 Updated Slovak translation
2011-11-26 Xeli woopsy we dont want that :d
2011-11-26 Xeli android: load graphics multithreaded for superduper loadtimes
2011-11-26 Xeli android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-26 Xeli android: update manifest to the market version
2011-11-26 unc0rr - Help parser more
2011-11-26 unc0rr - Help parser by dropping that insane formatting syntax in str function
2011-11-26 nemo ffs
2011-11-26 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26 Xeli merge
2011-11-26 Henek Updated the Tracker to handle hog hiding and restoring.
2011-11-26 Xeli Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26 Xeli Sort the weapons/schemes/styles and give make give them a default value
2011-11-26 Xeli merge
2011-11-26 Xeli android: remove the "continue in background" button for now
2011-11-26 Xeli android: fix compatibility with donut
2011-11-25 Xeli Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25 Xeli android: default team is now an AI
2011-11-26 koda fix compiling with LUA_DISABLED
2011-11-25 Xeli new build which works with android ICS
2011-11-26 Oranger eyecandy
2011-11-25 Xeli android: prevent the virtual keyboard from opening at the start
2011-11-25 unc0rr Help parser a bit
2011-11-25 unc0rr - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
2011-11-25 Kamil Pilarski GCI task: iOS Polish
2011-11-25 Rom le Clair GCI task: iOS French
2011-11-25 Ángel Alonso GCI task: iOS Spanish
2011-11-25 koda also for the description
2011-11-25 koda better ios localization files
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24 sheepluva hide all context menu options for own nick, except for info
2011-11-24 unc0rr Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24 Xeli removed extra endif
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-23 unc0rr Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-22 unc0rr Preprocessor strips comments
2011-11-22 unc0rr - Split PascalParser into modules
2011-11-22 koda group the ios files to be translated (aka localization)
2012-10-26 koda close branch 0.9.17
2011-11-20 koda SDL included some of our patches mainstream
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
2011-11-20 unc0rr Merge with 0.9.17 server fix
2011-11-19 jose1711 Updated Slovak translation
2011-11-21 koda Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
2011-11-19 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-20 unc0rr Fix empty teams list when trying to spectate 0.9.17
2011-11-19 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
2011-11-19 unc0rr merge, as --rebase didn't work for some reason
2011-11-19 nemo Merge 0.9.17 with trunk 0.9.17
2011-11-19 unc0rr Improve parser and converter
2011-11-19 nemo Update changelog again
2011-11-19 unc0rr Oops, function call has parens
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-17 unc0rr Make AI use switcher when:
2011-11-17 unc0rr - Move actions stack out of Walk procedure
2011-11-17 unc0rr - Parse sets initialization
2011-11-16 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16 nemo prevent flinging up into any land.
2011-11-16 unc0rr Recognize some built-in functions
2011-11-16 unc0rr Less code
2011-11-16 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo reset chat lines too
2011-11-14 mikade Make Highlander moar awesome.
2011-11-14 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 nemo Not useful.
2011-11-14 nemo Aaand in .17 0.9.17
2011-11-14 nemo oops. tex could expire, too...
2011-11-14 nemo Aaaand merge .17 into trunk.
2011-11-14 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
2011-11-14 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
2011-11-14 unc0rr Make server know release version 0.9.17
2011-11-14 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-13 koda be more gentle when you stop channels at the end of the game
2011-11-13 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
2011-11-13 koda fix accessing a released object
2011-11-13 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13 nemo Use -1 to clear all channels before playing victory sound
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13 nemo Merge .17 and trunk
2011-11-13 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
2011-11-13 nemo stray " 0.9.17
2011-11-13 nemo oops 0.9.17
2011-11-13 unc0rr Something
2011-11-13 nemo Release? 0.9.17
2011-11-13 unc0rr Introduce initialization expressions
2011-11-13 nemo RELEEEEEEEEEASE 0.9.17
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 inu pt update
2011-11-13 nemo This should not be in the unplaced section
2011-11-24 Xeli new download manager \o/ hedgeroid
2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-11-14 Xeli merge hedgeroid
2011-11-13 szczur pl update
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-14 Xeli first part of the new downloader implementation hedgeroid
2011-11-13 BioHazardX it update
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-14 Xeli added quotes for those with spaces in their path hedgeroid
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 koda nevermind
2011-11-12 Xeli merge hedgeroid
2011-11-12 koda even faster and no more warning
2011-11-12 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
2011-11-12 unc0rr faster math
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-11 nemo Add hillbilly voice
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11 nemo flip some flames
2011-11-11 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-11 koda further engine interaction refactoring
2011-11-11 koda minor updates to ServerProtocolNetwork class
2011-11-10 koda restore a lost view message
2011-11-10 nemo unsquash the rescaled clouds
2011-11-10 unc0rr Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 unc0rr Fix inifinite loops
2011-11-09 unc0rr Rearrange token types
2011-11-10 nemo Add more border checks
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-10 nemo fix map/template override, remove some pointless command calls
2011-11-09 unc0rr Less precision - less confusion
2011-11-08 unc0rr Improve type declarations parsing
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 unc0rr Even more improvements to the parser and converter
2011-11-06 nemo tweak % again
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 nemo Add missing grayscale conversions
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 koda move two class files in a correct directory
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-11-06 nemo not sure why this condition wasn't here before
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 nemo Don't set moving if on flat surface
2011-11-05 nemo skip when attacking as well
2011-11-05 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 unc0rr Some improvements to the parser
2011-11-05 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05 unc0rr merge
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 koda ooops :D
2011-11-05 koda fix signedness of sdl bindings
2011-11-05 koda oops, fix the size of a few event structs i just added
2011-11-05 koda just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 koda avoid linking compatible code from sdl library, let's provide our own
2011-11-04 nemo Avoid overflowing event
2011-11-04 sheepluva I hope this helps...
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-05 unc0rr A try to improve parser move (has regressions)
2011-11-03 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04 unc0rr Many improvements to the parser
2011-11-03 unc0rr Better 'else' part
2011-11-03 unc0rr Starting pas2C using library called 'pretty'
2011-11-03 unc0rr - Update to compile with parsec 3.*
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03 koda small tweak to ingamemenu class
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-11-02 koda aaand remove also ipcport from the class interface as well
2011-11-02 koda do not forget to keep track of teams here
2011-11-02 koda don't keep track of the savepath and of engineprotocol objects
2011-11-02 koda better
2011-11-02 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02 koda slight simplification
2011-11-02 koda move objc overlay creation after sdlwindow has been created
2011-10-31 sheepluva widen mission list
2011-10-31 sheepluva mission locale -> UTF-8
2011-10-31 unc0rr ru localization
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31 mikade Add "Surfer" achievement to Space Invasion.
2011-10-31 sheepluva this seems... um.. random
2011-10-31 sheepluva Bee:
2011-10-31 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 sheepluva fix HideMission()
2011-10-31 sheepluva don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 koda just moving ios server stuff around
2011-10-30 sheepluva fix mission map script loading
2011-10-30 sheepluva don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30 sheepluva whoops, I'm a nerd
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva show notice to admin when kicking player
2011-10-30 sheepluva lupdate, german translation
2011-10-30 sheepluva beep on highlight
2011-10-29 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
2011-11-12 Xeli yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
2011-10-29 sheepluva stylesheet comments/adjustments
2011-11-12 Xeli these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
2011-10-29 sheepluva html-escape nicknames
2011-11-12 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
2011-10-29 sheepluva change default timestamp format to hh:mm
2011-11-12 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
2011-10-29 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
2011-11-12 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
2011-10-29 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
2011-10-28 Xeli merge hedgeroid
2011-10-29 sheepluva disconnect when going back from lobby page (regression fix)
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28 sheepluva + make names in notice messages and leave messages clickable too
2011-10-28 sheepluva chat: don't link own name
2011-10-28 koda ok *this* brings ios 3.* runtime compatibility
2011-10-28 koda restore game config on iphone
2011-10-27 sheepluva actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27 unc0rr - Remove some old unused code
2011-10-27 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-26 sheepluva typos
2011-10-26 sheepluva custom highlighting
2011-10-26 koda also imageio is absent from old ios, so weaklink it
2011-10-25 sheepluva few mini-adjustments
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-25 koda fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-25 koda restore runtime compatibility with ios 3.2
2011-10-25 koda move all extra categories in a single source, add caching for HWUtils
2011-10-25 koda updated sdl and lowered minimum ios to 3.0
2011-10-25 nemo As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25 sheepluva remove any thread-safe stuff I introduced since it's not needed
2011-10-25 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25 sheepluva adding simple doc build script
2011-10-24 sheepluva this should fix stylesheet importing on windows, but we'll see
2011-10-24 sheepluva fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24 sheepluva tweak and document abstract page
2011-10-24 sheepluva on file save: create parent directories if needed
2011-10-24 sheepluva unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24 sheepluva chat:
2011-10-24 sheepluva minor cleanups, mostly in own code
2011-10-24 sheepluva * fixing my hat preview bug nemo pointed out (thanks!)
2011-10-23 sheepluva improve and cash hilight regexp
2011-10-23 sheepluva highlight improvements
2011-10-23 nemo oops
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-10-23 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23 nemo retain dx/dy from landgun
2011-10-22 sheepluva doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22 sheepluva * adding destructors to my line edit subclasses
2011-10-22 sheepluva let's create some templates so that the user knows how to start off
2011-10-22 sheepluva document css files better
2011-10-22 nemo Tweak ratios to deemphasise foreground flakes further
2011-10-22 sheepluva minor signal fail fix
2011-10-22 sheepluva some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22 sheepluva ugh wth... cleaned FL/IL change notifications up
2011-10-22 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-21 sheepluva same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-21 sheepluva frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-21 sheepluva moving a file around, fixing a png, etc.
2011-10-21 sheepluva fix multiplayer script loading
2011-10-21 sheepluva fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21 sheepluva fix lobby layout issues
2011-10-21 sheepluva fix layout of net page
2011-10-21 sheepluva fix multiplayer page layout, doc/comment fixes
2011-10-21 sheepluva fix overlapping issue in main menu
2011-10-21 sheepluva fix an include; fix/add comments
2011-10-21 sheepluva simplified some stuff I wrote
2011-10-21 sheepluva finishing SDLInterface cleanup (wrt audio)
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-20 sheepluva oops and good night
2011-10-20 sheepluva comment fixes
2011-10-20 sheepluva comments
2011-10-20 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20 sheepluva introduce HWDataManager util for transparent access to [user-]data files
2011-10-20 sheepluva comment typo
2011-10-20 sheepluva move this widget into the widget dir
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
2011-10-19 sheepluva allow changing number of hogs or weapons with mousewheel
2011-10-19 sheepluva make this transparent so that people can actually see /what/ they have disabled...
2011-10-19 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19 sheepluva frontend chat input history, use arrow keys UP/DOWN
2011-10-18 sheepluva + don't suggest ignored nicknames
2011-10-18 Guillaume Englert Fix repeat on SkyL, remove SkyR
2011-10-18 sheepluva feature-pimpin'-up the chat input line in frontend:
2011-10-17 sheepluva server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-17 sheepluva don't hoard empty friends/ignore-lists on the HDD
2011-10-17 sheepluva fix overlapping pixel in stormtrooper hat
2011-10-17 sheepluva fix outline of rcplane
2011-10-17 nemo never doing any graphics stuff when I can't test, again :(
2011-10-17 nemo :(
2011-10-17 nemo Not being able to test sucks :(
2011-10-17 nemo Riiight. Let's try this instead
2011-10-17 nemo tint RC plane with team colour. untested.
2011-10-17 mikade graphic for team coloured RC planes
2011-10-17 nemo Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17 sheepluva add tiara hat
2011-10-16 koda missed a compiler option from previous merge
2011-10-16 nemo tweak. constrain to full opacity
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-14 Florian Fabre Hide focus outline on buttons.
2011-10-13 nemo oops
2011-10-13 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-11 Guillaume Englert another crystal, spray and landtex tweaks.
2011-10-10 sheepluva something for nemo to play around with
2011-10-10 sheepluva make slope calcs skip small gaps
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo set followgear to cluster/melon/gascloud
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-10 nemo tweak (still a hack)
2011-10-10 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10 nemo Aaaand another flag that used to be cleared here...
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10 nemo expose border color to lua
2011-10-09 nemo oops
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09 nemo Fix a few masks. The one that needed it the most was trophyrace.
2011-10-09 nemo add a couple more
2011-10-09 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-08 koda refreshed the ipad interface with some white
2011-10-08 koda some code refactoring of the ios game config
2011-10-08 koda ooops
2011-10-08 koda move some config files
2011-10-08 koda create teams programmatically
2011-10-08 koda convert creation chamber functions to class methods
2011-10-08 jose1711 Updated Slovak translation
2011-10-08 jose1711 merge
2011-10-08 koda sed commands should be tested beforehand
2011-10-08 nemo Another flag that was relying on this routine to clear it...
2011-10-08 nemo tweak Y movement
2011-10-08 nemo Couple more, add back misplaced clearing of Land
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-08 koda minor changes
2011-10-08 koda added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-07 koda move out xib files from Resources to Classes
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07 nemo Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Guillaume Englert Add Cave theme
2011-10-06 koda (a lot of) ooops
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-05 unc0rr Tiny cleanup
2011-10-05 koda the retina infection keeps spreading...
2011-10-05 koda be a good memory aware citizen
2011-10-04 koda make the missions/trainings start
2011-10-04 koda first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 nemo hm. probably should set both
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 koda fix a couple of 'potential leaks'
2011-10-01 koda rename the ios settings files into something more appropriate
2011-10-01 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 koda infecting sheepluva's mission graphics with retina images
2011-09-30 koda a little code cleanup
2011-09-30 unc0rr Fix build with .pro file
2011-09-29 unc0rr Oops, fix build
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-30 koda translators missed me
2011-09-30 koda fix hats of the AI team file for ios
2011-09-30 koda fix issue 287, default cmake build type
2011-09-29 sheepluva oops
2011-09-29 sheepluva update .pro
2011-09-28 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 sheepluva training screen localization works now
2011-09-28 sheepluva load mission caption and description from localization file (WIP)
2011-10-28 Xeli New market version hedgeroid
2011-09-28 mikade mikade making sheepluva happy again
2011-10-28 Xeli Enabled landhash check again hedgeroid
2011-09-27 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
2011-09-27 sheepluva stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
2011-09-27 sheepluva oops, I forgot I wanted to fix that before committing xD
2011-10-20 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
2011-09-27 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-10-20 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
2011-09-27 nemo this needs to actually return something
2011-10-09 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
2011-09-26 sheepluva I must not use source files as clipboard.
2011-10-09 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 Xeli How did freetype even compile with this in it? hedgeroid
2011-09-26 unc0rr - Add unique id to replay file name
2011-10-08 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
2011-09-25 sheepluva small cleanup: enum instead of magic numbers
2011-10-07 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
2011-09-25 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda my qt version needs this to work...
2011-10-04 koda strip eols and delphi mode hedgeroid
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 nemo rename to match prior mass hat rename
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-25 Xeli merge hedgeroid
2011-09-25 sheepluva fix somebody's sed-oops
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-25 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 koda warnings round also for ios
2011-09-24 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 koda better memory cleanup for audiomanager and position of lower stats button
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unc0rr Fix some warnings
2011-09-24 unc0rr Store replays for further analysis
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 sheepluva I wanted to move this line, not to delete it heh.
2011-09-24 sheepluva code cleanup/etc
2011-09-24 koda fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 koda close branch 0.9.16
2011-09-24 koda yeah, fix dates -.-
2011-10-18 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
2011-09-24 koda use a real button instead of a cellview in statspage
2011-10-16 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
2011-09-23 sheepluva many many netclient/frondent changes (just the beginning though):
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-23 koda don't rumble while synchronising a demo/save
2011-09-22 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 koda prevent screen locking while synching saves (can take some time)
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-22 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 nemo Disable clouds
2011-09-21 koda ios version bump
2011-09-21 koda apparently the old way was the correct one
2011-09-21 koda aligned credits and game modes to main release
2011-09-21 koda create the ios schemes programmatically
2011-09-21 koda retina images, again
2011-09-21 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 nemo Couple of missed changes inu pointed out
2011-09-21 koda one more
2011-09-21 koda moar @2x
2011-09-21 koda another round of retina display images
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 koda let's use the built in events, shall we
2011-09-20 nemo check for amNothing
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 koda using fpc 2.7.1 in ios project file
2011-09-19 sheepluva also merge 0.9.16 in to make koda happy
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 nemo return nil for position if no gear
2011-09-19 koda fix mac compilation 0.9.16
2011-09-18 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
2011-09-18 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
2011-09-18 sheepluva another fix for a popup window that had no style 0.9.16
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-17 unc0rr Include lib* into src package 0.9.16
2011-09-17 unc0rr okay, let's revert this for now 0.9.16
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 sheepluva fix style of lobby chatroom user context menu 0.9.16
2011-09-17 nemo oops, it was already added
2011-09-17 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
2011-09-17 nemo Add straight lines to changelog
2011-09-17 unc0rr Merge recent changes from default 0.9.16
2011-09-17 sheepluva update copyright year of README
2011-09-17 mikade change the changelog
2011-09-16 sheepluva update credits a bit
2011-09-16 sheepluva german translations, a lot was still missing -.-
2011-09-16 nemo typo
2011-09-25 Xeli Attempt to prevent oom after restarting too many times hedgeroid
2011-09-16 nemo merge
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo merge
2011-09-16 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
2011-09-16 inu pt update
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 nemo Requested a few times
2011-09-16 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
2011-09-16 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 Xeli merge hedgeroid
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-09-16 nemo Aaaaalllways!
2011-09-16 Marco Bresciani Italian translation
2011-09-16 sheepluva whoops, this line got lost in merging action
2011-09-16 szczur Polish translation updates
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 mikade check waterline
2011-09-15 sheepluva moar sparkles :3
2011-09-15 nemo Avoid hog repeating himself
2011-09-15 Palewolf Spanish translation
2011-09-15 sheepluva TestRectForObstacle: areas outside map borders are not passable
2011-09-15 sheepluva change²log
2011-09-15 Henek merge :(
2011-09-15 sheepluva fix back button location in post-game stats screen
2011-09-15 Henek updateing swedish translation
2011-09-15 unc0rr 0.9.16 branch 0.9.16
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-15 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15 sheepluva cleaned up the screenshot procedure a little.
2011-09-14 sheepluva Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
2011-09-14 nemo Updated translation after typo fix
2011-09-14 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 koda merge
2011-09-14 sheepluva some love for TeamHeadband.png
2011-09-14 mikade Updates to golf theme.
2011-09-14 nemo merge
2011-09-14 mikade oops, just burning through commits today.
2011-09-14 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 mikade Revert currently unneccessary changes to uScript.
2011-09-14 mikade merge
2011-09-14 sheepluva add blink to cyclops hat
2011-09-14 mikade Expose some vars for tracking the border.
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 nemo smoothing should be after despeckling
2011-09-13 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-13 nemo fix for issue #238
2011-09-13 unc0rr Slightly translated ru.lua
2011-09-13 unc0rr Translation update
2011-09-13 igor-hkr Translation update
2011-09-12 sheepluva typo
2011-09-13 nemo Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 nemo Don't set lfDamaged for small tunnels
2011-09-13 nemo fix voice preview
2011-09-13 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 nemo oops
2011-09-12 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
2011-09-12 nemo Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 nemo fix for issue #139
2011-09-12 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 koda I.Fight.For.The.Users
2011-09-12 koda remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 sheepluva fix out-of-dir builds
2011-09-12 sheepluva don't load key binds for AI hedgehogs
2011-09-12 sheepluva nemo's molotov burst effect; with a slight color modification added
2011-09-12 sheepluva fix side-effects of nemo's bottle-turnin'
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 sheepluva smoke for molotov
2011-09-11 nemo make it more sekret
2011-09-11 sheepluva cyclops hat by Randy
2011-09-11 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-11 nemo Remove some transparencies, fix some files
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
2011-09-11 nemo better?
2011-09-11 sheepluva fix for disconnect reason not being shown
2011-09-11 sheepluva omg how could I forget
2011-09-11 sheepluva added some changes I remembered/saw in the logs to the changelog
2011-09-11 sheepluva hand drawn map editor: allow "undo" after "clear"
2011-09-11 nemo Also this
2011-09-11 nemo Should prevent a crasher when drowning while firing
2011-09-11 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 sheepluva small de update
2011-09-11 sheepluva whoops, I didn't want to commit that line
2011-09-11 nemo tweak
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 sheepluva make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11 sheepluva fix for issue #269
2011-09-11 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 sheepluva fix for issue #276
2011-09-11 sheepluva german lua translations
2011-09-11 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-11 mikade fix timebox (differently), support for more players, remove version numbers,
2011-09-10 sheepluva some portal love for deagle/etc shots
2011-09-10 nemo tone flash waaaaay down when zoomed out
2011-09-10 sheepluva fix: let's use less random code for drawing the bullet trajectory
2011-09-10 nemo This condition should have been removed when I was changing targetting
2011-09-10 sheepluva translation fail/typo
2011-09-10 sheepluva some sniper training improvements and few german lua translations
2011-09-10 sheepluva actual rope fix for hogs getting stuck on walls
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 sheepluva monkey task: always log to userpath
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-16 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
2011-09-09 sheepluva we don't need trailing whitespaces... I guess :P
2011-09-14 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 mikade merge
2011-09-09 mikade merge
2011-09-09 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09 nemo er. let's reference the right gear, shall we?
2011-09-09 mikade Add support for more players.
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-09 mikade For now, don't spawn anything other than health crates.
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-08 nemo oops
2011-09-08 nemo Restore hog on team gone
2011-09-08 sheepluva fix knight hat
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 unc0rr Remove unnecessary and wrong check
2011-09-07 unc0rr Replace tab with space
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 nemo Add flickery ghost grave
2011-09-08 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 nemo Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 Star updated hat
2011-10-08 jose1711 merge
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 nemo svg export darkened the upper white band a bit too much for my tastes
2011-09-07 nemo new countries
2011-09-06 nemo fix hat name
2011-09-06 nemo Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 unc0rr - Don't generate seed twice
2011-09-06 unc0rr Send mapgen for static maps
2011-09-06 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 tsleon translation update
2011-09-06 szczur translation update
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-05 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 nemo Add update preview when picking random static
2011-09-05 nemo Add a fade out when in lag for snow.
2011-09-05 nemo check for turn over (infinite attack)
2011-09-05 unC0Rr Fix linking in windows
2011-09-05 unC0Rr Add zlib headers (library itself is included to Qt)
2011-09-05 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 sheepluva fix gas mask hat
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 unc0rr Support Qt version which have no qHash(QUrl)
2011-09-04 nemo Move a few more, exclude NoHat and team hats from animation
2011-09-04 nemo Load list of hats dynamically.
2011-09-04 nemo Add check on amNothing
2011-09-04 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 nemo copy/paste fail
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 unc0rr Some renaming
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 nemo load mask from user path as well
2011-09-04 unc0rr Prevent runtime warning
2011-09-04 unc0rr Only prepend hedgewars.org if the url is relative
2011-09-04 nemo remove dupe
2011-09-04 nemo oops
2011-09-04 unc0rr Allow surfing, download and extract only .zip files
2011-09-04 nemo truncate page on comment tags, as suggested by unc0rr
2011-09-04 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 unc0rr Extract to cfgdir
2011-09-04 nemo update animation page. remove test image
2011-09-04 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 unc0rr Call update() so loaded images appear
2011-09-04 unc0rr Fix a warning
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Extract downloaded content into temp dir
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-09-07 jose1711 Updated Slovak translation
2011-09-04 unc0rr Add QuaZIP library to build system
2011-09-03 jose1711 Updated Slovak translation
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 sheepluva 'Star and Moon' updated his sheep hat.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 unc0rr Remove STL dependency
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 nemo tweak to avoid jaggies
2011-09-02 nemo typo
2011-09-02 nemo fiiine
2011-09-02 nemo lighten a bit
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo OMG. I forgot this one.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo oops.
2011-09-02 nemo Thicker borders. Still need something by an actual artist.
2011-09-02 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 unc0rr Implement save button on game statistics page.
2011-09-09 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
2011-09-02 unc0rr Why so serious
2011-09-09 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-09-01 sheepluva add get away time modifier entry to changelog
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 nemo merge
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 nemo button tweak, add missing left horizon
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 unc0rr - Don't reload fonts
2011-09-14 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 unc0rr Fix check for darwin or win32. Add debug message.
2011-09-14 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
2011-08-31 nemo TARDIS bugfix
2011-09-14 koda fix for retina display devices
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 koda ios version bump
2011-08-31 nemo more proper implementation of TARDIS
2011-09-14 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
2011-08-29 nemo Check for nil from SpawnCustomCrate
2011-08-29 koda updated sdl.patch
2011-08-28 jose1711 Updated Slovak translation
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 koda move the ios background music under resources
2011-08-28 koda the return of SDL.patch D:
2011-08-28 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 inu pt update
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-25 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 sheepluva don't poison invul hogs
2011-08-25 nemo another silly mistake
2011-08-24 nemo accidentally reverted this when reverting the rest of the override changes.
2011-08-24 nemo oops
2011-08-24 sheepluva THUNKphewbzzweeEEeee
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo restore screwed up test
2011-08-23 nemo don't override user defined size when resizing
2011-09-01 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-09-01 Xeli increment version number/name hedgeroid
2011-08-23 koda ooops
2011-08-28 Xeli sabotage of the iphone port failed.. hedgeroid
2011-08-23 koda this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 Xeli fixed = operator in uFloat hedgeroid
2011-08-23 koda ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
2011-08-22 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 Xeli version name and api changed for Market version hedgeroid
2011-08-22 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 Xeli removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
2011-08-23 nemo Disable flakes in Blox theme
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-22 nemo Free land texture, reset sky colour.
2011-08-22 nemo Put it in the add as well
2011-08-22 nemo Add check for no sound
2011-08-22 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 unc0rr Fix translation (it was smth like "they have normal bounced")
2011-08-22 unc0rr merge
2011-08-22 koda add Zorg to credits
2011-08-22 Xeli tiny tweak in how lua is moved + added two reverts hedgeroid
2011-08-22 koda enable a tip on osx, remove trailing whitespaces
2011-08-22 unc0rr Implement TestHammer which makes sense
2011-08-21 Xeli merge hedgeroid
2011-08-22 tsleon russian translation update
2011-08-22 unc0rr Make AI aware of damage modifiers
2011-08-21 Xeli removed the enabling of sensors hedgeroid
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Xeli Removed chinese font hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Xeli Changed url to code.google.com page hedgeroid
2011-08-21 nemo Strip and compress Golf theme
2011-08-21 Xeli changed an ifdef so that android too uses mono sound hedgeroid
2011-08-21 nemo mergy merge merge
2011-08-21 Xeli cosmetic tweak in the teamselection menu hedgeroid
2011-08-21 mikade merge
2011-08-21 nemo Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 Xeli forgot to hg add the images... hedgeroid
2011-08-21 mikade HUD for Space Invasion, minor bugfix
2011-08-21 nemo hammer tweak
2011-08-21 Xeli Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
2011-08-21 nemo Add mikade and Xeli to credits
2011-08-21 Xeli Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 Xeli few comments added hedgeroid
2011-08-21 nemo add check for other forms of flight too
2011-08-21 Xeli added licenses hedgeroid
2011-08-21 nemo Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-21 Uncharted New lithuanian translation
2011-08-20 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
2011-08-21 nemo Fix localisation of scripts
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-21 unc0rr Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 Xeli small cosmetic change hedgeroid
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-19 Xeli merge hedgeroid
2011-08-20 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
2011-08-20 nemo Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
2011-08-19 Xeli Added several graphics hedgeroid
2011-08-20 nemo Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
2011-08-20 nemo teach AI about sticky mines
2011-08-19 Xeli Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
2011-08-19 unc0rr - Update russian translation
2011-08-18 Xeli merge hedgeroid
2011-08-19 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
2011-08-19 mikade - Updates to Tumbler gameplay mode [may still need a lil work]
2011-08-18 Xeli Volume keys now work hedgeroid
2011-08-19 nemo oops
2011-08-17 Xeli open ammo when clicking the current hog hedgeroid
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-17 Xeli merge hedgeroid
2011-08-17 unc0rr Free messages queue on engine shutdown
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo ...
2011-08-17 Xeli Now able to select a weapon hedgeroid
2011-08-17 nemo *sigh*
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 nemo Check for dX too
2011-08-15 nemo I'll learn to build first eventually...
2011-08-17 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
2011-08-15 nemo oops
2011-08-15 Xeli merge hedgeroid
2011-08-15 nemo Move HealthTag dY init into AddGear
2011-08-15 mikade merge
2011-08-15 nemo Use Frame instead of State for the health flag
2011-08-15 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 unc0rr Why so suspicious?
2011-08-15 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 nemo forgot scale
2011-08-15 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 nemo bump up max collision to 1024 entries
2011-08-15 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 nemo draw health tag relative to screen if State <> 0
2011-08-14 koda smaller code cleanup
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-14 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 unc0rr Use local scope global var instead
(0) -3000 -1000 -960 +960 +1000 +3000 tip