2011-12-07 |
koda |
ios italian translation
|
changeset |
files
|
2011-12-07 |
unc0rr |
Format code a bit
|
changeset |
files
|
2011-12-07 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
2011-12-07 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
2011-12-07 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
2011-12-07 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
2011-12-06 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
2011-12-06 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
2011-12-06 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
2011-12-06 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
2011-12-06 |
nemo |
with statement considered harmful
|
changeset |
files
|
2011-12-06 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
2011-12-06 |
mikade |
oops
|
changeset |
files
|
2011-12-06 |
mikade |
merge
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
2011-12-05 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
2011-12-05 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
2011-12-02 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
2011-12-04 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
2011-12-04 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
2011-12-04 |
koda |
audio mono is back
|
changeset |
files
|
2011-12-04 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
2011-12-04 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
2011-12-03 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
2011-12-03 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
2011-12-03 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
2011-12-03 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
2011-12-03 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
2011-12-03 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
2011-12-03 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
2011-12-03 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
2011-12-03 |
koda |
fix exe flags of new translations
|
changeset |
files
|
2011-12-03 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
2011-12-03 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
2011-12-03 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
2011-12-03 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
2011-12-03 |
koda |
minor cleanup
|
changeset |
files
|
2011-12-03 |
koda |
cleanup and example
|
changeset |
files
|
2011-12-03 |
Oranger |
GCI task: describez
|
changeset |
files
|
2011-12-03 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
2011-12-03 |
koda |
.hgignore update
|
changeset |
files
|
2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
2011-12-01 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
2011-11-30 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
2011-11-30 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
2011-11-29 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
2011-11-29 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
2011-11-28 |
unc0rr |
merge
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
2011-11-27 |
unc0rr |
More work on the parser
|
changeset |
files
|
2011-11-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-27 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
2011-11-27 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-26 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
2011-11-26 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
2011-11-26 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
2011-11-26 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser more
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
2011-11-26 |
nemo |
ffs
|
changeset |
files
|
2011-11-26 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
2011-11-26 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
2011-11-26 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
2011-11-26 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
2011-11-26 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
2011-11-25 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
2011-11-25 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
2011-11-26 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
2011-11-25 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
2011-11-26 |
Oranger |
eyecandy
|
changeset |
files
|
2011-11-25 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
2011-11-25 |
unc0rr |
Help parser a bit
|
changeset |
files
|
2011-11-25 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
2011-11-25 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
2011-11-25 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
2011-11-25 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
2011-11-25 |
koda |
also for the description
|
changeset |
files
|
2011-11-25 |
koda |
better ios localization files
|
changeset |
files
|
2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
2011-11-24 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
2011-11-24 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
2011-11-24 |
Xeli |
removed extra endif
|
changeset |
files
|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
2011-11-23 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
2011-11-22 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
2011-11-22 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
2011-11-22 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.17
|
changeset |
files
|
2011-11-20 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
2011-11-21 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
2011-11-20 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
2011-11-19 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-21 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
2011-11-19 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
2011-11-19 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
2011-11-19 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
2011-11-19 |
nemo |
Update changelog again
|
changeset |
files
|
2011-11-19 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
2011-11-18 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
2011-11-17 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
2011-11-16 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
2011-11-16 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
2011-11-16 |
unc0rr |
Less code
|
changeset |
files
|
2011-11-16 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
2011-11-15 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
2011-11-14 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
2011-11-14 |
nemo |
reset chat lines too
|
changeset |
files
|
2011-11-14 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
2011-11-14 |
nemo |
Not useful.
|
changeset |
files
|
2011-11-14 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
2011-11-14 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
2011-11-14 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
2011-11-14 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
2011-11-13 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
fix accessing a released object
|
changeset |
files
|
2011-11-13 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
2011-11-13 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
stray "
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
oops
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Something
|
changeset |
files
|
2011-11-13 |
nemo |
Release?
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
2011-11-13 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
2011-11-13 |
inu |
pt update
|
changeset |
files
|
2011-11-13 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
2011-11-24 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
2011-11-13 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
2011-11-14 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-13 |
szczur |
pl update
|
changeset |
files
|
2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
2011-11-13 |
BioHazardX |
it update
|
changeset |
files
|
2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
nevermind
|
changeset |
files
|
2011-11-12 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
even faster and no more warning
|
changeset |
files
|
2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
2011-11-12 |
unc0rr |
faster math
|
changeset |
files
|
2011-11-12 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
2011-11-12 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
2011-11-11 |
nemo |
Add hillbilly voice
|
changeset |
files
|
2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
2011-11-11 |
nemo |
flip some flames
|
changeset |
files
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
2011-11-11 |
koda |
further engine interaction refactoring
|
changeset |
files
|
2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
2011-11-10 |
koda |
restore a lost view message
|
changeset |
files
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
2011-11-09 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
2011-11-09 |
unc0rr |
Rearrange token types
|
changeset |
files
|
2011-11-10 |
nemo |
Add more border checks
|
changeset |
files
|
2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
2011-11-09 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
2011-11-08 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
2011-11-06 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
2011-11-06 |
nemo |
tweak % again
|
changeset |
files
|
2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
2011-11-06 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
2011-11-06 |
koda |
move two class files in a correct directory
|
changeset |
files
|
2011-11-06 |
nemo |
exclude hogs from density check
|
changeset |
files
|
2011-11-06 |
nemo |
too game breaking I think
|
changeset |
files
|
2011-11-06 |
nemo |
Include density in gear kick
|
changeset |
files
|
2011-11-06 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
2011-11-06 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
2011-11-05 |
nemo |
skip when attacking as well
|
changeset |
files
|
2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
2011-11-05 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
2011-11-05 |
unc0rr |
merge
|
changeset |
files
|
2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
2011-11-05 |
koda |
ooops :D
|
changeset |
files
|
2011-11-05 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
2011-11-04 |
nemo |
Avoid overflowing event
|
changeset |
files
|
2011-11-04 |
sheepluva |
I hope this helps...
|
changeset |
files
|
2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
2011-11-04 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
2011-11-03 |
unc0rr |
Better 'else' part
|
changeset |
files
|
2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
2011-11-03 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
2011-11-02 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
2011-11-02 |
koda |
better
|
changeset |
files
|
2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
2011-11-02 |
koda |
slight simplification
|
changeset |
files
|
2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
2011-10-31 |
sheepluva |
widen mission list
|
changeset |
files
|
2011-10-31 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
2011-10-31 |
unc0rr |
ru localization
|
changeset |
files
|
2011-10-31 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
2011-10-31 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
2011-10-31 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
2011-10-31 |
sheepluva |
Bee:
|
changeset |
files
|
2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
2011-10-31 |
sheepluva |
fix HideMission()
|
changeset |
files
|
2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
2011-10-31 |
koda |
just moving ios server stuff around
|
changeset |
files
|
2011-10-30 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
2011-10-30 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
2011-10-30 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
2011-10-30 |
sheepluva |
beep on highlight
|
changeset |
files
|
2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
2011-10-28 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
2011-10-28 |
koda |
restore game config on iphone
|
changeset |
files
|
2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
2011-10-27 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
2011-10-26 |
sheepluva |
typos
|
changeset |
files
|
2011-10-26 |
sheepluva |
custom highlighting
|
changeset |
files
|
2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
2011-10-25 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
2011-10-25 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
2011-10-24 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
2011-10-24 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
2011-10-24 |
sheepluva |
chat:
|
changeset |
files
|
2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
2011-10-23 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
2011-10-23 |
sheepluva |
highlight improvements
|
changeset |
files
|
2011-10-23 |
nemo |
oops
|
changeset |
files
|
2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
2011-10-23 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
2011-10-22 |
sheepluva |
document css files better
|
changeset |
files
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
2011-10-22 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
2011-10-22 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
|
2011-10-21 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
2011-10-21 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix layout of net page
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
2011-10-21 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
2011-10-20 |
sheepluva |
oops and good night
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment fixes
|
changeset |
files
|
2011-10-20 |
sheepluva |
comments
|
changeset |
files
|
2011-10-20 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
2011-10-20 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment typo
|
changeset |
files
|
2011-10-20 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
2011-10-20 |
nemo |
lolwut
|
changeset |
files
|
2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
2011-10-20 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
2011-10-19 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
2011-10-19 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
2011-10-19 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
2011-10-19 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
2011-10-18 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
2011-10-18 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
2011-10-18 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
2011-10-17 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
2011-10-17 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
2011-10-17 |
nemo |
:(
|
changeset |
files
|
2011-10-17 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
2011-10-17 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
2011-10-17 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
2011-10-17 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
2011-10-17 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
2011-10-17 |
sheepluva |
add tiara hat
|
changeset |
files
|
2011-10-16 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
2011-10-16 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
2011-10-16 |
nemo |
Blend the outter side too
|
changeset |
files
|
2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
2011-10-13 |
nemo |
oops
|
changeset |
files
|
2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
2011-10-11 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
2011-10-10 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
2011-10-10 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
2011-10-10 |
nemo |
tidier
|
changeset |
files
|
2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
2011-10-10 |
nemo |
tweak (still a hack)
|
changeset |
files
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
2011-10-10 |
nemo |
expose border color to lua
|
changeset |
files
|
2011-10-09 |
nemo |
oops
|
changeset |
files
|
2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
2011-10-09 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
2011-10-09 |
nemo |
add a couple more
|
changeset |
files
|
2011-10-09 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
2011-10-08 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
2011-10-08 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
2011-10-08 |
koda |
ooops
|
changeset |
files
|
2011-10-08 |
koda |
move some config files
|
changeset |
files
|
2011-10-08 |
koda |
create teams programmatically
|
changeset |
files
|
2011-10-08 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
2011-10-08 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-10-08 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
2011-10-08 |
nemo |
tweak Y movement
|
changeset |
files
|
2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
2011-10-08 |
koda |
minor changes
|
changeset |
files
|
2011-10-08 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
2011-10-07 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
2011-10-07 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
2011-10-06 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
2011-10-06 |
koda |
(a lot of) ooops
|
changeset |
files
|
2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
2011-10-05 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
2011-10-05 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
2011-10-05 |
koda |
be a good memory aware citizen
|
changeset |
files
|
2011-10-04 |
koda |
make the missions/trainings start
|
changeset |
files
|
2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
2011-10-04 |
nemo |
hm. probably should set both
|
changeset |
files
|
2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
2011-10-02 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
2011-10-01 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
2011-10-01 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
2011-10-01 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
2011-10-01 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
2011-09-30 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
2011-09-30 |
koda |
a little code cleanup
|
changeset |
files
|
2011-09-30 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
2011-09-29 |
unc0rr |
Oops, fix build
|
changeset |
files
|
2011-09-29 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
2011-09-27 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
2011-09-30 |
koda |
translators missed me
|
changeset |
files
|
2011-09-30 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
2011-09-30 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
2011-09-29 |
sheepluva |
oops
|
changeset |
files
|
2011-09-29 |
sheepluva |
update .pro
|
changeset |
files
|
2011-09-28 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
2011-09-28 |
sheepluva |
this makes more sense
|
changeset |
files
|
2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
2011-09-28 |
sheepluva |
training screen localization works now
|
changeset |
files
|
2011-09-28 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
2011-10-28 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
2011-09-28 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
2011-10-21 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
2011-10-20 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
2011-10-20 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
2011-10-20 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
2011-09-27 |
nemo |
this needs to actually return something
|
changeset |
files
|
2011-10-09 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
2011-10-09 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
2011-10-09 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
2011-09-26 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
2011-10-08 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
2011-10-08 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
2011-10-07 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
2011-10-04 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
my qt version needs this to work...
|
changeset |
files
|
2011-10-04 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
2011-09-25 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
2011-09-25 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
2011-09-25 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
2011-09-24 |
koda |
warnings round also for ios
|
changeset |
files
|
2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
2011-09-24 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
2011-09-24 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2011-09-24 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
2011-09-24 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
2011-09-24 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
2011-09-24 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
2011-10-18 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
2011-10-16 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
2011-10-16 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
2011-10-14 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
|
2011-10-12 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
|
changeset |
files
|
2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
2011-09-22 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
|
2011-09-22 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
|
2011-09-22 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
2011-09-22 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
2011-09-22 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
|
2011-09-22 |
nemo |
Disable clouds
|
changeset |
files
|
2011-09-21 |
koda |
ios version bump
|
changeset |
files
|
2011-09-21 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
2011-09-21 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
2011-09-21 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
2011-09-21 |
koda |
retina images, again
|
changeset |
files
|
2011-09-21 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
2011-09-21 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
2011-09-21 |
koda |
one more
|
changeset |
files
|
2011-09-21 |
koda |
moar @2x
|
changeset |
files
|
2011-09-21 |
koda |
another round of retina display images
|
changeset |
files
|
2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
|
2011-09-21 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
|
2011-09-20 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
2011-09-20 |
nemo |
check for amNothing
|
changeset |
files
|
2011-09-20 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
|
2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
|
2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
|
2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
2011-09-20 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
2011-09-19 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
2011-09-19 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
2011-09-19 |
nemo |
return nil for position if no gear
|
changeset |
files
|
2011-09-19 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
2011-09-19 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
2011-09-18 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
2011-09-17 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
oops, it was already added
|
changeset |
files
|
2011-09-17 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
2011-09-17 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
2011-09-17 |
sheepluva |
update copyright year of README
|
changeset |
files
|
2011-09-17 |
mikade |
change the changelog
|
changeset |
files
|
2011-09-16 |
sheepluva |
update credits a bit
|
changeset |
files
|
2011-09-16 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
|
2011-09-16 |
nemo |
typo
|
changeset |
files
|
2011-09-25 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-16 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
2011-09-16 |
inu |
pt update
|
changeset |
files
|
2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
Requested a few times
|
changeset |
files
|
2011-09-16 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
|
2011-09-16 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-16 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
|
2011-09-16 |
nemo |
Aaaaalllways!
|
changeset |
files
|
2011-09-16 |
Marco Bresciani |
Italian translation
|
changeset |
files
|
2011-09-16 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
2011-09-16 |
szczur |
Polish translation updates
|
changeset |
files
|
2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
2011-09-16 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
|
2011-09-15 |
mikade |
check waterline
|
changeset |
files
|
2011-09-15 |
sheepluva |
moar sparkles :3
|
changeset |
files
|
2011-09-15 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
2011-09-15 |
Palewolf |
Spanish translation
|
changeset |
files
|
2011-09-15 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
|
2011-09-15 |
sheepluva |
change²log
|
changeset |
files
|
2011-09-15 |
Henek |
merge :(
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
2011-09-15 |
Henek |
updateing swedish translation
|
changeset |
files
|
2011-09-15 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
|
2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
2011-09-14 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
|
2011-09-14 |
nemo |
Updated translation after typo fix
|
changeset |
files
|
2011-09-14 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
|
2011-09-14 |
koda |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
2011-09-14 |
mikade |
Updates to golf theme.
|
changeset |
files
|
2011-09-14 |
nemo |
merge
|
changeset |
files
|
2011-09-14 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
2011-09-14 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
|
2011-09-14 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
2011-09-14 |
mikade |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
2011-09-14 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
|
2011-09-14 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
2011-09-13 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
2011-09-13 |
nemo |
fix for issue #238
|
changeset |
files
|
2011-09-13 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
2011-09-13 |
unc0rr |
Translation update
|
changeset |
files
|
2011-09-13 |
igor-hkr |
Translation update
|
changeset |
files
|
2011-09-12 |
sheepluva |
typo
|
changeset |
files
|
2011-09-13 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
2011-09-13 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
2011-09-13 |
nemo |
fix voice preview
|
changeset |
files
|
2011-09-13 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
|
2011-09-13 |
nemo |
oops
|
changeset |
files
|
2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
2011-09-12 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
2011-09-12 |
nemo |
fix for issue #139
|
changeset |
files
|
2011-09-12 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
|
2011-09-12 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
2011-09-12 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
2011-09-12 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
2011-09-12 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
2011-09-11 |
sheepluva |
smoke for molotov
|
changeset |
files
|
2011-09-11 |
nemo |
make it more sekret
|
changeset |
files
|
2011-09-11 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
2011-09-11 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
2011-09-11 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
2011-09-11 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
2011-09-11 |
nemo |
better?
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
2011-09-11 |
sheepluva |
omg how could I forget
|
changeset |
files
|
2011-09-11 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
2011-09-11 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
2011-09-11 |
nemo |
Also this
|
changeset |
files
|
2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
|
2011-09-11 |
sheepluva |
small de update
|
changeset |
files
|
2011-09-11 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
|
2011-09-11 |
nemo |
tweak
|
changeset |
files
|
2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
changeset |
files
|
2011-09-11 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #269
|
changeset |
files
|
2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #276
|
changeset |
files
|
2011-09-11 |
sheepluva |
german lua translations
|
changeset |
files
|
2011-09-11 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
|
2011-09-11 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
|
2011-09-11 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
|
changeset |
files
|
2011-09-11 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
|
2011-09-10 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
|
2011-09-10 |
nemo |
tone flash waaaaay down when zoomed out
|
changeset |
files
|
2011-09-10 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
changeset |
files
|
2011-09-10 |
nemo |
This condition should have been removed when I was changing targetting
|
changeset |
files
|
2011-09-10 |
sheepluva |
translation fail/typo
|
changeset |
files
|
2011-09-10 |
sheepluva |
some sniper training improvements and few german lua translations
|
changeset |
files
|
2011-09-10 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
changeset |
files
|
2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
changeset |
files
|
2011-09-09 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
|
changeset |
files
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
changeset |
files
|
2011-09-09 |
sheepluva |
monkey task: always log to userpath
|
changeset |
files
|
2011-09-09 |
sheepluva |
move hedgehogs out of walls
|
changeset |
files
|
2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
changeset |
files
|
2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
we don't need trailing whitespaces... I guess :P
|
changeset |
files
|
2011-09-14 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
|
changeset |
files
|
2011-09-09 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
|
changeset |
files
|
2011-09-09 |
nemo |
er. let's reference the right gear, shall we?
|
changeset |
files
|
2011-09-09 |
mikade |
Add support for more players.
|
changeset |
files
|
2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
changeset |
files
|
2011-09-09 |
mikade |
For now, don't spawn anything other than health crates.
|
changeset |
files
|
2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
|
changeset |
files
|
2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
|
changeset |
files
|
2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
changeset |
files
|
2011-09-08 |
nemo |
oops
|
changeset |
files
|
2011-09-08 |
nemo |
Restore hog on team gone
|
changeset |
files
|
2011-09-08 |
sheepluva |
fix knight hat
|
changeset |
files
|
2011-09-08 |
unc0rr |
Fix loading from save desync
|
changeset |
files
|
2011-09-08 |
unc0rr |
Remove unnecessary and wrong check
|
changeset |
files
|
2011-09-07 |
unc0rr |
Replace tab with space
|
changeset |
files
|
2011-09-08 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
changeset |
files
|
2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
changeset |
files
|
2011-09-08 |
nemo |
Add flickery ghost grave
|
changeset |
files
|
2011-09-08 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
|
changeset |
files
|
2011-09-08 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
|
changeset |
files
|
2011-09-08 |
Star |
updated hat
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
changeset |
files
|
2011-09-07 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
|
changeset |
files
|
2011-09-07 |
nemo |
new countries
|
changeset |
files
|
2011-09-06 |
nemo |
fix hat name
|
changeset |
files
|
2011-09-06 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
|
changeset |
files
|
2011-09-06 |
unc0rr |
- Don't generate seed twice
|
changeset |
files
|
2011-09-06 |
unc0rr |
Send mapgen for static maps
|
changeset |
files
|
2011-09-06 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
|
changeset |
files
|
2011-09-06 |
tsleon |
translation update
|
changeset |
files
|
2011-09-06 |
szczur |
translation update
|
changeset |
files
|
2011-09-06 |
unc0rr |
Fix link again (changed libraries order)
|
changeset |
files
|
2011-09-05 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
|
changeset |
files
|
2011-09-05 |
nemo |
Add update preview when picking random static
|
changeset |
files
|
2011-09-05 |
nemo |
Add a fade out when in lag for snow.
|
changeset |
files
|
2011-09-05 |
nemo |
check for turn over (infinite attack)
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Fix linking in windows
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
|
changeset |
files
|
2011-09-05 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
|
changeset |
files
|
2011-09-05 |
sheepluva |
fix gas mask hat
|
changeset |
files
|
2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
changeset |
files
|
2011-09-05 |
unc0rr |
Support Qt version which have no qHash(QUrl)
|
changeset |
files
|
2011-09-04 |
nemo |
Move a few more, exclude NoHat and team hats from animation
|
changeset |
files
|
2011-09-04 |
nemo |
Load list of hats dynamically.
|
changeset |
files
|
2011-09-04 |
nemo |
Add check on amNothing
|
changeset |
files
|
2011-09-04 |
nemo |
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
|
changeset |
files
|
2011-09-04 |
nemo |
copy/paste fail
|
changeset |
files
|
2011-09-04 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
changeset |
files
|
2011-09-04 |
unc0rr |
Some renaming
|
changeset |
files
|
2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
|
changeset |
files
|
2011-09-04 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
changeset |
files
|
2011-09-04 |
nemo |
load mask from user path as well
|
changeset |
files
|
2011-09-04 |
unc0rr |
Prevent runtime warning
|
changeset |
files
|
2011-09-04 |
unc0rr |
Only prepend hedgewars.org if the url is relative
|
changeset |
files
|
2011-09-04 |
nemo |
remove dupe
|
changeset |
files
|
2011-09-04 |
nemo |
oops
|
changeset |
files
|
2011-09-04 |
unc0rr |
Allow surfing, download and extract only .zip files
|
changeset |
files
|
2011-09-04 |
nemo |
truncate page on comment tags, as suggested by unc0rr
|
changeset |
files
|
2011-09-04 |
nemo |
Add a crappy button to encourage artists to make another one. Restore Info page.
|
changeset |
files
|
2011-09-04 |
unc0rr |
Extract to cfgdir
|
changeset |
files
|
2011-09-04 |
nemo |
update animation page. remove test image
|
changeset |
files
|
2011-09-04 |
nemo |
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
|
changeset |
files
|
2011-09-04 |
unc0rr |
Call update() so loaded images appear
|
changeset |
files
|
2011-09-04 |
unc0rr |
Fix a warning
|
changeset |
files
|
2011-09-04 |
unc0rr |
Link against quazip
|
changeset |
files
|
2011-09-04 |
unc0rr |
Extract downloaded content into temp dir
|
changeset |
files
|
2011-09-04 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
|
changeset |
files
|
2011-09-04 |
unc0rr |
- Implement progressbars to show download progress
|
changeset |
files
|
2011-09-07 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-09-04 |
unc0rr |
Add QuaZIP library to build system
|
changeset |
files
|
2011-09-03 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
|
changeset |
files
|
2011-09-03 |
sheepluva |
'Star and Moon' updated his sheep hat.
|
changeset |
files
|
2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
changeset |
files
|
2011-09-03 |
unc0rr |
Remove STL dependency
|
changeset |
files
|
2011-09-03 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
|
changeset |
files
|
2011-09-03 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
|
changeset |
files
|
2011-09-02 |
nemo |
tweak to avoid jaggies
|
changeset |
files
|
2011-09-02 |
nemo |
typo
|
changeset |
files
|
2011-09-02 |
nemo |
fiiine
|
changeset |
files
|
2011-09-02 |
nemo |
lighten a bit
|
changeset |
files
|
2011-09-02 |
nemo |
Add awesome new TARDIS art
|
changeset |
files
|
2011-09-02 |
nemo |
OMG. I forgot this one.
|
changeset |
files
|
2011-09-02 |
nemo |
that was just getting me into trouble
|
changeset |
files
|
2011-09-02 |
nemo |
oops.
|
changeset |
files
|
2011-09-02 |
nemo |
Thicker borders. Still need something by an actual artist.
|
changeset |
files
|
2011-09-02 |
unc0rr |
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
|
changeset |
files
|
2011-09-02 |
unc0rr |
Implement save button on game statistics page.
|
changeset |
files
|
2011-09-09 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
|
changeset |
files
|
2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
|
changeset |
files
|
2011-09-09 |
Xeli |
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
|
changeset |
files
|
2011-09-02 |
unc0rr |
Why so serious
|
changeset |
files
|
2011-09-09 |
Xeli |
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
|
changeset |
files
|
2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
|
changeset |
files
|
2011-09-08 |
Xeli |
Fixed the captions, they are now below the windbar
hedgeroid
|
changeset |
files
|
2011-09-01 |
sheepluva |
add get away time modifier entry to changelog
|
changeset |
files
|
2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
|
changeset |
files
|
2011-09-01 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
|
changeset |
files
|
2011-09-01 |
nemo |
merge
|
changeset |
files
|
2011-09-01 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
|
changeset |
files
|
2011-09-01 |
nemo |
button tweak, add missing left horizon
|
changeset |
files
|
2011-08-31 |
mikade |
onHogAttack hook. Might reposition this later.
|
changeset |
files
|
2011-08-31 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
|
changeset |
files
|
2011-08-31 |
nemo |
Let's draw the bottom border thicker, so it is more visible
|
changeset |
files
|
2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
|
changeset |
files
|
2011-08-31 |
nemo |
Avoid burning other hog's turn
|
changeset |
files
|
2011-08-31 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
|
changeset |
files
|
2011-08-31 |
unc0rr |
- Don't reload fonts
|
changeset |
files
|
2011-09-14 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
|
changeset |
files
|
2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
|
changeset |
files
|
2011-09-14 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
|
changeset |
files
|
2011-08-31 |
nemo |
TARDIS bugfix
|
changeset |
files
|
2011-09-14 |
koda |
fix for retina display devices
|
changeset |
files
|
2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
|
changeset |
files
|
2011-09-14 |
koda |
ios version bump
|
changeset |
files
|
2011-08-31 |
nemo |
more proper implementation of TARDIS
|
changeset |
files
|
2011-09-14 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
|
changeset |
files
|
2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
|
changeset |
files
|
2011-08-29 |
nemo |
Check for nil from SpawnCustomCrate
|
changeset |
files
|
2011-08-29 |
koda |
updated sdl.patch
|
changeset |
files
|
2011-08-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-08-28 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
|
changeset |
files
|
2011-08-28 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
|
changeset |
files
|
2011-08-28 |
koda |
move the ios background music under resources
|
changeset |
files
|
2011-08-28 |
koda |
the return of SDL.patch D:
|
changeset |
files
|
2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
|
changeset |
files
|
2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
|
changeset |
files
|
2011-08-27 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
|
changeset |
files
|
2011-08-27 |
nemo |
Avoid unsightly gaps in landbacktex
|
changeset |
files
|
2011-08-27 |
nemo |
implement proper blending
|
changeset |
files
|
2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
|
changeset |
files
|
2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
changeset |
files
|
2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
|
changeset |
files
|
2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
changeset |
files
|
2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
|
changeset |
files
|
2011-08-26 |
nemo |
Use frontend value for fullscreening.
|
changeset |
files
|
2011-08-25 |
inu |
pt update
|
changeset |
files
|
2011-08-25 |
sheepluva |
* partial rollback of changes to camera
|
changeset |
files
|
2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
|
changeset |
files
|
2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
|
changeset |
files
|
2011-08-25 |
sheepluva |
don't poison invul hogs
|
changeset |
files
|
2011-08-25 |
nemo |
another silly mistake
|
changeset |
files
|
2011-08-24 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
|
changeset |
files
|
2011-08-24 |
nemo |
oops
|
changeset |
files
|
2011-08-24 |
sheepluva |
THUNKphewbzzweeEEeee
|
changeset |
files
|
2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
|
changeset |
files
|
2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
changeset |
files
|
2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
|
2011-08-23 |
nemo |
restore screwed up test
|
changeset |
files
|
2011-08-23 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
2011-09-01 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
changeset |
files
|
2011-09-01 |
Xeli |
increment version number/name
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
ooops
|
changeset |
files
|
2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
|
changeset |
files
|
2011-08-28 |
Xeli |
fixed = operator in uFloat
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
|
changeset |
files
|
2011-08-26 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
|
changeset |
files
|
2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
|
changeset |
files
|
2011-08-26 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
|
changeset |
files
|
2011-08-26 |
Xeli |
version name and api changed for Market version
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
|
changeset |
files
|
2011-08-26 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
|
changeset |
files
|
2011-08-23 |
nemo |
Disable flakes in Blox theme
|
changeset |
files
|
2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
|
changeset |
files
|
2011-08-22 |
nemo |
Free land texture, reset sky colour.
|
changeset |
files
|
2011-08-22 |
nemo |
Put it in the add as well
|
changeset |
files
|
2011-08-22 |
nemo |
Add check for no sound
|
changeset |
files
|
2011-08-22 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
|
changeset |
files
|
2011-08-22 |
unc0rr |
Fix translation (it was smth like "they have normal bounced")
|
changeset |
files
|
2011-08-22 |
unc0rr |
merge
|
changeset |
files
|
2011-08-22 |
koda |
add Zorg to credits
|
changeset |
files
|
2011-08-22 |
Xeli |
tiny tweak in how lua is moved + added two reverts
hedgeroid
|
changeset |
files
|
2011-08-22 |
koda |
enable a tip on osx, remove trailing whitespaces
|
changeset |
files
|
2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
|
changeset |
files
|
2011-08-21 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-22 |
tsleon |
russian translation update
|
changeset |
files
|
2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
|
changeset |
files
|
2011-08-21 |
Xeli |
removed the enabling of sensors
hedgeroid
|
changeset |
files
|
2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
|
changeset |
files
|
2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
changeset |
files
|
2011-08-21 |
Xeli |
Changed url to code.google.com page
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Strip and compress Golf theme
|
changeset |
files
|
2011-08-21 |
Xeli |
changed an ifdef so that android too uses mono sound
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
mergy merge merge
|
changeset |
files
|
2011-08-21 |
Xeli |
cosmetic tweak in the teamselection menu
hedgeroid
|
changeset |
files
|
2011-08-21 |
mikade |
merge
|
changeset |
files
|
2011-08-21 |
nemo |
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
|
changeset |
files
|
2011-08-21 |
Xeli |
forgot to hg add the images...
hedgeroid
|
changeset |
files
|
2011-08-21 |
mikade |
HUD for Space Invasion, minor bugfix
|
changeset |
files
|
2011-08-21 |
nemo |
hammer tweak
|
changeset |
files
|
2011-08-21 |
Xeli |
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Add mikade and Xeli to credits
|
changeset |
files
|
2011-08-21 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
changeset |
files
|
2011-08-21 |
Xeli |
few comments added
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
add check for other forms of flight too
|
changeset |
files
|
2011-08-21 |
Xeli |
added licenses
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
|
changeset |
files
|
2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
|
changeset |
files
|
2011-08-21 |
Uncharted |
New lithuanian translation
|
changeset |
files
|
2011-08-20 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
|
changeset |
files
|
2011-08-21 |
nemo |
Fix localisation of scripts
|
changeset |
files
|
2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
|
changeset |
files
|
2011-08-21 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
|
changeset |
files
|
2011-08-19 |
Xeli |
small cosmetic change
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
This really should have been a TPoint for consistency
|
changeset |
files
|
2011-08-19 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
|
changeset |
files
|
2011-08-19 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
|
changeset |
files
|
2011-08-19 |
Xeli |
Added several graphics
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
changeset |
files
|
2011-08-19 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
|
changeset |
files
|
2011-08-20 |
nemo |
teach AI about sticky mines
|
changeset |
files
|
2011-08-19 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
|
changeset |
files
|
2011-08-19 |
unc0rr |
- Update russian translation
|
changeset |
files
|
2011-08-18 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-19 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
|
changeset |
files
|
2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
|
changeset |
files
|
2011-08-19 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
|
changeset |
files
|
2011-08-18 |
Xeli |
Volume keys now work
hedgeroid
|
changeset |
files
|
2011-08-19 |
nemo |
oops
|
changeset |
files
|
2011-08-17 |
Xeli |
open ammo when clicking the current hog
hedgeroid
|
changeset |
files
|
2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
unc0rr |
Free messages queue on engine shutdown
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
...
|
changeset |
files
|
2011-08-17 |
Xeli |
Now able to select a weapon
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
*sigh*
|
changeset |
files
|
2011-08-17 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
|
changeset |
files
|
2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
changeset |
files
|
2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
|
changeset |
files
|
2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
changeset |
files
|
2011-08-16 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
|
changeset |
files
|
2011-08-15 |
nemo |
Check for dX too
|
changeset |
files
|
2011-08-15 |
nemo |
I'll learn to build first eventually...
|
changeset |
files
|
2011-08-17 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
|
changeset |
files
|
2011-08-15 |
nemo |
oops
|
changeset |
files
|
2011-08-15 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-08-15 |
nemo |
Move HealthTag dY init into AddGear
|
changeset |
files
|
2011-08-15 |
mikade |
merge
|
changeset |
files
|
2011-08-15 |
nemo |
Use Frame instead of State for the health flag
|
changeset |
files
|
2011-08-15 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
|
changeset |
files
|
2011-08-15 |
unc0rr |
Why so suspicious?
|
changeset |
files
|
2011-08-15 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
|
changeset |
files
|
2011-08-15 |
nemo |
forgot scale
|
changeset |
files
|
2011-08-15 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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2011-08-15 |
nemo |
bump up max collision to 1024 entries
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2011-08-15 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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2011-08-15 |
nemo |
draw health tag relative to screen if State <> 0
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2011-08-14 |
koda |
smaller code cleanup
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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2011-08-14 |
unc0rr |
Use local scope global var instead
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