Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
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Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
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Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
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Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
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Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
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Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
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Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
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Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
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Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
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Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
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Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
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Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
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Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
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Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
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Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
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Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
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Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
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Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
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Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
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Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
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Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
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Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
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Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
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Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
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Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
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Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
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Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
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Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
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Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
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Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
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Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
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Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
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