... or I would have been if svn hadn't locked up and made me try my luck at one more...
--- a/hedgewars/GSHandlers.inc Fri Mar 05 02:51:12 2010 +0000
+++ b/hedgewars/GSHandlers.inc Fri Mar 05 02:57:34 2010 +0000
@@ -1318,7 +1318,7 @@
if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then SetAllHHToActive;
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then
begin
- if (V > _0_02) and (k = gtExplosives) and ((Gear^.State and gstAnimation) <> 0) then
+ if (V > _0_02) and (k = gtExplosives) then
inc(Gear^.Damage, hwRound(V * _70));
if Gear^.dY > _0_2 then