Wed, 15 Feb 2023 12:42:43 +0100 |
unC0Rr |
Format the code, apply clippy fixes
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Wed, 15 Feb 2023 12:36:24 +0100 |
unC0Rr |
Allow defining compatible edges for grid, add few more templates
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Tue, 14 Feb 2023 08:52:20 +0100 |
unC0Rr |
Some bug fixes, build fixes and code formatting
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Mon, 13 Feb 2023 17:02:08 +0100 |
unC0Rr |
Get wavefront collapse generator to work in engine
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Mon, 13 Feb 2023 12:31:30 +0100 |
unC0Rr |
Refactor mapgen to allow for easy switching between generators
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Mon, 13 Feb 2023 11:00:12 +0100 |
unC0Rr |
Refactor landgen package structure
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Mon, 13 Feb 2023 10:39:37 +0100 |
unC0Rr |
Extract tile loading into separate method
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Sun, 12 Feb 2023 15:10:10 +0100 |
unC0Rr |
Fix some bugs
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Sun, 12 Feb 2023 14:19:02 +0100 |
unC0Rr |
Fix several issues with transformations, more work on getting generated image
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Fri, 03 Feb 2023 15:59:18 +0100 |
unC0Rr |
Add WIP for generation of rules
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Fri, 03 Feb 2023 14:44:33 +0100 |
unC0Rr |
Rework how rules are defined, add transformations for tiles
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Thu, 02 Feb 2023 08:41:31 +0100 |
unC0Rr |
Add loading of tiles from png
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Wed, 01 Feb 2023 11:19:45 +0100 |
unC0Rr |
Fix mapgen
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Wed, 01 Feb 2023 10:58:45 +0100 |
unC0Rr |
Switch to Vec2D in wavefront algorithm
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Mon, 30 Jan 2023 15:50:14 +0100 |
unC0Rr |
Add basics of wavefront collapse algorithm
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