Wed, 15 Feb 2023 12:42:43 +0100 unC0Rr Format the code, apply clippy fixes transitional_engine
Wed, 15 Feb 2023 12:36:24 +0100 unC0Rr Allow defining compatible edges for grid, add few more templates transitional_engine
Tue, 14 Feb 2023 08:52:20 +0100 unC0Rr Some bug fixes, build fixes and code formatting transitional_engine
Mon, 13 Feb 2023 17:02:08 +0100 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
Mon, 13 Feb 2023 12:31:30 +0100 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
Mon, 13 Feb 2023 11:00:12 +0100 unC0Rr Refactor landgen package structure transitional_engine
Mon, 13 Feb 2023 10:39:37 +0100 unC0Rr Extract tile loading into separate method transitional_engine
Sun, 12 Feb 2023 15:10:10 +0100 unC0Rr Fix some bugs transitional_engine
Sun, 12 Feb 2023 14:19:02 +0100 unC0Rr Fix several issues with transformations, more work on getting generated image transitional_engine
Fri, 03 Feb 2023 15:59:18 +0100 unC0Rr Add WIP for generation of rules transitional_engine
Fri, 03 Feb 2023 14:44:33 +0100 unC0Rr Rework how rules are defined, add transformations for tiles transitional_engine
Thu, 02 Feb 2023 08:41:31 +0100 unC0Rr Add loading of tiles from png transitional_engine
Wed, 01 Feb 2023 11:19:45 +0100 unC0Rr Fix mapgen transitional_engine
Wed, 01 Feb 2023 10:58:45 +0100 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
Mon, 30 Jan 2023 15:50:14 +0100 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
(0) -10000 -3000 -1000 -300 -100 -15 +15 +100 tip