Mercurial
Mercurial
>
hedgewars
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-15
+15
+100
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Format the code, apply clippy fixes
transitional_engine
21 months ago, by unC0Rr
Allow defining compatible edges for grid, add few more templates
transitional_engine
21 months ago, by unC0Rr
Some bug fixes, build fixes and code formatting
transitional_engine
21 months ago, by unC0Rr
Get wavefront collapse generator to work in engine
transitional_engine
21 months ago, by unC0Rr
Refactor mapgen to allow for easy switching between generators
transitional_engine
21 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
21 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
21 months ago, by unC0Rr
Fix some bugs
transitional_engine
21 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
21 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
21 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
21 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
21 months ago, by unC0Rr
Fix mapgen
transitional_engine
21 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
21 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
21 months ago, by unC0Rr
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-15
+15
+100
tip