Sat, 13 Nov 2010 23:08:33 +0100 |
Henek |
clean up and lua update, very minor
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Sun, 14 Nov 2010 19:27:30 +0300 |
unc0rr |
Set protocol num to 35
0.9.14.1
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files
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Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
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Sun, 14 Nov 2010 11:24:36 -0500 |
nemo |
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
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Sat, 13 Nov 2010 23:03:17 +0300 |
unc0rr |
merge
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files
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Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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Sat, 13 Nov 2010 20:42:26 +0300 |
unc0rr |
Optimization fail fixed
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files
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Sun, 14 Nov 2010 11:10:25 -0500 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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Sun, 16 Jan 2011 03:39:54 +0100 |
koda |
trying to close 0.9.14 branch
0.9.14
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Sat, 13 Nov 2010 09:36:26 -0500 |
nemo |
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
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Sun, 14 Nov 2010 11:06:55 -0500 |
nemo |
revert prior revision. moving to new branch
0.9.14
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Sat, 13 Nov 2010 14:40:06 +0100 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
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Sun, 14 Nov 2010 11:03:55 -0500 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
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Sat, 13 Nov 2010 14:04:18 +0100 |
Henek |
better description of disable wind
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Sat, 13 Nov 2010 15:25:38 -0500 |
nemo |
lighten tex to look more sandy
0.9.14
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Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
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Sat, 13 Nov 2010 23:16:23 +0300 |
unc0rr |
Update message
0.9.14
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Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
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Sat, 13 Nov 2010 23:13:21 +0300 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
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Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
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Sat, 13 Nov 2010 23:09:24 +0300 |
unc0rr |
Bump up protocol number
0.9.14
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Sat, 13 Nov 2010 03:26:14 +0100 |
koda |
merge
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Sat, 13 Nov 2010 14:56:35 -0500 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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Sat, 13 Nov 2010 12:59:56 -0500 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
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Sat, 13 Nov 2010 00:51:55 +0100 |
Henek |
makes drill attack drills weaker and not affected by wind
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Sat, 13 Nov 2010 10:28:04 -0500 |
jose1711 |
one more try at sk - perhaps it will make the release
0.9.14
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Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
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Sat, 13 Nov 2010 03:25:40 +0100 |
koda |
don't list too big maps for certain devices
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Sat, 13 Nov 2010 17:48:56 +0300 |
unc0rr |
Update ru translation
0.9.14
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Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
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Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
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Sat, 13 Nov 2010 17:39:24 +0300 |
unc0rr |
Not going into release
0.9.14
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Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
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Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
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Sat, 13 Nov 2010 17:14:51 +0300 |
unc0rr |
No svgz and .desktop
0.9.14
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Fri, 12 Nov 2010 23:40:08 +0100 |
Henek |
fancy dust when the drill is drilling
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Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
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Sat, 13 Nov 2010 17:11:28 +0300 |
unc0rr |
Bye-bye sha-1
0.9.14
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Sat, 13 Nov 2010 17:05:34 +0300 |
unc0rr |
Merge
0.9.14
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Fri, 12 Nov 2010 16:06:06 -0500 |
nemo |
copypasta fail
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Sat, 13 Nov 2010 17:05:14 +0300 |
unc0rr |
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
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Fri, 12 Nov 2010 16:00:28 -0500 |
nemo |
off by 1 error in resurrector index
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Sat, 13 Nov 2010 16:52:53 +0300 |
unc0rr |
Some fixes
0.9.14
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Sat, 13 Nov 2010 08:55:58 -0500 |
nemo |
merge (stupid reflexive pull -u)
0.9.14
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Fri, 12 Nov 2010 15:57:30 -0500 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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Sat, 13 Nov 2010 16:47:40 +0300 |
unc0rr |
Useless
0.9.14
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Sat, 13 Nov 2010 08:54:39 -0500 |
szczur |
last-minute pl updates
0.9.14
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Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
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Sat, 13 Nov 2010 12:07:17 +0100 |
Palewolf |
Updated spanish translation
0.9.14
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Fri, 12 Nov 2010 21:55:55 +0300 |
unc0rr |
merge
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Sat, 13 Nov 2010 11:33:50 +0300 |
unC0Rr |
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
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Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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Fri, 12 Nov 2010 21:55:33 +0300 |
unc0rr |
Apply typo fix also here
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Sat, 13 Nov 2010 10:52:27 +0300 |
unC0Rr |
Remove "-dev" suffix
0.9.14
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Fri, 12 Nov 2010 12:35:30 -0500 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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Sat, 13 Nov 2010 10:22:06 +0300 |
unC0Rr |
Fix typo in russian translation, update english translation with plural forms
0.9.14
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Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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