Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
0.9.14
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Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
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Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
0.9.14
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Fri, 12 Nov 2010 12:21:40 -0500 |
nemo |
remove floating point/rounding
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Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
0.9.14
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Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
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Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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Fri, 12 Nov 2010 17:17:25 +0100 |
koda |
raised version number
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Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
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Fri, 12 Nov 2010 21:42:27 +0300 |
unc0rr |
Fix typo
0.9.14
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Fri, 12 Nov 2010 20:42:36 +0300 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Fri, 12 Nov 2010 09:49:46 +0100 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
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Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Wed, 10 Nov 2010 19:43:13 +0100 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
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Wed, 10 Nov 2010 18:34:11 +0100 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
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Tue, 09 Nov 2010 22:44:12 -0500 |
nemo |
hide crosshair when switching to no weapon
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Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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Wed, 10 Nov 2010 03:08:14 +0100 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
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Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
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Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
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Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
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Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
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Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
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Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
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Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
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Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
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Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
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Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
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Sun, 07 Nov 2010 21:04:18 +0100 |
Always-Godlike |
JAWOHL! German translations
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Sun, 07 Nov 2010 20:59:43 +0100 |
Palewolf |
Merge README and CREDITS files into CREDITS
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Sun, 07 Nov 2010 14:54:30 -0500 |
nemo |
SOMEONE SET US UP THE BOM!
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