Wed, 29 Apr 2015 17:17:40 +0300 unc0rr Catch exceptions in accept() call
Mon, 27 Apr 2015 17:21:58 +0000 vittorio giovara Do not set rpath when binaries are installed in the standard search path
Sat, 11 Apr 2015 17:37:43 +0300 unc0rr Add ceil() function to fpcrtl of pas2c
Sat, 11 Apr 2015 15:34:07 +0300 unc0rr Silly fixes for silly pas2c
Mon, 04 May 2015 17:48:57 +0300 unc0rr Try another approach, WIP qmlfrontend
Fri, 10 Apr 2015 23:58:05 +0300 unc0rr Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
Wed, 29 Apr 2015 23:52:18 +0300 unc0rr Rendering some code qmlfrontend
Fri, 10 Apr 2015 11:14:53 -0400 nemo bouncy/noportal check after spawn
Tue, 28 Apr 2015 23:26:12 +0300 unc0rr Some more work on network client implementation qmlfrontend
Fri, 10 Apr 2015 10:36:17 -0400 nemo tweak erase
Tue, 28 Apr 2015 11:49:48 +0300 unc0rr Will use own tree type qmlfrontend
Wed, 08 Apr 2015 23:59:35 -0400 nemo also erase
Sat, 25 Apr 2015 23:46:09 +0300 unc0rr Some hedgewars coding a week keeps doctor away qmlfrontend
Wed, 08 Apr 2015 15:10:44 -0400 nemo fix copypasta typo, failure to bump offset of lf params
Wed, 22 Apr 2015 23:33:16 +0300 unc0rr Some futher work on flib net client part qmlfrontend
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Thu, 16 Apr 2015 23:31:13 +0300 unc0rr Start network support: only setting up a connection for now qmlfrontend
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Tue, 14 Apr 2015 11:18:14 +0300 unC0Rr Racer challenge map #17 qmlfrontend
Sun, 05 Apr 2015 12:44:54 +0900 mikade fix error in Nobody Laugh
Sat, 11 Apr 2015 22:39:29 +0300 unc0rr Make ammo scheme work qmlfrontend
Fri, 03 Apr 2015 16:46:14 -0400 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
Sat, 11 Apr 2015 17:23:56 +0300 unc0rr Oops, forgot this file qmlfrontend
Fri, 03 Apr 2015 16:39:09 -0400 nemo give melon pieces a radius. is why they weren't bouncing.
Wed, 08 Apr 2015 23:39:18 +0300 unc0rr Ammo schemes list, almost works qmlfrontend
Fri, 03 Apr 2015 15:20:08 -0400 nemo Make FP tunnel 2px wider.
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Wed, 01 Apr 2015 22:46:52 +0300 unc0rr racer challenge map #16
Wed, 01 Apr 2015 10:17:01 +0300 unC0Rr Fix off-by-1 error
Wed, 01 Apr 2015 02:42:37 +0200 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
Tue, 31 Mar 2015 23:14:09 +0300 unc0rr - Fix ping timeouts after incorrect "/vote" commands (protocol violation)
Tue, 31 Mar 2015 23:01:53 +0300 unc0rr "/force" command for server admin to force voting result
Tue, 31 Mar 2015 22:50:12 +0300 unc0rr Send notice when accepting vote
Tue, 31 Mar 2015 22:37:04 +0300 unc0rr Don't change hedgehogs total number to a value > 48 as result of voting.
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Tue, 31 Mar 2015 00:15:00 +0200 sheepluva draw birdy's feathers in low quality mode too
Wed, 25 Mar 2015 21:30:04 +0100 sheepluva only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 sheepluva allow gear specific data (with gear type specific type). applied to cake
Tue, 24 Mar 2015 21:18:05 +0100 sheepluva still messing with rendering
Tue, 24 Mar 2015 22:51:49 +0300 unc0rr Hints for bottom feeder, which were somehow lost
Tue, 24 Mar 2015 19:25:03 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Mon, 23 Mar 2015 02:03:45 +0100 sheepluva show correct default if current team is local team
Sun, 22 Mar 2015 22:06:44 +0100 sheepluva fix segfault caused by last commit if spectating
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Fri, 20 Mar 2015 15:00:52 -0400 nemo remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
Thu, 19 Mar 2015 21:23:56 +0100 sheepluva don't modify collision data when applying visual edge smoothing
Wed, 18 Mar 2015 21:52:13 +0100 sheepluva fallback to first color in colors array if there is no valid color specified
Wed, 18 Mar 2015 23:18:52 +0300 unc0rr Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
Wed, 18 Mar 2015 23:13:37 +0300 unc0rr Also update wind indicator on lag when joining midgame
Wed, 18 Mar 2015 21:03:53 +0100 sheepluva changed/fixed alpha blending in copyToXYFromRect
Wed, 18 Mar 2015 22:57:29 +0300 unc0rr Only allow one instance of vgtSmoothWindbar also
Tue, 17 Mar 2015 23:57:26 +0300 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
Mon, 16 Mar 2015 11:12:18 +0300 unC0Rr Script parameter to adjust winning score for Mutant
Sun, 15 Mar 2015 22:01:10 -0400 nemo team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
Sun, 15 Mar 2015 16:14:43 -0400 nemo merge ☹
Fri, 13 Mar 2015 14:09:44 +0300 unC0Rr Racer challenge map #15
Sun, 08 Mar 2015 03:04:06 +0100 sheepluva and ofc fix pas2c build
Sun, 08 Mar 2015 02:40:32 +0100 sheepluva render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
Sun, 08 Mar 2015 01:51:27 +0100 sheepluva chat/copypaste: some adjustments and sanity checks
Sun, 08 Mar 2015 01:04:41 +0100 sheepluva copy to/paste from system clipboard (via frontend)
Fri, 06 Mar 2015 21:24:21 +0100 sheepluva copy&paste (wip), currently using only a local clipboard
Sun, 15 Mar 2015 16:14:13 -0400 nemo Allow rope tinting
Tue, 03 Mar 2015 22:22:29 +0300 unc0rr amNothing is fine to use in any type of race too
Sun, 01 Mar 2015 21:06:27 +0100 sheepluva attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
Sun, 01 Mar 2015 20:38:52 +0100 sheepluva quick word deletion while holding ctrl (qt style)
Sun, 01 Mar 2015 20:14:23 +0100 sheepluva holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
Sun, 01 Mar 2015 17:32:26 +0100 sheepluva whoops, pas2c did not notice this missing ;
Sun, 01 Mar 2015 17:12:02 +0100 sheepluva since fonts can be loaded in late, update cursor position before first chat display
Sun, 01 Mar 2015 16:45:24 +0100 sheepluva make team key play well with new cursor
Sun, 01 Mar 2015 16:38:18 +0100 sheepluva add newline after warning
Sun, 01 Mar 2015 16:32:14 +0100 sheepluva make sure cursor drawing position does not get messed up by screen resize
Sun, 01 Mar 2015 15:56:00 +0100 sheepluva teach pas2c how to insert() shortstrings
Sun, 01 Mar 2015 15:04:31 +0100 sheepluva pas2c does not like setlength called with a shortstring apparently
Sun, 01 Mar 2015 04:15:11 +0100 sheepluva selections
Sat, 28 Feb 2015 22:20:53 +0100 sheepluva fix chat input history not restoring utf8-related info
Sat, 28 Feb 2015 17:29:07 +0100 sheepluva engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
Thu, 26 Feb 2015 15:38:10 +0300 unC0Rr Racer challenge map #14
Wed, 18 Feb 2015 14:44:59 +0300 unC0Rr Racer challenge #13
Tue, 17 Feb 2015 16:05:54 -0500 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Tue, 17 Feb 2015 12:09:27 -0500 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Tue, 17 Feb 2015 10:04:32 -0500 nemo avoid airmines too when spawning
Tue, 17 Feb 2015 09:50:22 -0500 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sun, 15 Feb 2015 15:35:46 -0500 nemo 0s mine time
Sun, 15 Feb 2015 15:34:32 -0500 nemo make air mines respawn on climbhome
Mon, 16 Feb 2015 22:33:15 +0300 unc0rr Introducing cbAmmo qmlfrontend
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Mon, 09 Feb 2015 00:37:59 +0300 unc0rr Fix schemes loading qmlfrontend
Sat, 14 Feb 2015 17:47:28 -0500 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
Sun, 08 Feb 2015 00:10:05 +0300 unc0rr Send selected scheme config on engine initialization (WIP) qmlfrontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 23:26:14 +0300 unc0rr merge with default qmlfrontend
Sat, 07 Feb 2015 23:25:33 +0300 unc0rr merge
Sat, 07 Feb 2015 11:53:08 +0300 unc0rr Fix pas2c?
Sat, 07 Feb 2015 00:19:54 +0300 unc0rr This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
Fri, 06 Feb 2015 16:08:02 +0300 unC0Rr One more medium template
Sat, 31 Jan 2015 23:14:12 -0500 nemo fix typo
Sat, 31 Jan 2015 22:18:40 -0500 nemo I guess the params shouldn't be all or nothing.
Sat, 31 Jan 2015 22:13:44 -0500 nemo add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
Sun, 25 Jan 2015 16:10:20 -0500 nemo Add generic getter/setter for a bunch of more obscure gear structure values
Sun, 25 Jan 2015 14:48:02 -0500 nemo Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 nemo more turn-based-y
Sun, 18 Jan 2015 22:48:23 -0500 nemo inherit mines time div 4
Mon, 19 Jan 2015 01:18:43 +0100 sheepluva feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
Sun, 18 Jan 2015 17:14:37 -0500 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Sun, 18 Jan 2015 16:57:32 -0500 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
Mon, 19 Jan 2015 00:12:26 +0300 unc0rr Fix here too
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 15:12:54 -0500 nemo initialise trackSpeed, add nil check before resetting seek timer
Sun, 18 Jan 2015 15:03:35 -0500 nemo er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 sheepluva begin/end
Sun, 18 Jan 2015 14:48:23 -0500 nemo merge
Sun, 18 Jan 2015 15:36:36 +0100 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 21:41:01 +0100 sheepluva oops. I committed hat fix to .21 branch
Sun, 18 Jan 2015 14:18:06 -0500 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Sat, 17 Jan 2015 10:07:12 -0500 nemo tweak a few params. still something wtf going on when on rope
Sat, 17 Jan 2015 14:26:25 +0100 sheepluva merge
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Fri, 16 Jan 2015 15:47:34 +0100 sheepluva Merge pull request #31 from LocutusOfBorg/fix-cmake
Wed, 14 Jan 2015 11:47:50 +0300 unC0Rr Oops, misspelled protocol command
Tue, 13 Jan 2015 23:37:07 +0300 unc0rr Implement /newseed and /hedgehogs commands. Only tested for building.
Mon, 12 Jan 2015 08:20:20 -0500 nemo oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
Sun, 11 Jan 2015 22:30:52 -0500 nemo move TGear Hedgehog based on how uStats is using it
Thu, 15 Jan 2015 11:48:28 +0100 Gianfranco Costamagna Add RelWithDebInfo for debugging purposes
Tue, 06 Jan 2015 16:38:39 +0100 sheepluva merge git head
Tue, 06 Jan 2015 15:16:34 +0100 sheepluva Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
Tue, 06 Jan 2015 03:41:10 +0100 Gianfranco Costamagna Unify _P flags
Tue, 06 Jan 2015 12:52:37 +0300 unc0rr Fix handling of perlin mapgen
Sat, 29 Nov 2014 14:53:41 +0100 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
Tue, 06 Jan 2015 12:12:34 +0300 unc0rr - Send maze_size command in other mapgen modes too
Mon, 05 Jan 2015 16:29:27 +0100 Gianfranco Costamagna Rename test to test_normal, to comply with policy CMP0037
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested. 0.9.21
Mon, 05 Jan 2015 19:24:49 +0300 unc0rr merge
Thu, 04 Jun 2015 19:57:04 +0300 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
Mon, 05 Jan 2015 19:24:20 +0300 unc0rr merge
Wed, 03 Jun 2015 23:24:56 +0300 unc0rr Lazy fix for server build 0.9.21
Mon, 05 Jan 2015 14:37:08 +0100 sheepluva Merge pull request #27 from LocutusOfBorg/fix-build2
Wed, 03 Jun 2015 14:50:54 +0100 koda Update .hgignore file 0.9.21
Mon, 05 Jan 2015 14:05:09 +0100 sheepluva Merge pull request #28 from LocutusOfBorg/lua-fix
Tue, 02 Jun 2015 19:53:30 +0100 koda Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38 0.9.21
Mon, 05 Jan 2015 14:04:39 +0100 sheepluva Merge pull request #26 from LocutusOfBorg/fix-build
Tue, 02 Jun 2015 19:51:04 +0100 koda Fix building hedgewars-server 0.9.21 0.9.21-release
Mon, 05 Jan 2015 14:03:29 +0100 sheepluva Merge pull request #25 from LocutusOfBorg/translation
Mon, 05 Jan 2015 18:30:43 +0300 unc0rr Support _S and _P in initialization expressions
Tue, 02 Jun 2015 18:37:40 +0100 koda Allow skipping the bundle step after install on OSX 0.9.21
Mon, 05 Jan 2015 14:02:27 +0100 sheepluva Merge pull request #24 from LocutusOfBorg/update-travis
Mon, 05 Jan 2015 11:35:04 +0300 unc0rr Eh, faulty check
Tue, 02 Jun 2015 01:58:10 +0100 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
Mon, 05 Jan 2015 01:38:46 +0300 unc0rr Random gravity values interval should include maxgravity
Mon, 02 Feb 2015 23:12:56 +0300 unc0rr Scheme parsing qmlfrontend
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled 0.9.21
Sun, 04 Jan 2015 23:45:55 +0300 unc0rr Include feature_size to demos for checker
Thu, 29 Jan 2015 23:36:58 +0300 unc0rr [flib] yay, some work on schemes qmlfrontend
Sat, 17 Jan 2015 01:48:57 +0100 sheepluva fix issue with contributor hat being displayed for wrong players 0.9.21
Sun, 04 Jan 2015 00:29:19 +0300 unc0rr Oops
Sun, 25 Jan 2015 00:08:42 +0300 unc0rr CMake script for qmlFrontend qmlfrontend
Tue, 06 Jan 2015 19:26:25 +0100 sheepluva don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default. 0.9.21
Sun, 04 Jan 2015 00:26:02 +0300 unc0rr Not compatible anymore
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Tue, 06 Jan 2015 17:07:34 +0100 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
Sat, 03 Jan 2015 00:30:30 +0300 unc0rr Fix home path
Sun, 04 Jan 2015 14:04:17 -0500 nemo premature optimisation bit me again. 0.9.21
Sat, 03 Jan 2015 00:29:34 +0300 unc0rr Fix crash in case of critical image missing
Sun, 04 Jan 2015 00:44:14 -0500 nemo Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow. 0.9.21
Fri, 02 Jan 2015 23:54:11 +0300 unc0rr checker.ini to avoid hardcoded paths
Sat, 03 Jan 2015 18:14:45 -0500 nemo oops 0.9.21
Fri, 02 Jan 2015 22:07:31 +0300 unc0rr Generate config for 'world edge' and 'script param' scheme options
Sat, 03 Jan 2015 17:27:33 -0500 nemo Tired of not knowing which rooms I can't join 0.9.21
Fri, 02 Jan 2015 01:13:22 +0300 unc0rr Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
Sat, 03 Jan 2015 15:25:42 -0500 nemo use copyToXY instead to improve legibility 0.9.21
Thu, 01 Jan 2015 12:43:00 -0500 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
Sat, 03 Jan 2015 00:28:33 +0300 unc0rr Fix crash in case of critical image missing 0.9.21
Tue, 30 Dec 2014 23:31:00 +0300 unc0rr Uhm... this seems to count as a workaround, not tested though
Fri, 02 Jan 2015 00:14:49 +0300 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
Tue, 30 Dec 2014 22:59:15 +0300 unc0rr Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
Thu, 01 Jan 2015 12:41:28 -0500 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
Tue, 30 Dec 2014 22:12:07 +0300 unc0rr Server-side workaround for frontend's script parameter bug in .21
Tue, 30 Dec 2014 18:23:11 -0500 nemo this should probably work 0.9.21
Tue, 30 Dec 2014 21:00:03 +0300 unc0rr Merge fixes from .21 branch
Tue, 30 Dec 2014 18:19:05 -0500 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
Mon, 29 Dec 2014 12:27:51 +0100 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
Mon, 05 Jan 2015 13:28:13 +0100 Gianfranco Costamagna Find lua 5.1 on fedora machines (taken from fedora hw git)
Tue, 30 Dec 2014 15:56:09 +0100 Gianfranco Costamagna Fix arm* build failures
Tue, 30 Dec 2014 19:07:57 +0300 Gianfranco Costamagna Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*) 0.9.21
Sat, 27 Dec 2014 11:36:28 -0500 nemo Was not a good idea in the first place IMO
Sat, 27 Dec 2014 22:09:31 +0300 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
Thu, 25 Dec 2014 13:54:47 -0500 nemo fix amRubber frame positioning fail (probably)
Wed, 24 Dec 2014 23:26:54 +0300 unc0rr 0.9.21 branch 0.9.21
Wed, 24 Dec 2014 23:17:14 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Wed, 24 Dec 2014 13:24:38 -0500 nemo cleaned up amRubber.png
Wed, 24 Dec 2014 12:24:35 -0500 krdrt5367 polish update for rubber
Wed, 24 Dec 2014 12:19:18 -0500 nemo fix for issue #894
Wed, 24 Dec 2014 11:50:53 -0500 nemo bleah. I hate burning changelog revisions, but this isn't finished
Wed, 24 Dec 2014 11:41:53 -0500 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
Wed, 24 Dec 2014 11:16:57 -0500 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
Wed, 24 Dec 2014 11:13:07 -0500 nemo This resolves issue #890 and issue #886
Wed, 24 Dec 2014 11:08:26 -0500 nemo forgot zopfli
Wed, 24 Dec 2014 11:05:48 -0500 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
Wed, 24 Dec 2014 10:36:49 -0500 nemo merge
Wed, 24 Dec 2014 15:01:30 +0000 vittorio giovara add wuzzy to credits
Wed, 24 Dec 2014 10:34:41 -0500 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wed, 24 Dec 2014 09:52:04 -0500 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Sat, 27 Dec 2014 10:39:11 +0100 Gianfranco Costamagna Add my address to IT translation
Wed, 24 Dec 2014 09:20:52 -0500 nemo should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 nemo merge
Mon, 22 Dec 2014 22:38:23 +0300 unc0rr Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 sheepluva german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 wuzzy Issue 875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 nemo this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 sheepluva hat fix
Wed, 17 Dec 2014 23:41:10 +0100 sheepluva revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 sheepluva don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 sheepluva change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 sheepluva grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 sheepluva change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 sheepluva cleanup speech bubble code a little. this fixes issue 719
Wed, 17 Dec 2014 08:36:55 +0100 sheepluva ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 sheepluva update changelog
Tue, 16 Dec 2014 23:41:26 +0100 sheepluva merge'n'magic
Tue, 16 Dec 2014 14:32:53 -0500 nemo just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 nemo aaaand where it was actually crashing
Tue, 16 Dec 2014 14:23:24 -0500 nemo Add nil checks on HHGear to rope steps.
Tue, 16 Dec 2014 22:30:17 +0100 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
Tue, 16 Dec 2014 08:04:18 -0500 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 20:03:20 +0100 wuzzy Issue 867: Update German mission strings
Mon, 15 Dec 2014 19:38:54 +0100 sheepluva small code tweak
Mon, 15 Dec 2014 19:37:44 +0100 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
Mon, 15 Dec 2014 16:11:18 +0100 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
Mon, 15 Dec 2014 15:24:26 +0100 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
Mon, 15 Dec 2014 20:45:42 +0900 mikade Some fixes and (really lazy) fixes
Sun, 14 Dec 2014 21:54:54 +0100 sheepluva Issue 768: Bee: Camera focus lost
Sun, 14 Dec 2014 20:11:36 +0100 sheepluva Issue 865: gfResetHealth is not exposed to Lua
Sun, 14 Dec 2014 12:26:16 +0900 mikade make use of onGearWaterSkip
Sun, 14 Dec 2014 03:32:11 +0100 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
Sun, 14 Dec 2014 03:16:40 +0100 sheepluva lua API event: onGearWaterSkip
Sun, 14 Dec 2014 02:37:30 +0100 sheepluva remove links from doxygen project number as doxygen escapes them now
Sat, 13 Dec 2014 20:12:55 +0300 unc0rr Some ru l10n updates
Sat, 13 Dec 2014 10:05:50 -0500 nemo use TeamsCount instead of cMaxTeams in a few loops
Fri, 12 Dec 2014 09:51:58 +0100 Gianfranco Costamagna Use notice and skip join on irc
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 22:22:40 +0100 sheepluva make camera in wrap mode a bit smarter
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Thu, 11 Dec 2014 17:50:05 +0100 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 07:52:51 -0500 nemo fix copypasta
Thu, 11 Dec 2014 13:35:35 +0100 sheepluva let sinegun bounce on weBounce
Thu, 11 Dec 2014 21:00:42 +0900 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
Thu, 11 Dec 2014 20:38:03 +0900 mikade Wuzzy's changes to stats for some of the training missions.
Thu, 11 Dec 2014 10:33:49 +0100 sheepluva cont.
Thu, 11 Dec 2014 10:22:51 +0100 sheepluva wrap explosions!
Thu, 11 Dec 2014 09:50:31 +0100 sheepluva wrap sinegun
Thu, 11 Dec 2014 01:39:29 +0100 wuzzy Issue 848: Minor translation update for German (misc files)
Thu, 11 Dec 2014 01:24:27 +0100 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
Wed, 10 Dec 2014 22:33:09 +0100 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
Wed, 10 Dec 2014 20:03:28 +0100 sheepluva remove redundant check
Wed, 10 Dec 2014 19:44:01 +0100 sheepluva merge FreeTexture into FreeAndNilTexture
Wed, 10 Dec 2014 08:05:45 -0500 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Tue, 09 Dec 2014 22:56:34 -0500 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 21:57:06 +0100 sheepluva make sure view limits are updated at start of game
Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 nemo HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 sheepluva clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 nemo sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 nemo oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 nemo init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 nemo meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 nemo pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 mikade Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 sheepluva some translation tweaks
Fri, 05 Dec 2014 02:21:35 +0100 sheepluva better initial camera position
Fri, 05 Dec 2014 02:20:33 +0100 sheepluva darken wrapped world etc. some more
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500 nemo
Thu, 04 Dec 2014 11:11:17 -0500 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Wed, 03 Dec 2014 18:49:10 +0100 sheepluva pas2c-whoops
Wed, 03 Dec 2014 18:32:37 +0100 sheepluva add warning to logs when tests terminates prematurely
Wed, 03 Dec 2014 18:22:57 +0100 sheepluva oops, didn't mean to commit that
Wed, 03 Dec 2014 18:18:37 +0100 sheepluva unexpected return from lua test should not return exit status 0
Wed, 03 Dec 2014 17:59:31 +0100 sheepluva tweaking the lua test function thingy
Wed, 03 Dec 2014 11:32:18 -0500 nemo set globals in commandline lua
Thu, 18 Dec 2014 00:03:53 +0300 unc0rr Schemes list combobox with their names qmlfrontend
Wed, 03 Dec 2014 17:09:04 +0100 sheepluva fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
Tue, 02 Dec 2014 23:55:20 +0100 sheepluva update changelog
Thu, 04 Dec 2014 00:34:40 +0300 unc0rr Script combobox.wiki qmlfrontend
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
Tue, 02 Dec 2014 22:11:22 +0100 sheepluva make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 unc0rr Some more progress at custom combobox qmlfrontend
Tue, 02 Dec 2014 16:45:26 -0500 nemo forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Tue, 02 Dec 2014 20:20:04 +0100 sheepluva oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 nemo Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 unC0Rr Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 sheepluva update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 sheepluva fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 unC0Rr oops
Mon, 01 Dec 2014 11:37:28 +0900 mikade some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100 sheepluva oops, fix logging. had = instead of <> in an error check
Sun, 30 Nov 2014 16:18:19 -0500 nemo *sigh*
Sun, 30 Nov 2014 16:06:39 -0500 nemo stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 unc0rr Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 nemo Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 29 Nov 2014 21:29:32 -0500 nemo oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 sheepluva some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 sheepluva oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
Sat, 29 Nov 2014 15:25:09 +0100 sheepluva give variable with unit-wide scope a better name than just 'f'
Sat, 29 Nov 2014 09:45:02 -0500 nemo Mix up the quick game terrain a bit.
Sat, 29 Nov 2014 14:37:31 +0100 sheepluva mergeception
Sat, 29 Nov 2014 09:39:35 -0500 nemo merge
Sat, 29 Nov 2014 05:25:34 +0100 sheepluva merge
Fri, 28 Nov 2014 18:11:31 +0100 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
Sat, 29 Nov 2014 05:24:47 +0100 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Gianfranco Costamagna Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Fri, 28 Nov 2014 17:38:18 +0100 sheepluva Merge pull request #20 from LocutusOfBorg/tests
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Fri, 28 Nov 2014 16:03:35 +0100 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Wed, 26 Nov 2014 13:10:09 +0100 Gianfranco Costamagna Verbose tests
Fri, 28 Nov 2014 21:30:36 -0500 nemo fix invulnerability check for shotgun
Tue, 25 Nov 2014 12:09:15 +0100 Gianfranco Costamagna Add testsuite
Fri, 28 Nov 2014 14:58:33 -0500 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
Thu, 27 Nov 2014 22:06:51 +0100 Janne Uusitupa finnish translation fixes
Thu, 27 Nov 2014 22:32:03 +0900 mikade Added TechRacer (still needs a lot of love), updated changelog
Thu, 27 Nov 2014 13:20:52 +0100 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
Wed, 26 Nov 2014 14:20:53 +0100 sheepluva move fixed test case out of 'todo'
Tue, 25 Nov 2014 16:46:44 -0500 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
Tue, 25 Nov 2014 15:20:06 +0100 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Mon, 24 Nov 2014 22:33:44 +0100 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Mon, 24 Nov 2014 04:16:28 +0100 sheepluva merge
Sun, 23 Nov 2014 18:25:11 -0500 nemo make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 nemo prevent seduction of frozen hogs
Mon, 24 Nov 2014 04:14:06 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 18:38:49 +0100 sheepluva small cleanup
Sun, 23 Nov 2014 18:16:54 +0100 sheepluva Lua API:
Sun, 23 Nov 2014 16:13:35 +0100 sheepluva add translation for "New Account" and strip trailing whitespaces
Sun, 23 Nov 2014 15:53:10 +0100 Janne Uusitupa finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 sheepluva update german translation
Sun, 23 Nov 2014 15:40:13 +0100 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 sheepluva don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 sheepluva fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 sheepluva remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 sheepluva fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
Sat, 22 Nov 2014 22:35:21 +0100 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
Sat, 22 Nov 2014 21:31:09 +0100 sheepluva crate hat. partly based on Hadashi's draft
Sat, 22 Nov 2014 18:06:44 +0100 sheepluva changelog
Sat, 22 Nov 2014 17:46:04 +0100 Vatten desync fix for Continental Supplies
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Sat, 22 Nov 2014 04:15:16 +0100 sheepluva tomato hat
Fri, 21 Nov 2014 19:09:45 +0100 sheepluva password flag was the wrong way around
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Thu, 20 Nov 2014 16:38:43 +0100 Wohlstand policegirl hat
Wed, 19 Nov 2014 14:43:57 -0500 nemo add feature size slider to disable list
Wed, 19 Nov 2014 02:48:11 +0100 sheepluva tweaking changelog
Sat, 22 Nov 2014 00:55:01 +0300 unc0rr Attempt on a custom combobox qmlfrontend
Wed, 19 Nov 2014 02:00:47 +0100 sheepluva make gear ability to speak somewhat less ironic
Wed, 19 Nov 2014 00:38:14 +0300 unc0rr getScriptsList implementation qmlfrontend
Wed, 19 Nov 2014 01:36:59 +0100 sheepluva update changelog a little
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Tue, 18 Nov 2014 02:57:47 +0100 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
Tue, 18 Nov 2014 01:51:40 +0100 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Tue, 18 Nov 2014 00:32:39 +0300 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 22:23:28 +0100 sheepluva some gravity script fixes
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
Sun, 16 Nov 2014 17:23:58 +0100 sheepluva I'm such a dirty boi... cleaning up my own mess a little
Sun, 16 Nov 2014 17:07:13 +0100 sheepluva fix health crate collision
Sun, 16 Nov 2014 00:57:05 +0300 unc0rr This helps too
Sat, 15 Nov 2014 23:56:32 +0300 unc0rr hmpf
Sat, 15 Nov 2014 23:56:08 +0300 unc0rr Oops
Sat, 15 Nov 2014 22:19:38 +0300 unc0rr Fix difference in map generation between fpc and pas2c engine
Sat, 15 Nov 2014 09:43:21 -0500 nemo per template dab vals
Sat, 15 Nov 2014 09:38:51 -0500 nemo oups
Sat, 15 Nov 2014 09:26:08 -0500 nemo modestly randomise dab, bump points again.
Sat, 15 Nov 2014 13:52:07 +0300 unc0rr Model file for coverity checks
Sat, 15 Nov 2014 13:39:58 +0300 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
Sat, 15 Nov 2014 12:21:43 +0300 unc0rr Fix use of uninitialized variable
Sat, 15 Nov 2014 01:30:40 +0300 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Wed, 12 Nov 2014 22:47:43 +0900 mikade oops
Tue, 11 Nov 2014 17:25:47 -0500 nemo lfObjMask is only used when flood filling
Tue, 11 Nov 2014 17:00:34 -0500 nemo flip slider for perlin
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Tue, 11 Nov 2014 21:55:38 +0100 sheepluva check for new Qt req in cmake files
Tue, 11 Nov 2014 21:46:17 +0100 Safa automatic RTL based on locale
Tue, 11 Nov 2014 21:45:20 +0100 sheepluva raise/fix build reqs
Tue, 11 Nov 2014 21:22:23 +0100 sheepluva fix one of my translation related brainfarts
Mon, 10 Nov 2014 21:57:44 +0300 unc0rr You can't just exit function which is supposed to do copy
Mon, 10 Nov 2014 13:54:57 -0500 nemo strip styling for the slider, since it won't be put over the button
Mon, 10 Nov 2014 10:22:03 -0500 nemo Since unc0rr is quiet, try to avoid the assert
Mon, 10 Nov 2014 01:05:36 +0300 unc0rr - Not only that, nemo, not only that (.cpp)
Sun, 09 Nov 2014 17:01:05 -0500 nemo oh. one more param
Sun, 09 Nov 2014 16:38:26 -0500 nemo Copypasta to hopefully hook up net sync correctly.
Sun, 09 Nov 2014 15:52:09 -0500 nemo hookup perlin
Sun, 09 Nov 2014 23:44:13 +0300 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
Sun, 09 Nov 2014 14:58:43 -0500 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
Sun, 09 Nov 2014 14:33:31 -0500 nemo merge...
Sat, 08 Nov 2014 15:20:54 +0100 sheepluva Merge pull request #19 from LocutusOfBorg/update-translation
Sat, 08 Nov 2014 14:56:21 +0100 Gianfranco Costamagna Update italian translation
Sat, 08 Nov 2014 14:26:20 +0100 Gianfranco Costamagna Remove obsolete translations
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
Sat, 08 Nov 2014 10:11:16 -0500 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
Sat, 08 Nov 2014 12:19:35 +0100 sheepluva Merge pull request #13 from LocutusOfBorg/fix-license
Sat, 08 Nov 2014 09:44:02 -0500 nemo Forgot the mission description.
Sat, 08 Nov 2014 12:10:37 +0100 sheepluva Merge pull request #14 from LocutusOfBorg/fix-desktop
Sat, 08 Nov 2014 00:17:57 +0100 sheepluva Merge pull request #18 from LocutusOfBorg/update-translation
Mon, 03 Nov 2014 07:26:47 -0500 nemo swap off/on
Mon, 03 Nov 2014 07:22:21 -0500 nemo Merge of unc0rr's last change against default.
Fri, 07 Feb 2014 11:39:31 +0100 Gianfranco Costamagna Added two copyrights on gameServer
Sun, 02 Nov 2014 23:36:01 +0300 unC0Rr Fix map preview desync
Sat, 01 Nov 2014 11:20:37 -0400 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
Fri, 31 Oct 2014 19:35:55 +0100 Gianfranco Costamagna Update italian translation
Fri, 24 Jan 2014 12:05:39 +0100 Gianfranco Costamagna Added copyrights to gameServer directory
Fri, 24 Jan 2014 15:37:40 +0100 Gianfranco Costamagna Fixed desktop file By adding an xpm icon
Sun, 09 Nov 2014 23:02:21 +0300 unc0rr Scripts list module qmlfrontend
Thu, 30 Oct 2014 18:47:51 -0400 wuzzy Updates to german translation
Mon, 03 Nov 2014 23:56:51 +0300 unc0rr Theme can be changed qmlfrontend
Thu, 30 Oct 2014 15:09:49 -0400 nemo Add Auto Camera messages to localisation
Mon, 03 Nov 2014 23:36:53 +0300 unc0rr Allow using right button or wheel to change team color qmlfrontend
Tue, 28 Oct 2014 10:27:35 -0400 nemo Remove loc() called with a variable.
Mon, 03 Nov 2014 00:01:02 +0300 unc0rr Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
Tue, 28 Oct 2014 10:17:49 -0400 nemo Update Qt strings too
Sat, 01 Nov 2014 22:51:07 +0300 unc0rr - Store index of color instead of its value qmlfrontend
Tue, 28 Oct 2014 09:56:28 -0400 nemo Update locale to latest strings. This does NOT include the string format improvement.
Sat, 01 Nov 2014 00:23:22 +0300 unc0rr - Allow to delete teams from config qmlfrontend
Mon, 27 Oct 2014 21:24:55 +0900 mikade Add Construction Mode (probably needs testing / fixing)
Fri, 31 Oct 2014 00:36:08 +0300 unc0rr Perform some checks on team add qmlfrontend
Sat, 25 Oct 2014 15:17:02 -0400 nemo cosmetic disabling of clouds with sea edges and underwater theme
Sat, 25 Oct 2014 00:31:10 +0400 unc0rr Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Mon, 20 Oct 2014 22:55:12 +0400 unc0rr Load and show local teams list qmlfrontend
Sat, 25 Oct 2014 10:42:30 -0400 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
Mon, 13 Oct 2014 23:46:49 +0400 unc0rr - Implement getTeamsList (not tested) qmlfrontend
Mon, 20 Oct 2014 19:50:46 +0200 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
Thu, 02 Oct 2014 00:48:14 +0400 unc0rr Filter out garbage from themes list qmlfrontend
Mon, 20 Oct 2014 15:31:44 +0200 sheepluva find and add lua tests automagically
Wed, 01 Oct 2014 01:20:05 +0400 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
Sun, 19 Oct 2014 15:46:09 -0400 nemo allow hogs to repeatedly enter portals placed on the ground
Tue, 30 Sep 2014 00:54:04 +0400 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
Thu, 09 Oct 2014 22:14:55 +0400 unc0rr some unfinished stuff
Sun, 28 Sep 2014 21:33:14 +0400 unc0rr Quick Game PoC qmlfrontend
Thu, 02 Oct 2014 18:04:14 +0200 sheepluva another small rendering tweak/fix
Sun, 28 Sep 2014 01:17:55 +0400 unc0rr Getter and setter for seed qmlfrontend
Thu, 02 Oct 2014 13:44:54 +0200 sheepluva simplify {$IF that pas2c did not seem to understand
Sun, 28 Sep 2014 00:49:04 +0400 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
Thu, 02 Oct 2014 13:18:58 +0200 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
Sun, 28 Sep 2014 00:18:01 +0400 unc0rr Some refactoring qmlfrontend
Thu, 02 Oct 2014 13:01:18 +0200 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Thu, 02 Oct 2014 12:08:22 +0200 sheepluva fix mapgen of other scripts too
Fri, 26 Sep 2014 00:56:36 +0400 unc0rr - Pages qmlfrontend
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Mon, 22 Sep 2014 02:10:39 +0400 unc0rr flib: qmlfrontend
Thu, 02 Oct 2014 00:06:59 +0200 sheepluva some more splash code tweaking/fixing
Sun, 21 Sep 2014 00:37:50 +0400 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
Wed, 01 Oct 2014 22:46:58 +0200 sheepluva tweak splash position
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Wed, 01 Oct 2014 15:51:17 -0400 nemo
Fri, 19 Sep 2014 14:27:41 +0400 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
Fri, 26 Sep 2014 22:20:12 -0400 nemo climb home training/multiplayer
Thu, 18 Sep 2014 23:02:05 +0400 unc0rr - More flib IPC routines qmlfrontend
Wed, 17 Sep 2014 23:03:24 -0400 nemo Make it a bit easier/safer to build ice bridges
Thu, 18 Sep 2014 00:19:05 +0400 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
Tue, 09 Sep 2014 10:48:11 +0200 sheepluva update manpage
Tue, 16 Sep 2014 12:46:58 +0400 unc0rr Some more of ignoration qmlfrontend
Mon, 08 Sep 2014 18:53:34 +0200 sheepluva mention the hwplay:// thing in --help
Tue, 16 Sep 2014 12:47:39 +0400 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
Mon, 08 Sep 2014 18:12:13 +0200 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Sat, 13 Sep 2014 00:27:10 +0400 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
Sun, 07 Sep 2014 15:11:08 -0400 nemo update with new winners
Fri, 12 Sep 2014 00:51:14 +0400 unc0rr Let's get it started qmlfrontend
Mon, 25 Aug 2014 22:52:59 +0400 unc0rr - Revert try to add local team on rejoin
Mon, 25 Aug 2014 00:11:19 +0400 unc0rr This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Sun, 24 Aug 2014 10:43:49 +0400 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
Fri, 22 Aug 2014 20:18:13 +0400 unc0rr Fix map contrainer widget look in russian locale
Fri, 22 Aug 2014 19:43:26 +0400 unc0rr Fix issue 813
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Thu, 21 Aug 2014 15:01:19 +0200 sheepluva don't render crosshair/laser during kamikaze
Fri, 15 Aug 2014 08:31:34 +0200 sheepluva comment out some debug output code
Fri, 15 Aug 2014 08:23:15 +0200 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
Wed, 13 Aug 2014 23:14:08 +0400 unc0rr Apply new distortion on maze gen
Wed, 13 Aug 2014 22:31:28 +0400 unc0rr Smooth perlin's outline
Wed, 13 Aug 2014 15:39:32 +0000 vittorio giovara add bug reference to explain the qt version check on osx
Wed, 13 Aug 2014 17:25:55 +0200 sheepluva I can't read. sry
Wed, 13 Aug 2014 17:06:17 +0200 sheepluva contradiction with a hint of BS
Wed, 13 Aug 2014 15:16:33 +0200 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
Wed, 13 Aug 2014 14:50:13 +0200 sheepluva tweak test
Wed, 13 Aug 2014 13:41:19 +0200 sheepluva add test I used for bisecting
Wed, 13 Aug 2014 13:36:35 +0200 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Tue, 12 Aug 2014 17:58:36 +0400 unc0rr Fix PlaceSprite
Tue, 12 Aug 2014 13:21:32 +0400 unc0rr Challenge map #12
Mon, 11 Aug 2014 08:31:57 -0400 nemo text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 sheepluva do not render chat if HUD is hidden
Sat, 02 Aug 2014 15:11:13 +0400 unc0rr Oops
Sat, 02 Aug 2014 02:42:12 +0200 sheepluva fix flake angles
Sat, 02 Aug 2014 02:20:48 +0200 sheepluva "fix" sinegun
Mon, 28 Jul 2014 15:46:15 -0400 nemo should be RGBA, not RGB
Sun, 27 Jul 2014 22:47:52 -0400 nemo Using blended makes smilies and CJK less hideous.
Fri, 25 Jul 2014 20:42:06 +0400 unc0rr One more map
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 25 Jul 2014 14:16:33 +0400 unc0rr Oops
Fri, 25 Jul 2014 14:00:51 +0400 unc0rr Official racer map #11
Thu, 10 Jul 2014 13:40:49 +0400 unc0rr Racer challenge map #10
Mon, 07 Jul 2014 16:07:49 +0200 sheepluva burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 sheepluva drowning tweaks
Mon, 07 Jul 2014 00:48:12 +0200 sheepluva cont.
Mon, 07 Jul 2014 00:37:10 +0200 sheepluva simplifying some code
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 sheepluva tweaks
Sat, 05 Jul 2014 22:54:58 +0200 sheepluva merge (even although I rebased... ok)
Sat, 05 Jul 2014 21:22:42 +0200 sheepluva for real this time
Sat, 05 Jul 2014 20:27:42 +0200 sheepluva fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sun, 06 Jul 2014 00:26:55 +0400 unc0rr Treat "out" as "var"
Sat, 05 Jul 2014 18:51:45 +0200 sheepluva simplify some code
Sat, 05 Jul 2014 15:28:32 +0400 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
Fri, 04 Jul 2014 22:45:59 +0400 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Wed, 02 Jul 2014 11:40:57 -0400 koda cpack: do not exclude liblua from release tarball
Tue, 01 Jul 2014 12:39:06 +0200 sheepluva add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 sheepluva lua api: allow to specify layer when adding visual gear
Mon, 30 Jun 2014 00:07:03 +0400 unc0rr Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Thu, 26 Jun 2014 21:43:36 +0400 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Thu, 26 Jun 2014 00:48:44 +0400 Igor Paliychuk Ukrainian translation update
Tue, 24 Jun 2014 09:24:37 -0400 nemo 2x2 to avoid engine bug
Tue, 24 Jun 2014 08:49:09 -0400 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
Mon, 23 Jun 2014 23:50:08 +0400 unc0rr Inform engine if player is back after being disconnected
Mon, 23 Jun 2014 22:22:29 +0400 unc0rr Allow server admins to join room of another protocol version
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Thu, 19 Jun 2014 15:29:31 +0400 unc0rr Racer challenge map #9
Thu, 19 Jun 2014 00:36:11 +0200 sheepluva merge time. it's been a while
Thu, 19 Jun 2014 00:23:03 +0200 sheepluva fix search&replace whoopsy
Thu, 19 Jun 2014 00:16:58 +0200 sheepluva fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 unc0rr Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 sheepluva more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 sheepluva reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 sheepluva render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 unc0rr Code drawn map in haskell \o/
Tue, 17 Jun 2014 23:53:59 +0200 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 sheepluva "documentation"
Tue, 17 Jun 2014 16:10:43 +0200 sheepluva fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 sheepluva fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 sheepluva adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 sheepluva speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
Mon, 16 Jun 2014 13:47:27 +0200 sheepluva remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 sheepluva tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 sheepluva tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 sheepluva whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 23:59:20 +0200 sheepluva enforce style on message boxes some more
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 sheepluva tweak how chat lines are rendered
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 sheepluva some rendering tweaks
Fri, 13 Jun 2014 23:43:34 +0200 sheepluva make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 21:17:50 +0200 sheepluva grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Fri, 13 Jun 2014 14:55:06 +0200 sheepluva fix pas2c build for real this time...
Fri, 13 Jun 2014 13:37:39 +0200 sheepluva I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 sheepluva fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 sheepluva whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 sheepluva state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:30 +0200 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
Fri, 13 Jun 2014 02:31:05 +0200 sheepluva lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 sheepluva lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 sheepluva lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 sheepluva more of the same
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 sheepluva further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 sheepluva expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 unc0rr Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 sheepluva make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 sheepluva tiny lua documentation fix
Wed, 11 Jun 2014 13:07:46 +0200 sheepluva uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 unc0rr Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 sheepluva update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 unc0rr Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 sheepluva whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 sheepluva superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 sheepluva <koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
Tue, 10 Jun 2014 13:26:58 +0200 sheepluva figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 sheepluva small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 sheepluva committing patch from issue 798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 sheepluva fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
Thu, 05 Jun 2014 23:42:46 +0400 unc0rr Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 sheepluva tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 nemo theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Wed, 28 May 2014 09:05:36 +0400 unc0rr Fix some of issues found by coverity
Fri, 23 May 2014 13:37:34 +0400 unc0rr Official racer challenge map #8
Mon, 19 May 2014 22:46:02 +0400 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Thu, 15 May 2014 21:58:37 +0400 unc0rr Fix some pas2c engine warnings
Wed, 14 May 2014 22:50:07 +0400 unc0rr Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 unc0rr Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 unc0rr Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 sheepluva rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 unc0rr sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Wed, 30 Apr 2014 15:26:50 +0400 unc0rr Drawn maps optimizer - first steps:
Wed, 30 Apr 2014 14:17:06 +0400 unc0rr Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 unc0rr Merge
Mon, 28 Apr 2014 21:01:39 +0200 sheepluva don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 unc0rr Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 unc0rr Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
Wed, 16 Apr 2014 11:18:39 +0400 unc0rr Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 unc0rr No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 tomasstraupis Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 unc0rr Optimize out path closing point for one point paths
Mon, 14 Apr 2014 13:46:46 +0400 unc0rr Racer challenge map #7
Fri, 04 Apr 2014 12:32:15 +0400 unc0rr Official racer challenge map #6
Sat, 29 Mar 2014 14:02:05 -0400 nemo merge
Sat, 29 Mar 2014 13:57:46 -0400 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Fri, 28 Mar 2014 23:04:23 +0400 unc0rr Send updated info on map switched by voting
Fri, 28 Mar 2014 21:20:25 +0400 unc0rr Fix condition
Fri, 28 Mar 2014 11:02:06 +0400 unc0rr Fix build
Thu, 27 Mar 2014 23:25:31 +0400 unc0rr - Fix applying vote result
Mon, 24 Mar 2014 21:32:24 +0400 unc0rr Fix script
Mon, 24 Mar 2014 16:51:39 +0400 unc0rr Racer challenge #5
Sun, 23 Mar 2014 23:35:33 +0400 unc0rr Some fixes to voting + small refactoring
Thu, 20 Mar 2014 22:14:30 +0400 unc0rr Better detection
Thu, 20 Mar 2014 13:12:05 -0400 nemo hm. I think I forgot to commit this when adding speech bubble change
Thu, 20 Mar 2014 17:14:25 +0400 unc0rr Fix warnings
Thu, 20 Mar 2014 17:04:49 +0400 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
Thu, 20 Mar 2014 00:59:15 +0400 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
Wed, 19 Mar 2014 18:45:20 +0400 unc0rr Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 unc0rr Prevent intersections with segment from last to first point, adjust size of details
Wed, 19 Mar 2014 11:54:09 +0400 unc0rr Fix div by zero error in new generator
Wed, 19 Mar 2014 00:34:14 +0400 unc0rr Greedy approach: divide while it divides
Wed, 19 Mar 2014 00:28:52 +0400 unc0rr No self intersections, except for weirdness between first and last point
Tue, 18 Mar 2014 00:01:52 +0400 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 unc0rr Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 unc0rr Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 unc0rr - Room save/load into/from file
Thu, 13 Mar 2014 23:25:31 +0400 unc0rr Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 nemo this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 unc0rr Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
Sun, 09 Mar 2014 20:53:11 -0400 nemo as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 unc0rr Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 unc0rr Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 unc0rr Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 unc0rr Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 unc0rr Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 unc0rr Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 unc0rr merge
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 unc0rr Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Sun, 02 Mar 2014 00:34:18 +0400 unc0rr Make it build as library
Sat, 01 Mar 2014 15:04:38 -0500 nemo Only draw border for solid land
Sat, 01 Mar 2014 14:52:36 -0500 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 23:37:59 +0400 unc0rr merge
Sat, 01 Mar 2014 14:37:06 -0500 nemo always update. a bit inefficient, but scripts do weird things.
Sat, 01 Mar 2014 23:37:01 +0400 unc0rr Fix "don't know how to make hwengine.pas" error
Sat, 01 Mar 2014 13:59:12 -0500 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
Sat, 01 Mar 2014 13:41:19 -0500 nemo pass --prefix to previews too
Fri, 28 Feb 2014 14:03:21 +0400 unc0rr Use all pixels, not only 8x8 areas
Fri, 28 Feb 2014 13:55:16 +0400 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Thu, 27 Feb 2014 12:48:27 +0400 unc0rr Oops, remove debug stuff which hid the feature
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Wed, 26 Feb 2014 23:07:55 +0400 unc0rr Move preview rendering into HWMap
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 22:25:52 +0100 sheepluva fix molotov sprite too
Sun, 23 Feb 2014 21:55:08 +0100 sheepluva tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
Sun, 23 Feb 2014 13:50:58 -0500 nemo merge
Sun, 23 Feb 2014 19:15:39 +0100 sheepluva change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
Sun, 23 Feb 2014 19:08:37 +0100 sheepluva minor comments fix
Sun, 23 Feb 2014 13:49:44 -0500 nemo add preview init to tunnels too
Sun, 23 Feb 2014 17:31:00 +0100 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
Sun, 23 Feb 2014 13:47:15 -0500 nemo use data not text, so DLC doesn't get an *
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Fri, 21 Feb 2014 13:31:16 +0400 unc0rr Official challenge map #3 by 1937barcelona
Thu, 20 Feb 2014 01:32:37 +0400 unc0rr Don't rewrite server ini file too often
Thu, 20 Feb 2014 00:28:49 +0400 unc0rr Fix tinting of AI kills counter
Wed, 19 Feb 2014 19:10:11 +0400 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
Tue, 18 Feb 2014 06:02:22 +0100 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
Tue, 18 Feb 2014 00:07:13 +0400 unc0rr Fix issue 780 (copy-paste fail)
Sun, 16 Feb 2014 22:51:25 +0400 unc0rr Fix setting lc_endluatest result
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Sun, 16 Feb 2014 16:56:53 +0400 unc0rr Fix build
Fri, 14 Feb 2014 13:55:13 +0400 unc0rr What about exact value?
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Thu, 13 Feb 2014 23:53:47 +0400 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
Thu, 13 Feb 2014 23:38:16 +0400 unc0rr NULL PChar is okay
Thu, 13 Feb 2014 14:12:04 -0500 nemo pngcrush on this file which will hopefully be cleaned up at some point
Thu, 13 Feb 2014 22:04:56 +0400 unc0rr Fix read of freed memory found with valgrind
Wed, 12 Feb 2014 23:46:24 +0400 unc0rr Use strchr instead of strstr with specially constructed string255 struct (not tested)
Wed, 12 Feb 2014 23:40:35 +0400 unc0rr - Remove few PAS2C ifdef's
Wed, 12 Feb 2014 22:40:35 +0400 unc0rr Fix binds loading
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 11 Feb 2014 22:05:03 +0400 unc0rr Small fix which makes pas2c engine successfully replay demos
Tue, 11 Feb 2014 01:19:44 +0400 unc0rr - Pas2C: make use of 'external' function decorator
Mon, 10 Feb 2014 23:02:49 +0400 unc0rr Implement needed rtl functions
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 19:00:13 +0100 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
Sun, 09 Feb 2014 18:35:11 +0100 sheepluva fix misleading indentation
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 22:42:57 +0400 unc0rr Implement a bit of astring
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Fri, 07 Feb 2014 14:41:49 +0400 unc0rr Fix build with old base package
Fri, 07 Feb 2014 10:11:10 +0100 sheepluva disallow sinegun to penetrate solid land
Thu, 06 Feb 2014 22:13:30 +0100 sheepluva fix potential buffer overflow
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Fri, 07 Feb 2014 00:47:51 +0400 unc0rr Merge
Thu, 06 Feb 2014 21:07:50 +0100 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
Fri, 07 Feb 2014 00:46:49 +0400 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
Thu, 06 Feb 2014 20:18:10 +0100 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
Thu, 06 Feb 2014 23:02:35 +0400 unc0rr Drop support for other string types than string255
Thu, 06 Feb 2014 19:05:22 +0100 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
Tue, 04 Feb 2014 23:53:43 +0400 unc0rr CMake checks for haskell modules needed
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 17:24:32 +0100 sheepluva whoops, lost a space
Tue, 04 Feb 2014 17:18:05 +0100 sheepluva fix a relevant warning I caused by accident
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 04 Feb 2014 15:23:37 +0100 sheepluva yo dawg, I herd you like PChar...
Tue, 04 Feb 2014 14:04:24 +0100 sheepluva remove obsolete type conversions that messed with pas2c
Tue, 04 Feb 2014 13:47:43 +0100 sheepluva fix some string related pas2c issues
Tue, 04 Feb 2014 13:37:12 +0100 sheepluva use uConsts rather than including config.inc more than once
Tue, 04 Feb 2014 12:37:26 +0100 sheepluva add travis dependencies
Mon, 03 Feb 2014 14:06:11 +0100 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
Mon, 03 Feb 2014 13:52:47 +0400 unc0rr - Cut actions array instead of performing full copy, when it is possible
Mon, 03 Feb 2014 13:32:09 +0400 unc0rr Tiny optimization
Sat, 01 Feb 2014 22:03:22 -0500 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
Sun, 02 Feb 2014 00:37:00 +0400 unc0rr Actually do some actions when flood detected
Fri, 31 Jan 2014 23:36:02 +0400 unc0rr Define some boundaries to detect events
Fri, 31 Jan 2014 16:51:20 +0400 unc0rr More work on flood detector
Fri, 31 Jan 2014 12:45:51 +0400 unc0rr Fix build
Thu, 30 Jan 2014 16:08:05 +0400 unc0rr Official racer challenge #2
Thu, 30 Jan 2014 00:18:32 +0400 unc0rr - Start work on flood detector
Wed, 29 Jan 2014 09:17:25 -0500 nemo aaaand remove switch
Tue, 28 Jan 2014 23:14:02 -0500 nemo tweaks
Wed, 29 Jan 2014 00:26:35 +0400 unc0rr Implement kick voting
Tue, 28 Jan 2014 22:29:21 +0400 unc0rr This should help server bypass malformed replays
Tue, 28 Jan 2014 09:09:31 -0500 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Tue, 28 Jan 2014 17:00:46 +0400 unc0rr AI always activates invulnerability and extra damage if it has them
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Mon, 27 Jan 2014 23:42:20 -0500 nemo unbreak build. didn't test changes
Tue, 28 Jan 2014 00:22:49 +0400 unc0rr Implement 'voted' function
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Mon, 27 Jan 2014 01:07:12 +0400 unc0rr Fix times
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Sun, 26 Jan 2014 10:20:42 +0400 unc0rr ADMIN_ACCESS is deprecated long ago
Sun, 26 Jan 2014 02:17:04 +0400 unc0rr Mutual authentication: server side
Sun, 26 Jan 2014 00:09:50 +0400 unc0rr Filter confusables to some limits
Sun, 26 Jan 2014 00:08:49 +0400 unc0rr Mutual authentication: client side
Fri, 24 Jan 2014 22:38:15 +0400 unc0rr Now convert to xml rules
Fri, 24 Jan 2014 13:19:35 +0100 koda freaking space
Fri, 24 Jan 2014 13:05:19 +0100 koda add glew and ghc-zlib dependencies for travis tests
Fri, 24 Jan 2014 12:44:03 +0100 koda ghc ooops
Fri, 24 Jan 2014 11:11:39 +0100 koda add AppData file
Fri, 24 Jan 2014 10:56:22 +0100 koda use CMAKE_CURRENT_SOURCE_DIR consistently
Fri, 24 Jan 2014 10:39:41 +0400 unc0rr Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 unc0rr - Add SCHEME which is needed in room config
Fri, 24 Jan 2014 00:05:19 +0400 unc0rr Some basic sanity tests for replay files
Thu, 23 Jan 2014 23:28:16 +0400 unc0rr confusables.txt to insert query converter
Thu, 23 Jan 2014 21:54:26 +0400 unc0rr Handle chars and not bytes for usernames :-p
Thu, 23 Jan 2014 14:18:06 +0100 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
Thu, 23 Jan 2014 13:56:53 +0100 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
Thu, 23 Jan 2014 13:24:28 +0400 unc0rr Use zlibFormat
Wed, 22 Jan 2014 23:52:21 +0100 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
Thu, 23 Jan 2014 01:04:17 +0400 unc0rr - Implement /callvote
Thu, 23 Jan 2014 00:07:27 +0400 unc0rr - Allow delegation to specific person in fixed room
Wed, 22 Jan 2014 23:42:41 +0400 unc0rr Don't delegate special room to another player when owner quits
Wed, 22 Jan 2014 23:06:50 +0400 unc0rr More robust implementation of decompression
Wed, 22 Jan 2014 19:55:52 +0100 Wohlstand Small update of my voice-pack Default_ru
Wed, 22 Jan 2014 18:46:15 +0100 sheepluva actual fix
Wed, 22 Jan 2014 15:53:36 +0100 sheepluva fix server not building
Wed, 22 Jan 2014 14:50:50 +0400 unc0rr Show which file has failed
Wed, 22 Jan 2014 14:45:33 +0400 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
Wed, 22 Jan 2014 09:19:08 +0400 unc0rr Oops, forgot this
Wed, 22 Jan 2014 01:16:11 +0100 sheepluva test tweak/fix
Wed, 22 Jan 2014 00:37:43 +0100 koda more scripts found by sheepluva
Wed, 22 Jan 2014 00:23:08 +0100 koda little gameServer cleanup
Tue, 21 Jan 2014 23:57:34 +0100 koda restore revinfo
Tue, 21 Jan 2014 23:53:26 +0100 koda readd r3be36d2fdca6
Tue, 21 Jan 2014 23:46:48 +0100 koda ok really restore tests
Tue, 21 Jan 2014 23:25:57 +0100 koda restore tests
Tue, 21 Jan 2014 23:15:25 +0100 koda restore gameServer changes
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Wed, 22 Jan 2014 01:11:13 +0400 unc0rr Halfplement voting
Tue, 21 Jan 2014 21:16:52 +0100 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
Tue, 21 Jan 2014 22:04:40 +0400 unc0rr Fix server producing unreplayable records
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Tue, 21 Jan 2014 15:56:52 +0100 sheepluva luaAPI:
Tue, 21 Jan 2014 11:48:43 +0400 unc0rr Fix detection of mapgen
Tue, 21 Jan 2014 10:59:52 +0400 unc0rr Merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 01:38:06 +0100 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
Tue, 21 Jan 2014 01:23:57 +0100 sheepluva test for GetGravity and SetGravity
Mon, 20 Jan 2014 22:42:36 +0100 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
Tue, 21 Jan 2014 00:09:06 +0400 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
Mon, 20 Jan 2014 15:31:45 +0100 sheepluva drill rocket test
Mon, 20 Jan 2014 10:40:59 +0100 sheepluva new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
Mon, 20 Jan 2014 10:16:29 +0100 sheepluva remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
Sun, 19 Jan 2014 22:39:06 +0100 sheepluva fix despeckle mutilating blurry land
Mon, 20 Jan 2014 00:25:40 +0400 unc0rr - Make Racer report achievements
Sun, 19 Jan 2014 17:53:16 +0100 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
Sun, 19 Jan 2014 16:35:06 +0100 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:44:37 +0100 koda add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sun, 19 Jan 2014 00:18:28 +0400 Wohlstand Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 18:17:47 +0100 koda drop redundancies for lua and physfs
Fri, 17 Jan 2014 18:04:49 +0100 koda fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 koda happy 10000th commit
Fri, 17 Jan 2014 16:29:11 +0100 unC0Rr fix build on travis
Fri, 17 Jan 2014 16:31:36 +0100 koda use bundled physfs on win and osx
Fri, 17 Jan 2014 16:16:28 +0100 koda fix some travis BUILD_ARGS and add a new one
Fri, 17 Jan 2014 06:58:28 -0800 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
Fri, 17 Jan 2014 15:32:50 +0100 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 sheepluva position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:42:12 +0100 sheepluva style tweaks
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 17 Jan 2014 00:24:23 +0100 sheepluva move room state filter
Thu, 16 Jan 2014 22:38:43 +0100 sheepluva unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 unc0rr In special rooms game starts when all players are ready
Thu, 16 Jan 2014 19:50:18 +0100 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
Thu, 16 Jan 2014 17:18:53 +0100 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Thu, 16 Jan 2014 12:28:41 +0100 sheepluva PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
Wed, 15 Jan 2014 23:48:18 +0100 sheepluva add compatibility for physicsfs 2.0
Thu, 16 Jan 2014 01:27:44 +0400 unc0rr oops, fix build
Thu, 16 Jan 2014 01:19:21 +0400 unc0rr Also define default value of THEME
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 sheepluva fix seteffect documentation, lua wiki misled me there
Sun, 19 Jan 2014 23:57:52 +0400 unc0rr ifdef for now webgl
Tue, 14 Jan 2014 12:44:29 +0400 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
Thu, 09 Jan 2014 19:10:12 +0100 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Mon, 13 Jan 2014 14:40:06 -0500 nemo Free cached ammo menu tex on quit.
Thu, 09 Jan 2014 23:54:40 +0400 unc0rr '-d' option to pas2c webgl
Mon, 13 Jan 2014 23:07:27 +0400 unc0rr Parse " and \ escaping in binds
Wed, 08 Jan 2014 23:49:08 +0100 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
Mon, 13 Jan 2014 19:34:39 +0100 sheepluva fix missing escape for usernick used in regexp
Wed, 08 Jan 2014 16:44:23 +0100 koda cosmetics webgl
Sun, 12 Jan 2014 16:21:57 +0400 unc0rr Oops, forgot 'hg add' this file
Wed, 08 Jan 2014 16:43:49 +0100 koda call pas2c on hwengine only webgl
Sun, 12 Jan 2014 16:12:25 +0400 unc0rr Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
Wed, 08 Jan 2014 13:04:50 +0400 unc0rr Oops webgl
Sun, 12 Jan 2014 15:15:59 +0400 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
Wed, 08 Jan 2014 01:16:20 +0400 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
Sun, 12 Jan 2014 11:07:49 +0400 unc0rr That check was too weird and complicated
Wed, 08 Jan 2014 00:31:30 +0400 unc0rr Fix these too webgl
Fri, 10 Jan 2014 22:56:10 +0400 unc0rr Cake falls when loses ground
Wed, 08 Jan 2014 00:13:12 +0400 unc0rr Fix two desync causes webgl
Fri, 10 Jan 2014 11:35:02 -0500 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
Tue, 07 Jan 2014 22:08:02 +0400 unc0rr pas2c engine now writes debug log webgl
Wed, 08 Jan 2014 23:46:02 +0100 koda fix a few uses of VERSION_* checks
Tue, 07 Jan 2014 01:58:23 +0400 unc0rr Render chars as hex numbers webgl
Wed, 08 Jan 2014 23:39:43 +0100 koda drop extra spaces from a few CMakeLists.txt files
Tue, 07 Jan 2014 00:02:58 +0400 unc0rr oh those signed chars webgl
Wed, 08 Jan 2014 23:29:30 +0100 koda consistent cmake checks
Mon, 06 Jan 2014 01:36:33 +0400 unc0rr Fix doStepHandlers confusion webgl
Wed, 08 Jan 2014 19:19:09 +0100 koda use mainstream project name
Sun, 05 Jan 2014 23:58:13 +0400 unc0rr - Don't define NOCONSOLE webgl
Wed, 08 Jan 2014 18:57:23 +0100 koda add other libav library versions
Sun, 05 Jan 2014 13:08:50 +0400 unc0rr Prevent assertion on uninitialized variable webgl
Wed, 08 Jan 2014 20:29:34 +0400 unc0rr 21 now
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Wed, 08 Jan 2014 19:34:12 +0400 unc0rr Ban arch.c from source tarball
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