--- a/share/hedgewars/Data/Maps/ClimbHome/map.lua Fri Dec 05 15:30:34 2014 +0100
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Sat Dec 06 10:41:33 2014 -0500
@@ -14,6 +14,8 @@
local HH = {}
local totalHedgehogs = 0
local deadHedgehogs = 0
+local currTeam = ''
+local teams = {}
local teamScoreStats = {}
local teamBests = {}
local MrMine -- in honour of sparkle's first arrival in the cabin
@@ -30,9 +32,8 @@
local jokeAwardDamage = nil
local recordBroken = false
local ready = false
--- TODO. Fix use of dummy team for scaling the graph.
local showWaterStats = false -- uses the AI team to draw water height.
-local scaleGraph = false
+local scaleGraph = true
local dummyHog = nil
local dummySkip = 0
@@ -68,6 +69,7 @@
if GetGearType(gear) == gtHedgehog then
HH[gear] = 1
totalHedgehogs = totalHedgehogs + 1
+ teams[GetHogTeamName(gear)] = 1
end
end
@@ -127,6 +129,7 @@
YouLost = false
tauntNoo = false
recordBroken = false
+ currTeam = GetHogTeamName(CurrentHedgehog)
if CurrentHedgehog ~= nil then
if CurrentHedgehog ~= dummyHog then
SetGearPosition(CurrentHedgehog, 1951,32640)
@@ -307,8 +310,6 @@
}
end
end
-
--- this block was moved out of the % 500 below because it was not triggering fast enough to give correct stats for all teams.
if isSinglePlayer then
if distanceFromWater < 0 and not YouLost and not YouWon then
makeSinglePlayerLoserStats()
@@ -351,7 +352,13 @@
if showWaterStats == true then
SendStat(siClanHealth, tostring(getActualHeight(WaterLine)), " ")
end
- SendStat(siClanHealth, tostring(getActualHeight(y)), GetHogTeamName(CurrentHedgehog))
+ for t,i in pairs(teams) do
+ if currTeam == t then
+ SendStat(siClanHealth, tostring(getActualHeight(y)), t)
+ else
+ SendStat(siClanHealth, '0', t)
+ end
+ end
-- play taunts
if not YouWon and not YouLost then
@@ -531,7 +538,6 @@
else
SendStat(siCustomAchievement, string.format(text, RecordHeightHogName))
end
- SendStat(siPointType, "points")
SendStat(siPlayerKills, actualHeight, loc(GetHogTeamName(CurrentHedgehog)))
EndGame()
end
@@ -582,8 +588,8 @@
end
checkAwards()
for i = #ranking, 1, -1 do
+ SendStat(siPointType, loc("points"))
SendStat(siPlayerKills, tostring(ranking[i].score), ranking[i].name)
- SendStat(siPointType, "points")
end
end