Thu, 16 May 2013 14:05:16 -0400 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
|
changeset |
files
|
Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
|
changeset |
files
|
Thu, 16 May 2013 14:02:33 -0400 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
|
changeset |
files
|
Fri, 17 May 2013 00:06:01 +0400 |
unc0rr |
Best level AI should maximize the score at all costs.
|
changeset |
files
|
Thu, 16 May 2013 17:33:25 +0200 |
ChipHome |
updated italian translation
|
changeset |
files
|
Thu, 16 May 2013 10:10:27 +0200 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
|
changeset |
files
|
Thu, 16 May 2013 10:03:00 +0200 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
|
changeset |
files
|
Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
changeset |
files
|
Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
|
changeset |
files
|
Wed, 15 May 2013 08:56:52 -0400 |
nemo |
few more changelog entries
|
changeset |
files
|
Sun, 26 May 2013 08:18:15 -0400 |
nemo |
change to RGB
|
changeset |
files
|
Tue, 14 May 2013 11:09:19 -0400 |
nemo |
more stuff we thought of
|
changeset |
files
|
Tue, 14 May 2013 10:40:24 -0400 |
nemo |
few things I thought of
|
changeset |
files
|
Tue, 14 May 2013 09:25:53 -0400 |
nemo |
use bubbles underwater
|
changeset |
files
|
Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
changeset |
files
|
Tue, 14 May 2013 07:16:14 -0400 |
nemo |
Actually, let's use *4 since could be fired from lower down
|
changeset |
files
|
Tue, 14 May 2013 07:14:41 -0400 |
nemo |
more drowning fixes
|
changeset |
files
|
Tue, 14 May 2013 06:33:59 -0400 |
nemo |
check for gear being current ammo
|
changeset |
files
|
Mon, 13 May 2013 22:58:40 -0400 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
|
changeset |
files
|
Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
changeset |
files
|
Mon, 13 May 2013 23:31:03 +0200 |
koda |
fix issue 590, load nick after asking for it...
|
changeset |
files
|
Mon, 13 May 2013 22:53:20 +0200 |
koda |
range checking for more engine command line parameters, issue 600
|
changeset |
files
|
Fri, 03 May 2013 07:09:04 +0300 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
|
changeset |
files
|
Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
|
changeset |
files
|
Mon, 13 May 2013 14:10:51 -0400 |
nemo |
Needs to reset net button, not toggle it.
|
changeset |
files
|
Sun, 12 May 2013 07:33:11 -0400 |
nemo |
use less collision space for the holes
|
changeset |
files
|
Sat, 11 May 2013 23:36:39 -0400 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
|
changeset |
files
|
Sat, 11 May 2013 23:23:17 -0400 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
|
changeset |
files
|
Sat, 11 May 2013 21:50:14 -0400 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
|
changeset |
files
|
Sat, 11 May 2013 21:19:44 -0400 |
nemo |
Change net button back on leaving main page.
|
changeset |
files
|