Fri, 23 Mar 2012 18:20:59 -0400 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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files
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Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
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changeset |
files
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Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
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changeset |
files
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Fri, 23 Mar 2012 00:21:34 +0100 |
simmax |
Improved cmake build script for Android:
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files
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Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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files
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Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
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files
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Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
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files
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Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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changeset |
files
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Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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files
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Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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files
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Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
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files
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Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
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files
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Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
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files
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Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
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files
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Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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files
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Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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files
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Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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files
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Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
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files
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Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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files
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Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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files
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Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
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files
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Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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files
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Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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files
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Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
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files
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Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
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files
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Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
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files
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Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
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files
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Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
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files
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Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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files
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Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
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files
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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files
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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files
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Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
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files
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Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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files
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Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
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files
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Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
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files
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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files
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Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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files
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Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
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files
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Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
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files
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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files
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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files
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Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
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files
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Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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files
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Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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files
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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files
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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files
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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files
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Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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files
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Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
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files
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Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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files
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Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
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files
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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files
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Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
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files
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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files
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Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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files
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Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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files
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Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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files
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Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
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files
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Tue, 28 Feb 2012 22:00:33 +0100 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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files
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Tue, 28 Feb 2012 09:40:48 -0500 |
nemo |
attractiveness tweak to the text clip
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files
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Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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files
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Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
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files
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Sun, 26 Feb 2012 16:31:25 -0500 |
mikade |
use per hog ammo game flag. improves AI play
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files
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Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
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files
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Sun, 26 Feb 2012 13:37:17 -0500 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
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files
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Sun, 26 Feb 2012 12:56:53 -0500 |
nemo |
ugh
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files
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Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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files
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Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
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files
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Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
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files
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Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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files
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Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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files
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Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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files
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Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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files
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Thu, 23 Feb 2012 23:13:48 +0400 |
unc0rr |
Bring back functionality to "Join" button
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files
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Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
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files
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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files
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Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
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files
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Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
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files
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Wed, 22 Feb 2012 18:13:14 +0100 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
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files
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Wed, 22 Feb 2012 18:09:39 +0100 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
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files
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Wed, 22 Feb 2012 18:09:17 +0100 |
koda |
Removed tag 0-9.17-release
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files
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Mon, 20 Feb 2012 22:04:57 +0100 |
Xeli |
updated version for market
hedgeroid-alpha
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files
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Mon, 20 Feb 2012 21:55:59 +0100 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
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files
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Mon, 20 Feb 2012 21:50:56 +0100 |
Xeli |
fixed a nullpointer exception when creating a new team
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files
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Mon, 20 Feb 2012 21:22:21 +0100 |
Xeli |
fixed the schemes on android
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files
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Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
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files
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Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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files
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Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
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files
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Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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files
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Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
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files
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Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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files
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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files
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Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
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changeset |
files
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Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
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files
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Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
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files
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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files
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Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
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files
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Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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files
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Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
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files
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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files
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Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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files
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Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
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files
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Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
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files
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Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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files
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Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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files
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Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
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files
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Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
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files
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Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
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files
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Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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files
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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files
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Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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files
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Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
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files
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Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
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files
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Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
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files
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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files
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Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
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files
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Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
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files
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Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
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files
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Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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files
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Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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files
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Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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files
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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files
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Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
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files
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Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
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files
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Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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changeset |
files
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Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
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files
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Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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changeset |
files
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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changeset |
files
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Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
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changeset |
files
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Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
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changeset |
files
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Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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files
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Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
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changeset |
files
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Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
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files
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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files
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Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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files
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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files
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Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
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files
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Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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changeset |
files
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Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
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changeset |
files
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Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
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changeset |
files
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Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
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files
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Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
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changeset |
files
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Sat, 11 Feb 2012 05:48:33 +0100 |
koda |
ios check for music preference also for fading methods
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changeset |
files
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Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
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changeset |
files
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Sat, 11 Feb 2012 04:27:58 +0100 |
inu |
one more pt locale update
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changeset |
files
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Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
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changeset |
files
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Fri, 10 Feb 2012 17:18:49 +0400 |
unc0rr |
Workaround pointers to not yet defined types
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changeset |
files
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Fri, 10 Feb 2012 12:21:54 +0100 |
inu |
updated pt_pt locale
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changeset |
files
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Thu, 09 Feb 2012 19:59:57 +0100 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
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changeset |
files
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Thu, 09 Feb 2012 19:06:43 +0100 |
koda |
merge
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changeset |
files
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Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
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files
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Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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files
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Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
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changeset |
files
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Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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files
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Thu, 09 Feb 2012 16:31:02 +0100 |
inu |
updated ios description portuguese
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changeset |
files
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Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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changeset |
files
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Wed, 08 Feb 2012 15:49:55 +0400 |
unc0rr |
Move a bit further
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changeset |
files
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Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
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changeset |
files
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Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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changeset |
files
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Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
|
changeset |
files
|
Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
|
changeset |
files
|
Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
|
changeset |
files
|
Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
|
changeset |
files
|
Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
|
changeset |
files
|
Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
Tue, 24 Jan 2012 18:11:56 +0100 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
Tue, 24 Jan 2012 11:54:53 -0500 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
Tue, 24 Jan 2012 03:38:18 +0100 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
Tue, 24 Jan 2012 03:26:22 +0100 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
Tue, 24 Jan 2012 03:04:23 +0100 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
Tue, 24 Jan 2012 02:47:51 +0100 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
Tue, 24 Jan 2012 01:59:28 +0100 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
Tue, 24 Jan 2012 01:03:33 +0100 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
Sun, 22 Jan 2012 23:36:36 +0100 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
Sun, 22 Jan 2012 23:35:32 +0100 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
Mon, 16 Jan 2012 14:25:26 +0100 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
Wed, 18 Jan 2012 01:11:09 +0100 |
koda |
merge
|
changeset |
files
|
Wed, 18 Jan 2012 01:10:35 +0100 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
Wed, 18 Jan 2012 01:07:07 +0100 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
Tue, 17 Jan 2012 23:42:30 +0100 |
bovi |
skip button sound when exiting
|
changeset |
files
|
Tue, 17 Jan 2012 23:36:15 +0100 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
|
changeset |
files
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
Mon, 16 Jan 2012 10:22:21 +0100 |
valnut |
GCI task: season greetings
|
changeset |
files
|
Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
Mon, 16 Jan 2012 00:03:13 +0100 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
Sun, 15 Jan 2012 23:54:06 +0100 |
koda |
correct language identifier
|
changeset |
files
|
Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
|
changeset |
files
|
Sun, 15 Jan 2012 23:14:10 +0100 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
|
changeset |
files
|
Sun, 15 Jan 2012 22:48:34 +0100 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
Sun, 15 Jan 2012 22:46:36 +0100 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
Sun, 15 Jan 2012 22:29:24 +0100 |
bovi |
updated win build script
|
changeset |
files
|
Sun, 15 Jan 2012 21:08:15 +0100 |
Xeli |
changed error message
|
changeset |
files
|
Sun, 15 Jan 2012 21:07:52 +0100 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
Sun, 15 Jan 2012 21:04:31 +0100 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
Sun, 15 Jan 2012 21:00:10 +0100 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
Sun, 15 Jan 2012 20:55:22 +0100 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
Sat, 14 Jan 2012 14:59:19 +0100 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
Sat, 14 Jan 2012 05:05:53 +0100 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
Sat, 14 Jan 2012 05:03:21 +0100 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
Fri, 13 Jan 2012 13:48:48 -0500 |
nemo |
Fix typos
|
changeset |
files
|
Fri, 13 Jan 2012 22:28:59 +0400 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
Wed, 11 Jan 2012 21:46:06 +0000 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
Mon, 09 Jan 2012 01:13:55 -0500 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
Mon, 09 Jan 2012 00:50:39 -0500 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
Sat, 07 Jan 2012 00:10:47 +0400 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
Fri, 06 Jan 2012 01:51:04 +0100 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
Wed, 04 Jan 2012 02:06:44 +0100 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
Sun, 01 Jan 2012 15:24:55 -0500 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
Sun, 01 Jan 2012 14:14:55 -0500 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
Sun, 01 Jan 2012 13:20:22 -0500 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
Sun, 01 Jan 2012 12:01:25 -0500 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
Sat, 31 Dec 2011 03:24:44 +0100 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
Sat, 31 Dec 2011 03:21:09 +0100 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
changeset |
files
|
Fri, 30 Dec 2011 22:20:57 +0300 |
unc0rr |
Oops
|
changeset |
files
|
Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
Thu, 29 Dec 2011 09:40:16 +0100 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
Thu, 29 Dec 2011 09:35:04 +0100 |
kragniz |
GCI task: idea
|
changeset |
files
|
Thu, 29 Dec 2011 09:29:56 +0100 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
Wed, 28 Dec 2011 21:53:40 +0300 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
Wed, 28 Dec 2011 11:13:29 -0500 |
unc0rr |
add -O2
|
changeset |
files
|
Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
|
changeset |
files
|
Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
|
changeset |
files
|
Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
|
changeset |
files
|
Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
|
changeset |
files
|
Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
Wed, 07 Dec 2011 17:55:23 +0400 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
Wed, 07 Dec 2011 08:01:18 +0300 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
Tue, 06 Dec 2011 22:05:59 +0300 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
Tue, 06 Dec 2011 16:16:48 -0500 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
Tue, 06 Dec 2011 17:59:10 +0400 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
|
changeset |
files
|
Tue, 06 Dec 2011 05:53:02 +0200 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
Tue, 06 Dec 2011 05:41:52 +0200 |
mikade |
oops
|
changeset |
files
|
Tue, 06 Dec 2011 04:46:47 +0200 |
mikade |
merge
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:25 -0500 |
nemo |
...
|
changeset |
files
|
Mon, 05 Dec 2011 18:38:07 -0500 |
nemo |
...
|
changeset |
files
|
Tue, 06 Dec 2011 00:47:24 +0200 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
Mon, 05 Dec 2011 23:04:10 +0300 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
Mon, 05 Dec 2011 17:56:49 +0400 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
Sun, 04 Dec 2011 18:58:52 +0100 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
Sun, 04 Dec 2011 18:53:49 +0100 |
koda |
audio mono is back
|
changeset |
files
|
Sun, 04 Dec 2011 18:52:22 +0100 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
Sun, 04 Dec 2011 11:53:08 +0100 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
Sat, 03 Dec 2011 22:21:23 +0300 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
Sat, 03 Dec 2011 19:18:13 +0100 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
Sat, 03 Dec 2011 19:09:24 +0100 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
Sat, 03 Dec 2011 18:50:29 +0100 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
Sat, 03 Dec 2011 18:49:17 +0100 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
Sat, 03 Dec 2011 15:22:07 +0100 |
koda |
fix exe flags of new translations
|
changeset |
files
|
Sat, 03 Dec 2011 15:20:15 +0100 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
Sat, 03 Dec 2011 15:15:14 +0100 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
Sat, 03 Dec 2011 15:09:46 +0100 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
Sat, 03 Dec 2011 15:06:47 +0100 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
Sat, 03 Dec 2011 15:01:57 +0100 |
koda |
minor cleanup
|
changeset |
files
|
Sat, 03 Dec 2011 14:43:09 +0100 |
koda |
cleanup and example
|
changeset |
files
|
Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
|
changeset |
files
|
Sat, 03 Dec 2011 12:00:32 +0100 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
Sat, 03 Dec 2011 11:32:34 +0100 |
koda |
.hgignore update
|
changeset |
files
|
Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
Thu, 01 Dec 2011 11:30:06 +0400 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
Wed, 30 Nov 2011 12:19:10 +0100 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
Tue, 29 Nov 2011 16:24:25 +0100 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
Mon, 28 Nov 2011 17:41:35 -0500 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
Tue, 29 Nov 2011 17:42:42 +0400 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
Mon, 28 Nov 2011 23:14:11 +0300 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 17:38:50 +0100 |
Xeli |
typo... >,<
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 17:37:43 +0100 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 16:21:35 +0100 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Mon, 28 Nov 2011 16:20:48 +0100 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
Mon, 28 Nov 2011 17:57:25 +0400 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
Mon, 28 Nov 2011 16:19:27 +0100 |
Xeli |
update android version
|
changeset |
files
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
Sun, 27 Nov 2011 19:34:08 +0300 |
unc0rr |
More work on the parser
|
changeset |
files
|
Mon, 28 Nov 2011 06:55:55 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
Sun, 27 Nov 2011 14:08:08 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sun, 27 Nov 2011 00:57:43 +0100 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
Sun, 27 Nov 2011 00:55:45 +0100 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
Sun, 27 Nov 2011 00:54:00 +0100 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
Sun, 27 Nov 2011 00:53:08 +0100 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
Sun, 27 Nov 2011 00:25:28 +0300 |
unc0rr |
- Help parser more
|
changeset |
files
|
Sat, 26 Nov 2011 21:12:23 +0300 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
Sat, 26 Nov 2011 12:01:13 -0500 |
nemo |
ffs
|
changeset |
files
|
Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
Sat, 26 Nov 2011 17:45:34 +0100 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
Sat, 26 Nov 2011 17:42:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 16:47:36 +0100 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
Sat, 26 Nov 2011 17:40:25 +0100 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
Sat, 26 Nov 2011 16:18:44 +0100 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
Sat, 26 Nov 2011 11:47:31 +0100 |
Xeli |
merge
|
changeset |
files
|
Sat, 26 Nov 2011 11:40:54 +0100 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
Sat, 26 Nov 2011 11:39:41 +0100 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
Fri, 25 Nov 2011 19:36:03 +0100 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:55 +0100 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
Sat, 26 Nov 2011 11:37:25 +0100 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
Fri, 25 Nov 2011 19:33:17 +0100 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
Sat, 26 Nov 2011 00:45:00 -0500 |
Oranger |
eyecandy
|
changeset |
files
|
Fri, 25 Nov 2011 19:32:54 +0100 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
Fri, 25 Nov 2011 23:22:35 +0300 |
unc0rr |
Help parser a bit
|
changeset |
files
|
Fri, 25 Nov 2011 18:36:12 +0300 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
Fri, 25 Nov 2011 05:15:38 +0100 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
Fri, 25 Nov 2011 05:11:11 +0100 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
Fri, 25 Nov 2011 05:06:39 +0100 |
Ćngel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
Fri, 25 Nov 2011 05:05:34 +0100 |
koda |
also for the description
|
changeset |
files
|
Fri, 25 Nov 2011 04:57:59 +0100 |
koda |
better ios localization files
|
changeset |
files
|
Thu, 24 Nov 2011 16:40:17 -0500 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
Thu, 24 Nov 2011 19:15:29 +0100 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
Thu, 24 Nov 2011 20:59:13 +0300 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
Thu, 24 Nov 2011 16:33:36 +0100 |
Xeli |
removed extra endif
|
changeset |
files
|
Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
Wed, 23 Nov 2011 20:12:16 +0300 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
Tue, 22 Nov 2011 22:48:02 +0300 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
Tue, 22 Nov 2011 19:34:15 +0300 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
Tue, 22 Nov 2011 02:08:42 +0100 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:57 +0100 |
koda |
close branch
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:40 +0300 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
Sat, 19 Nov 2011 23:34:09 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Mon, 21 Nov 2011 11:00:42 +0100 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:36:33 -0500 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
Sat, 19 Nov 2011 22:42:52 +0300 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
Sat, 19 Nov 2011 14:30:58 -0500 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
Sat, 19 Nov 2011 22:38:31 +0300 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
Sat, 19 Nov 2011 14:29:35 -0500 |
nemo |
Update changelog again
|
changeset |
files
|
Sat, 19 Nov 2011 19:30:20 +0300 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
|
changeset |
files
|
Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
Tue, 15 Nov 2011 00:43:19 -0500 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
Mon, 14 Nov 2011 22:41:08 -0500 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
Mon, 14 Nov 2011 22:38:24 -0500 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
|
changeset |
files
|
Mon, 14 Nov 2011 23:46:23 +0200 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
Mon, 14 Nov 2011 15:51:02 -0500 |
nemo |
Not useful.
|
changeset |
files
|
Mon, 14 Nov 2011 13:31:38 -0500 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:30:17 -0500 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
Mon, 14 Nov 2011 13:15:55 -0500 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
Mon, 14 Nov 2011 13:14:32 -0500 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:13:38 -0500 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
Mon, 14 Nov 2011 13:28:16 +0400 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:39:52 -0500 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 19:17:47 -0500 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:28:11 +0100 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
Sun, 13 Nov 2011 14:41:02 -0500 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 21:18:33 +0100 |
koda |
fix accessing a released object
|
changeset |
files
|
Sun, 13 Nov 2011 14:39:39 -0500 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
Sun, 13 Nov 2011 14:33:14 -0500 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
Sun, 13 Nov 2011 19:32:42 +0100 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
Sun, 13 Nov 2011 13:27:04 -0500 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
Sun, 13 Nov 2011 13:18:56 -0500 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:05:19 -0500 |
nemo |
stray "
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 12:45:54 -0500 |
nemo |
oops
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 20:24:55 +0300 |
unc0rr |
Something
|
changeset |
files
|
Sun, 13 Nov 2011 12:30:32 -0500 |
nemo |
Release?
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 13:46:26 +0300 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
Sun, 13 Nov 2011 12:13:21 -0500 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
Sun, 13 Nov 2011 18:23:05 +0100 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
Sun, 13 Nov 2011 12:11:44 -0500 |
inu |
pt update
|
changeset |
files
|
Sun, 13 Nov 2011 11:06:07 -0500 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
Thu, 24 Nov 2011 13:44:30 +0100 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 17:52:50 +0200 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
Thu, 24 Nov 2011 13:40:17 +0100 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:51:01 -0500 |
szczur |
pl update
|
changeset |
files
|
Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
|
changeset |
files
|
Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
|
changeset |
files
|
Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
|
changeset |
files
|
Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
|
changeset |
files
|
Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
|
changeset |
files
|
Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
|
changeset |
files
|
Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
|
changeset |
files
|
Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
Thu, 10 Nov 2011 23:14:40 +0300 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
Wed, 09 Nov 2011 21:36:20 +0300 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
Wed, 09 Nov 2011 21:28:52 +0300 |
unc0rr |
Rearrange token types
|
changeset |
files
|
Thu, 10 Nov 2011 15:12:44 -0500 |
nemo |
Add more border checks
|
changeset |
files
|
Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
Wed, 09 Nov 2011 22:21:05 -0500 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
Wed, 09 Nov 2011 18:40:12 +0300 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
Tue, 08 Nov 2011 22:05:33 +0300 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
Mon, 07 Nov 2011 17:37:00 -0500 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
Sun, 06 Nov 2011 16:21:07 -0500 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
Sun, 06 Nov 2011 23:36:02 +0300 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
Sun, 06 Nov 2011 14:15:43 -0500 |
nemo |
tweak % again
|
changeset |
files
|
Sun, 06 Nov 2011 13:53:25 -0500 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
Sun, 06 Nov 2011 13:17:42 -0500 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
Sun, 06 Nov 2011 17:43:57 +0100 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
Sun, 06 Nov 2011 16:41:14 +0100 |
koda |
move two class files in a correct directory
|
changeset |
files
|
Sun, 06 Nov 2011 10:26:12 -0500 |
nemo |
exclude hogs from density check
|
changeset |
files
|
Sat, 05 Nov 2011 21:51:50 -0400 |
nemo |
too game breaking I think
|
changeset |
files
|
Sat, 05 Nov 2011 21:24:54 -0400 |
nemo |
Include density in gear kick
|
changeset |
files
|
Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
Sat, 05 Nov 2011 20:51:15 -0400 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
Sat, 05 Nov 2011 20:09:48 -0400 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
Sat, 05 Nov 2011 19:12:15 -0400 |
nemo |
skip when attacking as well
|
changeset |
files
|
Sat, 05 Nov 2011 17:42:30 -0400 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
Sat, 05 Nov 2011 17:24:09 -0400 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
Sat, 05 Nov 2011 20:43:20 +0300 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
Sat, 05 Nov 2011 11:41:56 -0400 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
|
changeset |
files
|
Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
|
changeset |
files
|
Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
|
changeset |
files
|
Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
|
changeset |
files
|
Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
Wed, 02 Nov 2011 19:07:37 +0100 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
Wed, 02 Nov 2011 17:42:52 +0100 |
koda |
better
|
changeset |
files
|
Wed, 02 Nov 2011 16:31:16 +0100 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
Wed, 02 Nov 2011 09:48:29 +0100 |
koda |
slight simplification
|
changeset |
files
|
Wed, 02 Nov 2011 09:24:18 +0100 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
Mon, 31 Oct 2011 21:04:18 +0100 |
sheepluva |
widen mission list
|
changeset |
files
|
Mon, 31 Oct 2011 20:51:00 +0100 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
Mon, 31 Oct 2011 22:32:53 +0300 |
unc0rr |
ru localization
|
changeset |
files
|
Mon, 31 Oct 2011 15:05:39 -0400 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
|
changeset |
files
|
Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
|
changeset |
files
|
Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
|
changeset |
files
|
Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
|
changeset |
files
|
Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
|
changeset |
files
|
Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
Sun, 30 Oct 2011 07:21:51 +0100 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
Sun, 30 Oct 2011 06:22:47 +0100 |
sheepluva |
beep on highlight
|
changeset |
files
|
Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
Sat, 12 Nov 2011 15:48:55 +0100 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 18:20:56 +0200 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
Sat, 12 Nov 2011 14:52:48 +0100 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 17:52:35 +0200 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
Sat, 12 Nov 2011 14:50:35 +0100 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 16:54:46 +0200 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
Sat, 12 Nov 2011 14:48:35 +0100 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 15:31:45 +0200 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
Sat, 12 Nov 2011 14:45:36 +0100 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 11:47:37 +0200 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
Fri, 28 Oct 2011 18:33:38 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
|
changeset |
files
|
Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
|
changeset |
files
|
Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
|
changeset |
files
|
Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
|
changeset |
files
|
Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
|
changeset |
files
|
Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
|
changeset |
files
|
Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
|
Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
|
changeset |
files
|
Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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changeset |
files
|
Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
|
changeset |
files
|
Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
|
changeset |
files
|
Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
|
changeset |
files
|
Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
|
changeset |
files
|
Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
|
changeset |
files
|
Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
|
changeset |
files
|
Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
|
changeset |
files
|
Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
|
changeset |
files
|
Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
|
changeset |
files
|
Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
|
changeset |
files
|
Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
|
changeset |
files
|
Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
|
changeset |
files
|
Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
|
changeset |
files
|
Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
|
changeset |
files
|
Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
|
changeset |
files
|
Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
|
changeset |
files
|
Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
|
changeset |
files
|
Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
|
changeset |
files
|
Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
|
changeset |
files
|
Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
|
changeset |
files
|
Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
|
changeset |
files
|
Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
|
changeset |
files
|
Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
|
changeset |
files
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
|
changeset |
files
|
Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
|
changeset |
files
|
Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
|
changeset |
files
|
Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
|
changeset |
files
|
Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
|
changeset |
files
|
Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
|
changeset |
files
|
Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
|
changeset |
files
|
Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
|
changeset |
files
|
Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
|
changeset |
files
|
Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
|
changeset |
files
|
Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
|
changeset |
files
|
Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
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changeset |
files
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Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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changeset |
files
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Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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changeset |
files
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Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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changeset |
files
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Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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changeset |
files
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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changeset |
files
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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changeset |
files
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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changeset |
files
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Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
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changeset |
files
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Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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changeset |
files
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
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changeset |
files
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Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
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changeset |
files
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Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
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changeset |
files
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Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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changeset |
files
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Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
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changeset |
files
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Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
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changeset |
files
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Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
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changeset |
files
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Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
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changeset |
files
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Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
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changeset |
files
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Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
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changeset |
files
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Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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changeset |
files
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Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
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changeset |
files
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Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
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changeset |
files
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Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
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changeset |
files
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Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
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changeset |
files
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Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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changeset |
files
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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changeset |
files
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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changeset |
files
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Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
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changeset |
files
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Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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changeset |
files
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Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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changeset |
files
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
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changeset |
files
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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changeset |
files
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Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
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changeset |
files
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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changeset |
files
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Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
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changeset |
files
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Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
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changeset |
files
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Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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changeset |
files
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Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
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changeset |
files
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Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
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changeset |
files
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Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
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changeset |
files
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Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
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changeset |
files
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Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
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changeset |
files
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Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
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changeset |
files
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Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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changeset |
files
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Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
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changeset |
files
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Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
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changeset |
files
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Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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changeset |
files
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Sat, 17 Sep 2011 13:40:54 -0400 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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changeset |
files
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Sat, 17 Sep 2011 19:43:45 +0200 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
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changeset |
files
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Sat, 17 Sep 2011 10:22:35 -0400 |
nemo |
oops, it was already added
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changeset |
files
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Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
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changeset |
files
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Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
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changeset |
files
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Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
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changeset |
files
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Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
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changeset |
files
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Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
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changeset |
files
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Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
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changeset |
files
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Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
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changeset |
files
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Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
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changeset |
files
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Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
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changeset |
files
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Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
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changeset |
files
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Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
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changeset |
files
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Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
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changeset |
files
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Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
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changeset |
files
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Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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changeset |
files
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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changeset |
files
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Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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changeset |
files
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Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
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changeset |
files
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Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
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changeset |
files
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Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
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changeset |
files
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Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
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changeset |
files
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Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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changeset |
files
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Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
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changeset |
files
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Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
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changeset |
files
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Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
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changeset |
files
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Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
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changeset |
files
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Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
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changeset |
files
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Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
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changeset |
files
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Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
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changeset |
files
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Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
changeĀ²log
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changeset |
files
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Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
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changeset |
files
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Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
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changeset |
files
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Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
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changeset |
files
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Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
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changeset |
files
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Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
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changeset |
files
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Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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changeset |
files
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Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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changeset |
files
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
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changeset |
files
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Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
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changeset |
files
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
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changeset |
files
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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changeset |
files
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
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changeset |
files
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Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
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changeset |
files
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Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
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changeset |
files
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Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
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changeset |
files
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Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
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changeset |
files
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Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
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changeset |
files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
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changeset |
files
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
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changeset |
files
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Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
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changeset |
files
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Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
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changeset |
files
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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changeset |
files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
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changeset |
files
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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changeset |
files
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Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
changeset |
files
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Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
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changeset |
files
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Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
|
changeset |
files
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Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
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changeset |
files
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Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
|
changeset |
files
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Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
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changeset |
files
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Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
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changeset |
files
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Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
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changeset |
files
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Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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changeset |
files
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
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changeset |
files
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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changeset |
files
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Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
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changeset |
files
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Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
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changeset |
files
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Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
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changeset |
files
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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changeset |
files
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Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
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changeset |
files
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Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
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changeset |
files
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Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
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Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
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changeset |
files
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Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
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changeset |
files
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Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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changeset |
files
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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changeset |
files
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Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
changeset |
files
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Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
changeset |
files
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Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
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changeset |
files
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Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
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changeset |
files
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Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
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Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
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changeset |
files
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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changeset |
files
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Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
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changeset |
files
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Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
|
changeset |
files
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Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
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changeset |
files
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Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
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changeset |
files
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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changeset |
files
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
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changeset |
files
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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changeset |
files
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Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
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changeset |
files
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Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
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changeset |
files
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Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
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changeset |
files
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Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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changeset |
files
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