2011-11-20 unc0rr Fix empty teams list when trying to spectate 0.9.17
2011-11-19 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
2011-11-19 unc0rr merge, as --rebase didn't work for some reason
2011-11-19 nemo Merge 0.9.17 with trunk 0.9.17
2011-11-19 unc0rr Improve parser and converter
2011-11-19 nemo Update changelog again
2011-11-19 unc0rr Oops, function call has parens
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-17 unc0rr Make AI use switcher when:
2011-11-17 unc0rr - Move actions stack out of Walk procedure
2011-11-17 unc0rr - Parse sets initialization
2011-11-16 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16 nemo prevent flinging up into any land.
2011-11-16 unc0rr Recognize some built-in functions
2011-11-16 unc0rr Less code
2011-11-16 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo reset chat lines too
2011-11-14 mikade Make Highlander moar awesome.
2011-11-14 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 nemo Not useful.
2011-11-14 nemo Aaand in .17 0.9.17
2011-11-14 nemo oops. tex could expire, too...
2011-11-14 nemo Aaaand merge .17 into trunk.
2011-11-14 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
2011-11-14 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
2011-11-14 unc0rr Make server know release version 0.9.17
2011-11-14 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-13 koda be more gentle when you stop channels at the end of the game
2011-11-13 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
2011-11-13 koda fix accessing a released object
2011-11-13 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13 nemo Use -1 to clear all channels before playing victory sound
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13 nemo Merge .17 and trunk
2011-11-13 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
2011-11-13 nemo stray " 0.9.17
2011-11-13 nemo oops 0.9.17
2011-11-13 unc0rr Something
2011-11-13 nemo Release? 0.9.17
2011-11-13 unc0rr Introduce initialization expressions
2011-11-13 nemo RELEEEEEEEEEASE 0.9.17
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 inu pt update
2011-11-13 nemo This should not be in the unplaced section
2011-11-24 Xeli new download manager \o/ hedgeroid
2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-11-14 Xeli merge hedgeroid
2011-11-13 szczur pl update
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
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