2011-11-14 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 nemo Not useful.
2011-11-14 nemo Aaand in .17 0.9.17
2011-11-14 nemo oops. tex could expire, too...
2011-11-14 nemo Aaaand merge .17 into trunk.
2011-11-14 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
2011-11-14 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
2011-11-14 unc0rr Make server know release version 0.9.17
2011-11-14 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-13 koda be more gentle when you stop channels at the end of the game
2011-11-13 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
2011-11-13 koda fix accessing a released object
2011-11-13 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13 nemo Use -1 to clear all channels before playing victory sound
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13 nemo Merge .17 and trunk
2011-11-13 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
2011-11-13 nemo stray " 0.9.17
2011-11-13 nemo oops 0.9.17
2011-11-13 unc0rr Something
2011-11-13 nemo Release? 0.9.17
2011-11-13 unc0rr Introduce initialization expressions
2011-11-13 nemo RELEEEEEEEEEASE 0.9.17
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 inu pt update
2011-11-13 nemo This should not be in the unplaced section
2011-11-24 Xeli new download manager \o/ hedgeroid
2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-11-14 Xeli merge hedgeroid
2011-11-13 szczur pl update
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-14 Xeli first part of the new downloader implementation hedgeroid
2011-11-13 BioHazardX it update
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-14 Xeli added quotes for those with spaces in their path hedgeroid
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 koda nevermind
2011-11-12 Xeli merge hedgeroid
2011-11-12 koda even faster and no more warning
2011-11-12 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
2011-11-12 unc0rr faster math
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-11 nemo Add hillbilly voice
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11 nemo flip some flames
2011-11-11 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-11 koda further engine interaction refactoring
2011-11-11 koda minor updates to ServerProtocolNetwork class
2011-11-10 koda restore a lost view message
2011-11-10 nemo unsquash the rescaled clouds
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