Tue, 26 Apr 2016 18:00:15 +0200 |
Wuzzy |
Construction Mode: Make weapon crate mode be initial selection in crate tool
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Tue, 26 Apr 2016 17:54:48 +0200 |
Wuzzy |
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
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Tue, 26 Apr 2016 17:40:29 +0200 |
Wuzzy |
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
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Tue, 26 Apr 2016 17:33:51 +0200 |
Wuzzy |
Construction Mode: Fix landspray being considered a weapon instead of utility
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Thu, 28 Apr 2016 18:32:50 +0200 |
sheepluva |
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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Thu, 28 Apr 2016 17:42:43 +0200 |
sheepluva |
lupdate
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Thu, 28 Apr 2016 17:38:30 +0200 |
Wuzzy |
fix for bug 117: Incorrect description of modifier “divide teams”
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Thu, 28 Apr 2016 15:23:02 +0200 |
sheepluva |
rollback last commit (bad approach, as item index confusion can happen)
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Thu, 28 Apr 2016 02:06:35 +0200 |
sheepluva |
exclude DLC theme from random theme selection
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Thu, 28 Apr 2016 00:41:09 +0200 |
sheepluva |
rooms-list: fix "Forts" map type being displayed in dark red
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Wed, 27 Apr 2016 23:52:43 +0200 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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Wed, 27 Apr 2016 23:14:47 +0200 |
sheepluva |
fix incorrect debug message
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Wed, 27 Apr 2016 15:10:25 -0400 |
koda |
Only build engine to c with clang on travis
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Wed, 27 Apr 2016 15:08:43 -0400 |
koda |
Minor changes to the travis file
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Wed, 27 Apr 2016 18:08:48 +0200 |
sheepluva |
make construction mode recognize fort maps too
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