Tue, 21 Jun 2011 16:42:04 +0400 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
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Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
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Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
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Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
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Tue, 14 Jun 2011 11:29:15 -0400 |
nemo |
Oops. Forgot an assignment.
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Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
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Sun, 12 Jun 2011 10:16:38 -0400 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
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Fri, 10 Jun 2011 17:28:53 +0000 |
ts leon |
Update for ver. 0.9.15
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Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
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Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
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Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
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Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
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