do the actual remove 1.0.0
authorSimon McVittie <smcv@debian.org>
Mon, 12 Sep 2022 10:44:55 -0400
branch1.0.0
changeset 15860 acfa0869b579
parent 15859 7b1d6dfa3173
child 15861 9d4ba1912e71
do the actual remove
cmake_modules/FindSDL2.cmake
--- a/cmake_modules/FindSDL2.cmake	Mon Sep 12 10:40:53 2022 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,169 +0,0 @@
-# Locate SDL2 library
-# This module defines
-# SDL2_LIBRARY, the name of the library to link against
-# SDL2_FOUND, if false, do not try to link to SDL2
-# SDL2_INCLUDE_DIR, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL2_BUILDING_LIBRARY
-# If this is defined, then no SDL2main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL2_LIBRARY variable.
-#
-# Don't forget to include SDLmain.h and SDLmain.m your project for the
-# OS X framework based version. (Other versions link to -lSDL2main which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
-# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
-# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL2_LIBRARY
-# variable, but when these values are unset, SDL2_LIBRARY does not get created.
-#
-#
-# $SDL2DIR is an environment variable that would
-# correspond to the ./configure --prefix=$SDL2DIR
-# used in building SDL2.
-# l.e.galup  9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL guidelines.
-# Added a search for SDL2main which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL2_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL2/SDL.h to just SDL.h
-# This needed to change because "proper" SDL convention
-# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL2/ (see FreeBSD).
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-#  License text for the above reference.)
-
-SET(SDL2_SEARCH_PATHS
-    ~/Library/Frameworks
-    /Library/Frameworks
-    /usr/local
-    /usr
-    /sw # Fink
-    /opt/local # DarwinPorts
-    /opt/csw # Blastwave
-    /opt
-)
-
-FIND_PATH(SDL2_INCLUDE_DIR SDL.h
-    HINTS
-    $ENV{SDL2DIR}
-    PATH_SUFFIXES include/SDL2 include
-    PATHS ${SDL2_SEARCH_PATHS}
-)
-
-FIND_LIBRARY(SDL2_LIBRARY_TEMP
-    NAMES SDL2
-    HINTS
-    $ENV{SDL2DIR}
-    PATH_SUFFIXES lib64 lib
-    PATHS ${SDL2_SEARCH_PATHS}
-)
-
-IF(NOT SDL2_BUILDING_LIBRARY)
-    IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
-        # Non-OS X framework versions expect you to also dynamically link to
-        # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
-        # seem to provide SDL2main for compatibility even though they don't
-        # necessarily need it.
-        FIND_LIBRARY(SDL2MAIN_LIBRARY
-            NAMES SDL2main
-            HINTS
-            $ENV{SDL2DIR}
-            PATH_SUFFIXES lib64 lib
-            PATHS ${SDL2_SEARCH_PATHS}
-        )
-    ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
-ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
-# SDL2 may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-IF(NOT APPLE)
-    FIND_PACKAGE(Threads)
-ENDIF(NOT APPLE)
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-IF(MINGW)
-    SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF(MINGW)
-
-IF(SDL2_LIBRARY_TEMP)
-    # For SDL2main
-    IF(NOT SDL2_BUILDING_LIBRARY)
-        IF(SDL2MAIN_LIBRARY)
-            SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
-        ENDIF(SDL2MAIN_LIBRARY)
-    ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
-    # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
-    # CMake doesn't display the -framework Cocoa string in the UI even
-    # though it actually is there if I modify a pre-used variable.
-    # I think it has something to do with the CACHE STRING.
-    # So I use a temporary variable until the end so I can set the
-    # "real" variable in one-shot.
-    IF(APPLE)
-        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
-    ENDIF(APPLE)
-
-    # For threads, as mentioned Apple doesn't need this.
-    # In fact, there seems to be a problem if I used the Threads package
-    # and try using this line, so I'm just skipping it entirely for OS X.
-    IF(NOT APPLE)
-        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
-    ENDIF(NOT APPLE)
-
-    # For MinGW library
-    IF(MINGW)
-        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
-    ENDIF(MINGW)
-
-    # Set the final string here so the GUI reflects the final state.
-    SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
-    # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
-    SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
-ENDIF(SDL2_LIBRARY_TEMP)
-
-if(BUILD_ENGINE_JS)
-    set(SDL2_LIBRARY "sdl2_emscripten_internal" CACHE STRING "emscripten override" FORCE)
-    set(SDL2_INCLUDE_DIR "${CMAKE_SYSTEM_INCLUDE_PATH}/SDL" CACHE STRING "emscripten override" FORCE)
-endif()
-
-INCLUDE(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
-