Remove unicode chars in *.pas files
authorWuzzy <Wuzzy2@mail.ru>
Fri, 11 Oct 2019 20:18:07 +0200
changeset 15470 846b5f879408
parent 15469 1e3761ecfc13
child 15472 92f71bd1b96c
Remove unicode chars in *.pas files
hedgewars/uSound.pas
hedgewars/uStats.pas
--- a/hedgewars/uSound.pas	Fri Oct 11 19:10:14 2019 +0200
+++ b/hedgewars/uSound.pas	Fri Oct 11 20:18:07 2019 +0200
@@ -345,11 +345,11 @@
 
     { Adjust for language suffix: Voicepacks can have an optional language suffix.
     It's an underscore followed by an ISO 639-1 or ISO 639-2 language code.
-    The suffix “_qau” is special, it will enable automatic language selection
+    The suffix "_qau" is special, it will enable automatic language selection
     of this voicepack. For example, if team has set Default_qau as voicepack,
     and the player language is Russian, the actual voicepack will be Default_ru,
     provided it can be found on the disk.
-    “qau” is a valid ISO 639-2 language code reserved for local use. }
+    "qau" is a valid ISO 639-2 language code reserved for local use. }
     tmp:= Copy(name, Length(name) - 3, 4);
     if (tmp = '_qau') then
         name:= Copy(name, 1, Length(name) - 4);
--- a/hedgewars/uStats.pas	Fri Oct 11 19:10:14 2019 +0200
+++ b/hedgewars/uStats.pas	Fri Oct 11 20:18:07 2019 +0200
@@ -71,9 +71,9 @@
     HitTargets  : LongWord = 0;         // Target (gtTarget) hits in turn
     AmmoUsedCount : Longword = 0;       // Number of times an ammo has been used this turn
     AmmoDamagingUsed : boolean = false; // true if damaging ammo was used in turn
-    FirstBlood  : boolean = false;      // true if the “First blood” taunt has been used in this game
-    StepFirstBlood : boolean = false;   // true if the “First blood” taunt is to be used this turn
-    LeaveMeAlone : boolean = false;     // true if the “Leave me alone” taunt is to be used this turn
+    FirstBlood  : boolean = false;      // true if the "First blood" taunt has been used in this game
+    StepFirstBlood : boolean = false;   // true if the "First blood" taunt is to be used this turn
+    LeaveMeAlone : boolean = false;     // true if the "Leave me alone" taunt is to be used this turn
     SkippedTurns: LongWord = 0;         // number of skipped turns in game
     isTurnSkipped: boolean = false;     // true if this turn was skipped
     vpHurtSameClan: PVoicepack = nil;   // voicepack of current clan (used for taunts)