allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
--- a/hedgewars/uGearsHandlersMess.pas Sun May 27 13:10:32 2018 -0400
+++ b/hedgewars/uGearsHandlersMess.pas Sun May 27 20:32:06 2018 -0400
@@ -6263,8 +6263,16 @@
end
else if iter^.Kind = gtAirMine then
begin
- ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);
- iter^.State:= gstFrozen or gstInvisible;
+ iter^.Damage:= 0;
+ iter^.State:= iter^.State or gstFrozen;
+ if (hwRound(iter^.X) < RightX) and (hwRound(iter^.X) > 0) and
+ (hwRound(iter^.Y) < LAND_HEIGHT) and (hwRound(iter^.Y) > 0) then
+ begin
+ iter^.X:= int2hwFloat(min(RightX-16,max(hwRound(iter^.X), 16)));
+ iter^.Y:= int2hwFloat(min(LAND_HEIGHT-16,max(hwRound(iter^.Y),16)));
+ ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);
+ iter^.State:= iter^.State or gstInvisible
+ end
end
else // gtExplosives
begin
Binary file share/hedgewars/Data/Graphics/FrozenAirMine.png has changed