ACF2: Cyborg decision: Wait for 2 seconds when close to cyborg, to allow close attack
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Sat May 04 19:07:58 2019 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Sat May 04 21:03:26 2019 +0200
@@ -127,6 +127,7 @@
lastEnemyHog = 0
stage = 0
choice = 0
+checkAcceptTimer = 0
brainiacDead = false
cyborgHidden = false
@@ -800,7 +801,17 @@
end
function CheckAccept()
- return GetX(dense) < 1300 and StoppedGear(dense)
+ if GetX(dense) < 1300 then
+ -- When close to cyborg, wait for a short time before accepting,
+ -- to allow player to attack with melee weapons.
+ checkAcceptTimer = checkAcceptTimer + 1
+ if checkAcceptTimer > 2000 and StoppedGear(dense) then
+ return true
+ end
+ else
+ checkAcceptTimer = 0
+ end
+ return false
end
function DoAccept()