Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
--- a/hedgewars/uGearsRender.pas Mon Mar 21 22:38:27 2011 -0400
+++ b/hedgewars/uGearsRender.pas Tue Mar 22 01:30:51 2011 -0400
@@ -1041,7 +1041,7 @@
gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then
//DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle)
begin
- Tint(cExplosionBorderColor);
+ Tint(cExplosionBorderColor shl 8 or $000000FF);
//DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle);
// Needs a nicer white texture to tint
DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);