# HG changeset patch
# User nemo
# Date 1300771851 14400
# Node ID 2376d5899ff9851838c23dca5bb366a15ee7c2b1
# Parent  c772410270717c9f640f593ba8ca56744a9cb6b0
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA

diff -r c77241027071 -r 2376d5899ff9 hedgewars/uGearsRender.pas
--- a/hedgewars/uGearsRender.pas	Mon Mar 21 22:38:27 2011 -0400
+++ b/hedgewars/uGearsRender.pas	Tue Mar 22 01:30:51 2011 -0400
@@ -1041,7 +1041,7 @@
            gtFlake: if (Gear^.State and gstTmpFlag) <> 0 then
                         //DrawRotatedTextureF(SpritesData[sprSnowBall].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle)
                         begin
-                        Tint(cExplosionBorderColor);
+                        Tint(cExplosionBorderColor shl 8 or $000000FF);
                         //DrawRotated(sprSnow, x, y, 0, Gear^.DirAngle);
                         // Needs a nicer white texture to tint
                         DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);