Add a GetTag method so that SetTag doesn't feel lonely.
--- a/hedgewars/uScript.pas Thu May 31 00:11:42 2012 +0200
+++ b/hedgewars/uScript.pas Thu May 31 15:50:25 2012 +0200
@@ -1162,6 +1162,25 @@
lc_getstate:= 1
end;
+function lc_gettag(L : Plua_State) : LongInt; Cdecl;
+var gear : PGear;
+begin
+ if lua_gettop(L) <> 1 then
+ begin
+ LuaError('Lua: Wrong number of parameters passed to GetX!');
+ lua_pushnil(L); // return value on stack (nil)
+ end
+ else
+ begin
+ gear:= GearByUID(lua_tointeger(L, 1));
+ if gear <> nil then
+ lua_pushinteger(L, gear^.Tag)
+ else
+ lua_pushnil(L);
+ end;
+ lc_gettag:= 1
+end;
+
function lc_settag(L : Plua_State) : LongInt; Cdecl;
var gear : PGear;
begin
@@ -2207,6 +2226,7 @@
lua_register(luaState, _P'GetFollowGear', @lc_getfollowgear);
lua_register(luaState, _P'SetState', @lc_setstate);
lua_register(luaState, _P'GetState', @lc_getstate);
+lua_register(luaState, _P'GetTag', @lc_gettag);
lua_register(luaState, _P'SetTag', @lc_settag);
lua_register(luaState, _P'SetTimer', @lc_settimer);
lua_register(luaState, _P'GetTimer', @lc_gettimer);