Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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Mon, 25 Feb 2013 09:50:56 +0100 |
koda |
savesurf
icegun
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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Sat, 23 Feb 2013 19:12:11 +0200 |
Urbertar |
Add land freezing
icegun
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sat, 12 Jan 2013 18:37:10 -0500 |
nemo |
Prevent camera from moving with auto camera disabled when remote teams are targetting
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Fri, 04 Jan 2013 03:13:21 +0100 |
koda |
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
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Thu, 03 Jan 2013 15:59:30 +0200 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Mon, 17 Dec 2012 00:43:52 +0100 |
koda |
bye bye cBits
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Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Thu, 29 Nov 2012 23:13:06 -0500 |
Joe Doyle (Ginto8) |
Remove unused global variables
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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Sun, 11 Nov 2012 17:58:36 +0100 |
koda |
finally hwengine in c links without errors
webgl
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Wed, 14 Nov 2012 00:41:29 +0400 |
unc0rr |
- Add physfsrwops library
physfslayer
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Sun, 11 Nov 2012 15:14:18 +0100 |
koda |
merge with latest default
webgl
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Sun, 11 Nov 2012 08:45:51 -0500 |
nemo |
fix demo playback
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Thu, 08 Nov 2012 15:54:11 -0500 |
nemo |
this wasn't needed IMO
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Wed, 07 Nov 2012 18:46:00 -0500 |
nemo |
oups
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Tue, 06 Nov 2012 11:01:18 -0500 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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Tue, 06 Nov 2012 08:38:37 -0500 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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Wed, 07 Nov 2012 14:41:35 +0000 |
koda |
parentheses for everyone
webgl
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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Tue, 12 Feb 2013 00:12:27 +0400 |
unc0rr |
Replay without frontend mode
0.9.18
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Sun, 04 Nov 2012 17:47:44 -0500 |
nemo |
Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
0.9.18
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Tue, 30 Oct 2012 02:22:54 +0100 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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Sun, 21 Oct 2012 12:28:05 -0400 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
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Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Mon, 03 Sep 2012 14:08:01 -0400 |
nemo |
Fix line endings, add missing amMine entry
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Thu, 30 Aug 2012 14:26:05 -0400 |
nemo |
neglected stuff
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Tue, 28 Aug 2012 20:30:57 +0400 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
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Sun, 05 Aug 2012 15:00:59 -0400 |
nemo |
Add bot level to CPU flag
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Sun, 22 Jul 2012 00:48:48 +0400 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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Fri, 20 Jul 2012 21:30:53 -0400 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Fri, 20 Jul 2012 12:25:53 +0100 |
koda |
press 8 to mute audio while ingame
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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Mon, 09 Jul 2012 17:03:57 +0400 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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Sun, 08 Jul 2012 13:18:52 +0400 |
Stepan777 |
merge
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Sat, 07 Jul 2012 14:29:35 -0400 |
nemo |
unbreak grayscale
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Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
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