Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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Thu, 25 Nov 2010 02:45:52 +0100 |
koda |
update some files for new graphics and new ios4.2
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Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
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Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Fri, 05 Nov 2010 00:38:30 +0100 |
koda |
make the support page more portable
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Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
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Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 28 Aug 2010 05:35:02 +0200 |
koda |
add a description field for schemes and weapons
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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