project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author koda
Mon, 10 Oct 2011 02:50:01 +0200
changeset 6115 485cfecadc9a
parent 6108 7a8da11a6144
child 6209 074ab6ebcb3e
permissions -rw-r--r--
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     1
/*
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
3829
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     4
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     8
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    12
 * GNU General Public License for more details.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    13
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    14
 * You should have received a copy of the GNU General Public License
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    15
 * along with this program; if not, write to the Free Software
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    17
 *
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    18
 * File created on 13/06/2010.
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    19
 */
81db3c85784b headers ftw, also right project file
koda
parents: 3782
diff changeset
    20
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    21
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#import "SchemeWeaponConfigViewController.h"
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
    23
#import <QuartzCore/QuartzCore.h>
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
    24
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    25
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
    26
#define LABEL_TAG 57423
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
    27
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    28
static SchemeWeaponConfigViewController *controllerInstance;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    29
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
@implementation SchemeWeaponConfigViewController
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    31
@synthesize tableView, listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
    32
            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
    return rotationManager(interfaceOrientation);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    36
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    37
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    38
#pragma mark -
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    39
#pragma mark custom setters/getters
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    40
-(NSString *)selectedScheme {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    41
    if (selectedScheme == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    42
        self.selectedScheme = @"Default.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    43
    return selectedScheme;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    44
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    45
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    46
-(NSString *)selectedWeapon {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    47
    if (selectedWeapon == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    48
        self.selectedWeapon = @"Default.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    49
    return selectedWeapon;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    50
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    51
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    52
-(NSString *)selectedScript {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    53
    if (selectedScript == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    54
        self.selectedScript = @"Normal.plist";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    55
    return selectedScript;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    56
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    57
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    58
-(NSString *)scriptCommand {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    59
    if (scriptCommand == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    60
        self.scriptCommand = @"";
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    61
    return scriptCommand;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    62
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    63
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    64
-(NSArray *)listOfSchemes {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    65
    if (listOfSchemes == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    66
        self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    67
    return listOfSchemes;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    68
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    69
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    70
-(NSArray *)listOfWeapons {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    71
    if (listOfWeapons == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    72
        self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    73
    return listOfWeapons;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    74
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    75
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    76
-(NSArray *)listOfScripts {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    77
    if (listOfScripts == nil)
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    78
        self.listOfScripts = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    79
    return listOfScripts;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    80
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    81
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    82
-(UISegmentedControl *)topControl {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    83
    if (topControl == nil) {
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    84
        NSArray *array = [[NSArray alloc] initWithObjects:
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    85
                          NSLocalizedString(@"Scheme",@""),
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    86
                          NSLocalizedString(@"Weapon",@""),
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    87
                          NSLocalizedString(@"Style",@""),nil];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    88
        UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    89
        [array release];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    90
        [controller addTarget:self.tableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    91
        controller.segmentedControlStyle = UISegmentedControlStyleBar;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    92
        controller.tintColor = [UIColor lightGrayColor];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    93
        controller.selectedSegmentIndex = 0;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    94
        self.topControl = controller;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    95
        [controller release];
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    96
    }
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    97
    return topControl;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    98
}
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
    99
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   100
#pragma mark -
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   101
#pragma mark View lifecycle
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   102
-(void) viewDidLoad {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   103
    self.sectionsHidden = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   104
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   105
    UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   106
                                                           style:UITableViewStyleGrouped];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   107
    aTableView.delegate = self;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   108
    aTableView.dataSource = self;
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   109
    if (IS_IPAD()) {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   110
        [aTableView setBackgroundColorForAnyTable:[UIColor darkBlueColorTransparent]];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   111
        aTableView.layer.borderColor = [[UIColor darkYellowColor] CGColor];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   112
        aTableView.layer.borderWidth = 2.7f;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   113
        aTableView.layer.cornerRadius = 8;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   114
        aTableView.contentInset = UIEdgeInsetsMake(5, 0, 5, 0);
4244
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   115
    } else {
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   116
        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   117
        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   118
        [backgroundImage release];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   119
        [aTableView setBackgroundView:background];
6108
7a8da11a6144 refreshed the ipad interface with some white
koda
parents: 6107
diff changeset
   120
        [background release];
4244
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   121
    }
bf46b4bdf27d iphone interface
koda
parents: 4115
diff changeset
   122
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   123
    aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   124
    aTableView.separatorColor = [UIColor whiteColor];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   125
    aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   126
    self.tableView = aTableView;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   127
    [aTableView release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   128
    [self.view addSubview:self.tableView];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   129
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   130
    [super viewDidLoad];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   131
    controllerInstance = self;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   132
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   133
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   134
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   135
#pragma mark Table view data source
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   136
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   137
    return (self.sectionsHidden ? 0 : 1);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   138
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   139
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   140
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   141
    if (self.topControl.selectedSegmentIndex == 0)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   142
        return [self.listOfSchemes count];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   143
    else if (self.topControl.selectedSegmentIndex == 1)
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   144
        return [self.listOfWeapons count];
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   145
    else
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   146
        return [self.listOfScripts count];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   147
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   148
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   149
// Customize the appearance of table view cells.
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   150
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   151
    static NSString *CellIdentifier = @"Cell";
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   152
    NSInteger index = self.topControl.selectedSegmentIndex;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   153
    NSInteger row = [indexPath row];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   154
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   155
    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   156
    if (cell == nil)
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   157
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   158
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   159
    cell.accessoryView = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   160
    if (0 == index) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   161
        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
3782
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   162
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   163
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   164
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   165
        [dict release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   166
        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   167
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   168
            cell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   169
            [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   170
            self.lastIndexPath_sc = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   171
        }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   172
    } else if (1 == index) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   173
        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
3782
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   174
        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   175
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   176
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
dc3531e49e4c add a description field for schemes and weapons
koda
parents: 3781
diff changeset
   177
        [dict release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   178
        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   179
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   180
            cell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   181
            [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   182
            self.lastIndexPath_we = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   183
        }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   184
    } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   185
        cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   186
        NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   187
        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   188
        cell.detailTextLabel.text = [dict objectForKey:@"description"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   189
        [dict release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   190
        if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   191
            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   192
            cell.accessoryView = checkbox;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   193
            [checkbox release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   194
            self.lastIndexPath_lu = indexPath;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   195
        }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   196
    }
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   197
6078
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
   198
    cell.backgroundColor = [UIColor blackColorTransparent];
8c0cc07731e5 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents: 5455
diff changeset
   199
    cell.textLabel.textColor = [UIColor lightYellowColor];
3781
2bfda544ae48 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents: 3780
diff changeset
   200
    cell.detailTextLabel.textColor = [UIColor whiteColor];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   201
    cell.textLabel.adjustsFontSizeToFitWidth = YES;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   202
    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   203
    return cell;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   204
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   205
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   206
-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   207
    return 50.0;
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   208
}
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   209
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   210
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
3780
7c704e69242e fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda
parents: 3703
diff changeset
   211
    UIView *theView = [[[UIView alloc] init] autorelease];
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   212
    self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   213
    self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   214
    [theView addSubview:self.topControl];
3780
7c704e69242e fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda
parents: 3703
diff changeset
   215
    return theView;
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   216
}
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   217
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   218
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   219
#pragma mark Table view delegate
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   220
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   221
    NSIndexPath *lastIndexPath;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   222
    NSInteger index = self.topControl.selectedSegmentIndex;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   223
    if (index == 0)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   224
        lastIndexPath = self.lastIndexPath_sc;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   225
    else if (index == 1)
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   226
        lastIndexPath = self.lastIndexPath_we;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   227
    else
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   228
        lastIndexPath = self.lastIndexPath_lu;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   229
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   230
    int newRow = [indexPath row];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   231
    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   232
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   233
    if (newRow != oldRow) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   234
        //TODO: this code works only for a single section table
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   235
        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   236
        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   237
        newCell.accessoryView = checkbox;
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   238
        [checkbox release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   239
        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
3703
12d17c6e8855 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents: 3697
diff changeset
   240
        oldCell.accessoryView = nil;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   241
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   242
        if (index == 0) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   243
            self.lastIndexPath_sc = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   244
            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   245
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   246
            // also set weaponset when selecting scheme, if set
5451
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   247
            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
e359a79e3d08 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents: 5208
diff changeset
   248
            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
4287
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   249
                for (NSString *str in self.listOfWeapons) {
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   250
                    if ([str isEqualToString:self.selectedScheme]) {
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   251
                        int index = [self.listOfSchemes indexOfObject:str];
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   252
                        self.selectedWeapon = str;
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   253
                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1];
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   254
                        break;
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   255
                    }
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   256
                }
7dbdc862097c some interface tricks for iphone as well
koda
parents: 4244
diff changeset
   257
            }
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   258
        } else if (index == 1) {
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   259
            self.lastIndexPath_we = indexPath;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   260
            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   261
        } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   262
            self.lastIndexPath_lu = indexPath;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   263
            self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   264
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   265
            // some styles disable or force the choice of a particular scheme/weaponset
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   266
            NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),self.selectedScript];
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   267
            NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   268
            [path release];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   269
            self.scriptCommand = [scriptDict objectForKey:@"command"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   270
            NSString *scheme = [scriptDict objectForKey:@"scheme"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   271
            if ([scheme isEqualToString:@""]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   272
                self.selectedScheme = @"Default.plist";
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   273
                [self.topControl setEnabled:NO forSegmentAtIndex:0];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   274
            } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   275
                self.selectedScheme = scheme;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   276
                [self.topControl setEnabled:YES forSegmentAtIndex:0];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   277
            }
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   278
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   279
            NSString *weapon = [scriptDict objectForKey:@"weapon"];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   280
            if ([weapon isEqualToString:@""]) {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   281
                self.selectedWeapon = @"Default.plist";
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   282
                [self.topControl setEnabled:NO forSegmentAtIndex:1];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   283
            } else {
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   284
                self.selectedWeapon = weapon;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   285
                [self.topControl setEnabled:YES forSegmentAtIndex:1];
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   286
            }
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   287
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   288
            [scriptDict release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   289
        }
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3670
diff changeset
   290
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   291
        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   292
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   293
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   294
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   295
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   296
#pragma mark -
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   297
#pragma mark called externally to empty or fill the sections completely
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   298
+(void) fillInstanceSections {
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   299
    if (controllerInstance.sectionsHidden == YES) {
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   300
        controllerInstance.sectionsHidden = NO;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   301
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   302
        [controllerInstance.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   303
        controllerInstance.tableView.scrollEnabled = YES;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   304
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   305
        [[controllerInstance.view viewWithTag:LABEL_TAG] removeFromSuperview];
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   306
    }
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   307
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   308
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   309
+(void) emptyInstanceSections {
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   310
    if (controllerInstance.sectionsHidden == NO) {
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   311
        controllerInstance.sectionsHidden = YES;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   312
        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   313
        [controllerInstance.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   314
        controllerInstance.tableView.scrollEnabled = NO;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   315
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   316
        CGRect frame = CGRectMake(0, 0, controllerInstance.view.frame.size.width * 80/100, 60);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   317
        UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   318
                                                  andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   319
        theLabel.center = CGPointMake(controllerInstance.view.frame.size.width/2, controllerInstance.view.frame.size.height/2);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   320
        theLabel.numberOfLines = 2;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   321
        theLabel.tag = LABEL_TAG;
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   322
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   323
        [controllerInstance.view addSubview:theLabel];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   324
        [theLabel release];
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   325
    }
4349
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   326
}
8efa91f98274 display an empty table for missions
koda
parents: 4287
diff changeset
   327
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   328
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   329
#pragma mark Memory management
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   330
-(void) didReceiveMemoryWarning {
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   331
    if ([[HedgewarsAppDelegate sharedAppDelegate] isInGame]) {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   332
        self.tableView = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   333
        self.lastIndexPath_sc = nil;
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   334
        self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   335
        self.lastIndexPath_lu = nil;
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   336
        self.selectedScheme = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   337
        self.selectedWeapon = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   338
        self.selectedScript = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   339
        self.scriptCommand = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   340
        self.topControl = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   341
    }
6107
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   342
    self.listOfSchemes = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   343
    self.listOfWeapons = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   344
    self.listOfScripts = nil;
0741c0f0203e some code refactoring of the ios game config
koda
parents: 6078
diff changeset
   345
    MSG_MEMCLEAN();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   346
    [super didReceiveMemoryWarning];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   347
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   348
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   349
-(void) viewDidUnload {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   350
    self.tableView = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   351
    self.listOfSchemes = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   352
    self.listOfWeapons = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   353
    self.listOfScripts = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   354
    self.lastIndexPath_sc = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   355
    self.lastIndexPath_we = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   356
    self.lastIndexPath_lu = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   357
    self.selectedScheme = nil;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   358
    self.selectedWeapon = nil;
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   359
    self.selectedScript = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   360
    self.scriptCommand = nil;
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   361
    self.topControl = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   362
    MSG_DIDUNLOAD();
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3659
diff changeset
   363
    [super viewDidUnload];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   364
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   365
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   366
-(void) dealloc {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   367
    releaseAndNil(tableView);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   368
    releaseAndNil(listOfSchemes);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   369
    releaseAndNil(listOfWeapons);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   370
    releaseAndNil(listOfScripts);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   371
    releaseAndNil(lastIndexPath_sc);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   372
    releaseAndNil(lastIndexPath_we);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   373
    releaseAndNil(lastIndexPath_lu);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   374
    releaseAndNil(selectedScheme);
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5002
diff changeset
   375
    releaseAndNil(selectedWeapon);
5455
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   376
    releaseAndNil(selectedScript);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   377
    releaseAndNil(scriptCommand);
df05cdb998ed add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents: 5451
diff changeset
   378
    releaseAndNil(topControl);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   379
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   380
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   381
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
@end
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384