Wed, 01 Feb 2023 10:58:45 +0100 |
unC0Rr |
Switch to Vec2D in wavefront algorithm
transitional_engine
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Mon, 30 Jan 2023 15:50:14 +0100 |
unC0Rr |
Add basics of wavefront collapse algorithm
transitional_engine
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Wed, 04 Jan 2023 11:56:58 +0100 |
unC0Rr |
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
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Wed, 04 Jan 2023 10:42:21 +0100 |
unC0Rr |
Use rust land generator in hwengine
transitional_engine
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Tue, 03 Jan 2023 12:05:59 +0100 |
unC0Rr |
Use LandPixels array allocate in hwengine-future library
transitional_engine
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Tue, 15 Nov 2022 14:27:22 +0100 |
unC0Rr |
Implement generation of c header from rust interface, adapt qmlfrontend
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Thu, 27 Jan 2022 03:51:13 +0300 |
alfadur |
add type safe power of two sizes
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Fri, 22 Mar 2019 18:01:08 +0200 |
fkaa |
add basic map rendering with gl
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Tue, 13 Nov 2018 20:01:43 +0300 |
alfadur |
2018ize everything
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Thu, 08 Nov 2018 07:15:22 +0300 |
alfadur |
implement basic land bordering
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Wed, 07 Nov 2018 22:01:47 +0300 |
alfadur |
implement basic land texturing
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Wed, 07 Nov 2018 00:02:48 +0300 |
alfadur |
make fill point asserts persistent
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Tue, 06 Nov 2018 23:45:54 +0300 |
alfadur |
a bit more simplification without an apparent performance gain
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Tue, 06 Nov 2018 23:29:12 +0300 |
alfadur |
seems like about 25% speedup in land filling
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Tue, 06 Nov 2018 19:44:20 +0300 |
alfadur |
pull land into collision detector
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Tue, 06 Nov 2018 00:02:23 +0100 |
unc0rr |
Bezierize land outline
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Mon, 05 Nov 2018 23:15:34 +0300 |
alfadur |
collapse rectangle types back together with consistent usage of size
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Mon, 05 Nov 2018 22:43:58 +0300 |
alfadur |
separate rectangle types based on right/bottom edge inclusivity
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Sat, 03 Nov 2018 18:29:58 +0100 |
unc0rr |
land_dump app for testing templated landgen
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Sat, 03 Nov 2018 01:47:39 +0300 |
alfadur |
fix play area rect
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Fri, 02 Nov 2018 14:29:24 +0100 |
unC0Rr |
- Add methods to work with Rect as box
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Fri, 02 Nov 2018 13:17:46 +0100 |
unC0Rr |
Introduce OutlineSegmentsIterator, some refactoring
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Thu, 01 Nov 2018 02:55:22 +0300 |
alfadur |
merge
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Mon, 29 Oct 2018 23:06:18 +0100 |
unc0rr |
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
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Tue, 30 Oct 2018 19:05:52 +0300 |
alfadur |
extract size struct for common usage
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Tue, 30 Oct 2018 05:55:58 +0300 |
alfadur |
add circle filling to land2d
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Tue, 30 Oct 2018 02:14:00 +0300 |
alfadur |
make theme editor render some random map lines
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Tue, 23 Oct 2018 21:36:51 +0200 |
unc0rr |
Fix silly loop
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Fri, 19 Oct 2018 02:19:50 +0300 |
alfadur |
change draw_thick_line iteration order to benchmark winner
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Fri, 19 Oct 2018 00:28:16 +0200 |
unc0rr |
Change Land2D::fill() arguments a bit
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